Author Topic: Dangers of Uninitialized Memory  (Read 2629 times)

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Offline iago

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Dangers of Uninitialized Memory
« on: November 26, 2007, 09:46:05 am »
http://www.pagetable.com/?p=28

Some Gameboy games used uninitialized memory as padding to make the ROM size a multiple of 2mb (or exactly 2mb? Something like that). The uninitialized memory contained development environment, source code, etc. Clever folks can use that to learn a little about the development procedures. Pretty cool!

Offline Blaze

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Re: Dangers of Uninitialized Memory
« Reply #1 on: November 26, 2007, 10:06:44 am »
Haha, that's awesome.
And like a fool I believed myself, and thought I was somebody else...

Offline Camel

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Re: Dangers of Uninitialized Memory
« Reply #2 on: November 26, 2007, 06:16:02 pm »
zomg hax

<Camel> i said what what
<Blaze> in the butt
<Camel> you want to do it in my butt?
<Blaze> in my butt
<Camel> let's do it in the butt
<Blaze> Okay!