Author Topic: DirectX or XNA?  (Read 1991 times)

0 Members and 1 Guest are viewing this topic.

Offline Hell-Lord

  • Newbie
  • *
  • Posts: 43
    • View Profile
DirectX or XNA?
« on: August 30, 2007, 02:32:39 am »
Hmmm i have been so bored so i decided to mess about with DirectX and C# almost completed a pretty good game just to work on some of the vectors and stuff :) But as i hear more and more about game programming  i see more information about XNA. I just downloaded it and it does look a lot more resourceful than basic C# with DirectX. What i really would like to know is how different are the two, which executes faster and does XNA have more options than DirectX? I haven't really found any valuable information apart from that on MSDN, so please if you have any ideas ;) I'd love to know.

Offline Warrior

  • supreme mac daddy of trolls
  • Hero Member
  • *****
  • Posts: 7503
  • One for a Dime two for a Quarter!
    • View Profile
Re: DirectX or XNA?
« Reply #1 on: August 30, 2007, 02:58:36 am »
XNA.

MDX 1.1 is depreciated and MDX 2.0 is cancelled.

XNA is the future of Graphics in a managed environment. Plus it can do just about the same thing MDX could, except they remove the Fixed Function Pipeline in favor of Shaders for effects.
One must ask oneself: "do I will trolling to become a universal law?" And then when one realizes "yes, I do will it to be such," one feels completely justified.
-- from Groundwork for the Metaphysics of Trolling