what the hell is a WoW object? in-game items? wowhead ftw.
There's a Linked List (at least, that's what it's called at MMOwned) called the "Object Manager". An object is pretty much anything you see in the WoW world.
Type 1 - Item
Type 2 - Container (a bag, I believe?)
Type 3 - NPC
Type 4 - Player (both 3 and 4, in my code, extend the CreatureObject class since they're similar)
Type 5 - Game Object (herbs, mining nodes, building signs -- pretty much everything)
Type 6 - Dynamic Objects (I believe these are spells that are flying around mostly)
Type 7 - Corpse
The library I wrote, with a few additional fields in the classes, should be all you need to write a radar hack (for those who don't know, it's like a minimap but shows more stuff and in a wider area), and with AI's for spell rotation, a bot. A radar hack will be my next endeavour.
Two weeks ago, as you'll see if you look up my posts, I was a clueless newbie too.
Quoted for funny.
That post was intended for the memory editing forums at MMOwned, and meant in that context. Although I suppose I opened myself up for it.
@MyndFyre -- This does absolutely nothing with the protocol. It's all ReadProcessMemory.
Also, binaries have been posted.