Author Topic: Hammer King  (Read 3484 times)

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Offline CrAz3D

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Hammer King
« on: November 28, 2007, 09:59:52 am »

Offline rabbit

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Re: Hammer King
« Reply #1 on: November 28, 2007, 11:40:41 am »
He's obviously using an aimbot.

Offline Towelie

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Re: Hammer King
« Reply #2 on: November 28, 2007, 04:38:28 pm »
I wonder how hard that actually is to learn

Offline Blaze

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Re: Hammer King
« Reply #3 on: November 28, 2007, 04:52:35 pm »
Probably easy if you have a large amount of time.
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Hammer King
« Reply #4 on: November 28, 2007, 06:56:57 pm »
You'd be surprised at how easy that is. Flipping anything that's heavy on one and and light on another (hammer, wrench, bowling pin, screwdriver, knife, etc.) is pretty easy, and getting it to arc where you want isn't that difficult either. Being able to do it consistently would be tricky, but it would just take a little practice.

Offline CrAz3D

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Re: Hammer King
« Reply #5 on: November 28, 2007, 07:29:10 pm »
Probably easy if you have a large amount of time.
Juggling + hammering = hard...amount of time just means you can learn it sooner than other people, probably.

Offline iago

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Re: Hammer King
« Reply #6 on: November 28, 2007, 07:31:29 pm »
Probably easy if you have a large amount of time.
Juggling + hammering = hard...amount of time just means you can learn it sooner than other people, probably.
Juggling hammers = easy, for anybody who's an experienced juggler. And those people already have fairly good control of where the hammers are going, so it's not a big stretch for something like this.

Offline topaz~

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Re: Hammer King
« Reply #7 on: November 28, 2007, 07:44:31 pm »
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.

Offline CrAz3D

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Re: Hammer King
« Reply #8 on: November 28, 2007, 07:49:36 pm »
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.
WTF?  That's irrelevant, we're not talking about pain.

Offline Sidoh

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Re: Hammer King
« Reply #9 on: November 28, 2007, 08:23:40 pm »
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.

Yeah, I'm not sure how that's relevant.  Your sentence seems really jumbled too, lol.

Anyway, force alone doesn't determine how much something "hurts."  Impulse is a much better measure of that.

[tex]\displaystyle I = \int F\,dt[/tex]

Offline Towelie

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Re: Hammer King
« Reply #10 on: November 28, 2007, 08:33:16 pm »
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.

Yeah, I'm not sure how that's relevant.  Your sentence seems really jumbled too, lol.

Anyway, force alone doesn't determine how much something "hurts."  Impulse is a much better measure of that.

[tex]\displaystyle I = \int F\,dt[/tex]
asshole. I was going to talk about impulse :-/
but yeah, Impulse= force times time

Offline iago

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Re: Hammer King
« Reply #11 on: November 28, 2007, 09:36:47 pm »
As long as we're on a tangent, I should point out that impulse is always slower than warp, but is faster than thrusters.

Offline Blaze

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Re: Hammer King
« Reply #12 on: November 28, 2007, 09:43:17 pm »
As long as we're on a tangent, I should point out that impulse is always slower than warp, but is faster than thrusters.

As long as we're doing stuff, I have point out that Ludicrous speed beats all of those!
And like a fool I believed myself, and thought I was somebody else...

Offline rabbit

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Re: Hammer King
« Reply #13 on: November 28, 2007, 09:50:26 pm »
Yeah, just remember not to go strait from Ludicrous to Stop, even if you have a very large head protection system installed.

Offline Towelie

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Re: Hammer King
« Reply #14 on: November 28, 2007, 09:52:10 pm »
yeah, you might end up flying across your ship and injuring yourself