Author Topic: Shadowrun  (Read 6506 times)

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Offline Hdx

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Shadowrun
« on: February 07, 2008, 09:15:03 pm »
Anyone have some premade jobs for shadowrun?
A few friends and I want to try playing it over Fantasy Grounds [It'd be awesome if we could find a torrent of v2.. but eah]
Anyways. Anyone got some premade jobs, or anything that is Shadow run related?
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Offline leet_muffin

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Re: Shadowrun
« Reply #1 on: February 07, 2008, 09:41:25 pm »
Actually, I'd request some as well!
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Offline iago

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Re: Shadowrun
« Reply #2 on: February 08, 2008, 12:02:18 am »
Pre-made jobs? You mean like missions?

Offline leet_muffin

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Re: Shadowrun
« Reply #3 on: February 09, 2008, 01:29:47 am »
Like pre-made campaigns, filled with pre-made monsters/enemies, weapons, encounters, etc.
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Offline iago

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Re: Shadowrun
« Reply #4 on: February 09, 2008, 11:08:28 am »
Well, when I run the game, I tend to make up a lot on the fly so I don't have a lot written down. I have one story I wrote for a modern version of Call of Cthulhu that could probably be adapted, but it's pretty specific to my campaign/characters.

There's a SR sourcebook you can buy called "Missions", with 4 cool missions in it. One is breaking into a research facility, one has to do with tracking down drugs, one involves a mission to mars, and I forget the fourth one. I may be able to get you an e-copy of it, but my friend's server seems to have died. There are several other sourcebooks just for missions that I have, but I haven't actually looked at them.

Offline leet_muffin

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Re: Shadowrun
« Reply #5 on: February 09, 2008, 12:58:13 pm »
That helps a good bit. I'll look into it, because when I last tried DM'ing something similar to homebrew Shadowrun, it was just way too overwhelming to go into unprepared.
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Offline Mythix

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Re: Shadowrun
« Reply #6 on: February 10, 2008, 01:21:10 am »
That helps a good bit. I'll look into it, because when I last tried DM'ing something similar to homebrew Shadowrun, it was just way too overwhelming to go into unprepared.

While its good to be prepared, having too much planned can also be as frustrating, Not everything goes to story when you pre-plan, so the main things I have planned when running the game is..

Map
NPC's
Town / Community Status

The amount of things that can mess up a story line is tremendous but sometimes its for the best and thats when using your imagination and the "what would this character" do mentality comes into play.

I have a few stories I'm writing up that I'll post here about previous campaigns I either played in or ran. You'll be introduced to my favorite character ever the infamous..

Pentaro!, which turned into Pentaro 1 - 4, who eventually became Pentium after like half a dozen deaths.

Whilst the guy playing messed up with the plan, the way his characters died seriously can't be made up, some of the funnest times in my playing career came from watching awesome heroic gestures go into fumbling deaths.
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Offline iago

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Re: Shadowrun
« Reply #7 on: February 10, 2008, 02:37:03 am »
Here's the one I wrote for modern Call of Cthulhu:

http://www.javaop.com/~ron/tmp/CoC.pdf (password-protected since it's still being run -- let me know if you want the pass)

I don't think it'll be useful to run, but it'll give you some idea of how I plan things. Basically, there's a story going on around them. This story is going to run more or less to completion, whether or not they get involved. They can influence it, but more or less it'll push forward.

With that story in mind, I made up a calendar (on paper, I don't have an e-version). I put all the important events that would happen, and picked dates for each of them.

Next, I wrote a bunch of encounters. Some are designed to happen at a specific time, others can happen whenever the players trigger it. That being said, they are all generic enough that they can be shuffled around if necessary. I find that when running it, the players will back me into a corner and I need to pull out an encounter at a different time than it was supposed to.

At some point, I also fleshed out the NPCs, important locations, etc.

By the time I've written it, I've read the story over 10 - 20 times, and I have a firm idea of exactly what happens and when. If a player does something totally unexpected, I can easily compensate just because I know the story so well. I find that in pre-written stories, that doesn't work so well since you probably don't understand every aspect of what's going on.

That's my theory of running games, hope it helps! And if anybody wants the password, like I said, just ask.