Author Topic: Death Knights getting the nerf =(  (Read 6840 times)

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Offline warz

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Death Knights getting the nerf =(
« on: March 07, 2009, 03:15:54 pm »
Yup, everyone saw it coming. The 3.1 patch is putting some hurt on the DKs. This is sad for me because mine is finally tanking Heroics and could easily tank a raid. Their increased time on Howling Blast cool down and removal of damage caused by Pestilence will hurt me a little. I don't recall much else, but I think they're reducing our avoidance, too. Oh, and our Icy Veins or whatever no longer does as much damage reduction. Booooo.

Guess I will focus on my Paladin, now.
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Offline Blaze

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Re: Death Knights getting the nerf =(
« Reply #1 on: March 07, 2009, 03:24:21 pm »
Death Knights will be changed more than any class in the next while, that goes with being new.  You'll see the rise of them again.
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Offline Furious

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Re: Death Knights getting the nerf =(
« Reply #2 on: March 07, 2009, 03:44:05 pm »
Q_Q

Druid avoidance is pretty pro.

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Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.

Seems like it will be fine to me, shouldn't be a problem in PvE.  The 5% loss from spell damage reduction is pretty insignificant IMO.
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Offline warz

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Re: Death Knights getting the nerf =(
« Reply #3 on: March 08, 2009, 01:43:34 pm »
10 seconds is a long fucking cool down. that changes up the tanking rotation completely.
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Offline Furious

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Re: Death Knights getting the nerf =(
« Reply #4 on: March 08, 2009, 01:54:36 pm »
Yup, everyone saw it coming. The 3.1 patch is putting some hurt on the DKs. This is sad for me because mine is finally tanking Heroics and could easily tank a raid. Their increased time on Howling Blast cool down and removal of damage caused by Pestilence will hurt me a little. I don't recall much else, but I think they're reducing our avoidance, too. Oh, and our Icy Veins or whatever no longer does as much damage reduction. Booooo.

Guess I will focus on my Paladin, now.

10 seconds is a long fucking cool down. that changes up the tanking rotation completely.

It's Icebound Fortitude btw, which was buffed last patch.  How do you have a DK at 80 and still not know the name of core abilities?

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* Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.

^ Buff.  And I can't find anywhere that says anything about a decrease in avoidance.  Mitigation is being increased in Frost while threat will be a little lower.  There's still Unholy which will be fine for tanking as it has been.  But with dual-spec on the way, you can have an AoE threat build ( Unholy ) and a mitigation build ( Frost ) for different situations.
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Offline warz

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Re: Death Knights getting the nerf =(
« Reply #5 on: March 08, 2009, 02:43:55 pm »
How do you have a DK at 80 and still not know the name of core abilities?

im just good like that. if you continue training, you too can be this good.
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Offline Warrior

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Re: Death Knights getting the nerf =(
« Reply #6 on: March 08, 2009, 04:01:45 pm »
If the tears keep coming, Furious will need to go aquatic form.
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Offline Hitmen

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Re: Death Knights getting the nerf =(
« Reply #7 on: March 08, 2009, 05:08:05 pm »
The only avoidance nerf I noticed was the 10% parry on blade barrier -> 5% damage reduction. But it's not like DKs were hurting for avoidance:

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The previous three tanking classes were all equal in terms of avoidance from talents. Warriors and Paladins receive 5% each to Dodge and Parry, while Druids receive 10% to dodge (since they are incapable of parrying). However, Death Knights can receive a whopping 22% avoidance that is unaffected by Diminishing Returns; 5% to Dodge from Anticipation, 10% to Parry from Blade Barrier, 3% to boss-miss from Frigid Dreadplate, and an additional 4% Parry from Runeforging.

Its just bringing them closer in line, like how they are trying to do with druid hp/armor and giving them savage defense or whatever
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Offline Furious

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Re: Death Knights getting the nerf =(
« Reply #8 on: March 10, 2009, 10:30:02 pm »
If the tears keep coming, Furious will need to go aquatic form.

<3

When are you coming back?
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Offline Warrior

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Re: Death Knights getting the nerf =(
« Reply #9 on: March 10, 2009, 10:31:04 pm »
Dunno, I want to, but I do a lot of real life stuff now, so I'd have like no time to even play.
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Offline Furious

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Re: Death Knights getting the nerf =(
« Reply #10 on: March 11, 2009, 12:24:11 pm »
Dunno, I want to, but I do a lot of real life stuff now, so I'd have like no time to even play.

Good, stay off the WoW if you can!  For those of us with sugar mommas ( lolme ) and too much time on our hands it's something to burn time.
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Offline Hitmen

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Re: Death Knights getting the nerf =(
« Reply #11 on: March 26, 2009, 12:19:53 am »
Death knights fine. plz dont nerf.



I like soloing bad horde teams in wsg
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Offline Furious

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Re: Death Knights getting the nerf =(
« Reply #12 on: March 26, 2009, 01:26:56 am »
It's a bunch, lag inc!






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Offline Joe

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Re: Death Knights getting the nerf =(
« Reply #13 on: March 31, 2009, 04:27:28 am »
10 seconds is a long fucking cool down. that changes up the tanking rotation completely.

The paladin tanking rotation I used was 8 seconds long.
I'd personally do as Joe suggests

You might be right about that, Joe.