Author Topic: Gaming Online  (Read 13670 times)

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Offline iago

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Gaming Online
« on: November 13, 2005, 08:38:30 pm »
We should try to organize a real online RPG.  I think everybody here is honest enough to roll dice on their own.  I have no problem GMing it, and we can do it all on IRC.  We can play any game, but I recommend T&T (because the rules are shit easy).  I'd post rules/tutorials here, and let everybody create their own characters.  I'm open to a different game, a certain style of campaign, etc.. 

I think we could have a lot of fun with it.  And having a real program really isn't necessary, since we're all trustworthy.

<edit> btw, for RGM, character creation would take minutes.  I could do a spreadsheet that would look after the couple little calculations. :)

Offline Sidoh

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Re: Gaming Online
« Reply #1 on: November 13, 2005, 08:44:56 pm »
I'd be up for it! :)

Offline Blaze

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Re: Gaming Online
« Reply #2 on: November 13, 2005, 08:45:51 pm »
Hah, told you if we got a WoW forum this would happen sidoh! :)

I think its a great idea, I've never played a role playing game like that, so it should be fun.  I also think rolling ourselves is not a good idea, either have a server give us our roll, or the GM do it.
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Gaming Online
« Reply #3 on: November 13, 2005, 08:49:00 pm »
That would be a lot of work for the GM.  But if we don't all have dice, somebody could throw together a little program to do the rolling automatically. 


Offline Sidoh

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Re: Gaming Online
« Reply #4 on: November 13, 2005, 08:53:34 pm »
That would be a lot of work for the GM.  But if we don't all have dice, somebody could throw together a little program to do the rolling automatically. 

Hehe, yeah.  I don't think a client/server program would be hard to make for this. :)

Offline Blaze

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Re: Gaming Online
« Reply #5 on: November 13, 2005, 09:15:05 pm »
That would be a lot of work for the GM.  But if we don't all have dice, somebody could throw together a little program to do the rolling automatically. 

Hehe, yeah.  I don't think a client/server program would be hard to make for this. :)

Thats exactly what I was thinking about, but wasn't trying to make it sound complex. :)
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Gaming Online
« Reply #6 on: November 13, 2005, 09:23:00 pm »
I meant a local one. 

But a distributed one wouldn't be so hard.  The GM would run it, and the players would just press "Roll".  The GM would generate and be informed about the results.  Not too tough at all.  But not really necessary..

Offline Newby

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Re: Gaming Online
« Reply #7 on: November 13, 2005, 09:45:40 pm »
I could script together some perl scripts, ala.

"rolld4.pl"
"rolld6.pl"
"rolld8.pl"
"rolld10.pl"
"rolld20.pl"

With an argument for how many dice to roll (default of 1?) or something. :)
- Newby
http://www.x86labs.org

Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline iago

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Re: Gaming Online
« Reply #8 on: November 13, 2005, 09:46:53 pm »
T&T uses a weird dice system.  I don't have time right now. 

But yeah, it depends on whether you/they want a local one, or a distributed one :)

Offline Hitmen

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Re: Gaming Online
« Reply #9 on: November 13, 2005, 09:51:36 pm »
I've never played a real rpg before but I'm totally up for it :D
Quote
(22:15:39) Newby: it hurts to swallow

Offline Sidoh

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Re: Gaming Online
« Reply #10 on: November 13, 2005, 09:58:54 pm »
How hard would it be to make some commands for an IRC bot to do this?

IE:

.roll 10-20

.roll 20d (20-sided die)

I think that would work really well, given we'd be doing it on IRC and all.. :)

Offline Newby

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Re: Gaming Online
« Reply #11 on: November 13, 2005, 10:55:56 pm »
I've never played a real rpg before but I'm totally up for it :D

You're only up for it because iago is playing. :(

How hard would it be to make some commands for an IRC bot to do this?

IE:

.roll 10-20

.roll 20d (20-sided die)

I think that would work really well, given we'd be doing it on IRC and all.. :)

Not very hard.

I can talk with xar about getting the source to amee (a perl IRC bot), and if all goes well, I can edit the hell out of it (or just take the basics of it) and turn it into an IRC bot with whatever functionality we need.
- Newby
http://www.x86labs.org

Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline Hitmen

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Re: Gaming Online
« Reply #12 on: November 13, 2005, 11:03:18 pm »
I've never played a real rpg before but I'm totally up for it :D

You're only up for it because iago is playing. :(
No, I'm only up for it because you + iago are playing. plus you know it will be a billion times more fun with my creativity and evil sense of humor.
Quote
(22:15:39) Newby: it hurts to swallow

Offline Newby

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Re: Gaming Online
« Reply #13 on: November 13, 2005, 11:08:14 pm »
I've never played a real rpg before but I'm totally up for it :D

You're only up for it because iago is playing. :(
No, I'm only up for it because you + iago are playing. plus you know it will be a billion times more fun with my creativity and evil sense of humor.

You DO make an interesting point.

* Newby shudders to think what kind of dungeon master Hitmen would make.
- Newby
http://www.x86labs.org

Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline iago

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Re: Gaming Online
« Reply #14 on: November 14, 2005, 12:06:10 am »
I've never played a real rpg before but I'm totally up for it :D

You're only up for it because iago is playing. :(

How hard would it be to make some commands for an IRC bot to do this?

IE:

.roll 10-20

.roll 20d (20-sided die)

I think that would work really well, given we'd be doing it on IRC and all.. :)

Not very hard.

I can talk with xar about getting the source to amee (a perl IRC bot), and if all goes well, I can edit the hell out of it (or just take the basics of it) and turn it into an IRC bot with whatever functionality we need.

It could probably be done with an xchat or mIRC script. 

If you guys want to play Tunnels and Trolls, we need 2 (3, sorta) rolling styles:
1. xd6.  Any number of 6 sided dice, sometimes dozens of them. 
2. 2d6, doubles-add-roll-over.  2 dice are rolled.  If they match [1 1, 2 2, 3 3, etc.], they are rolled again.  If they match, they're rolled again, until 2 different dice are rolled.  The total is taken.  So if you roll 6 6, then 3 3, then 1 3, you get 22.  If anything below 4 is rolled (1 2 or 1 3), it's a fumble.
3. This one isn't used very much at all, but xd6 doubles-add-roll-over.  You roll any number of dice.  Then you take all the 1's, 2's, 3's, etc, and roll each of them separately.  And in each of those, you roll all the doubles, etc.  Obviously, this could get very messy, very fast.  It's only used for berserked characters.  Here is the source to a C program to look after berserkers that I wrote some time ago (Actually, it was in Windows-style C++, but luckly I wrote C-like code back then and it was easy to convert):
http://www.javaop.com/~iago/BerserkerDice.c

And by the way, for players, I don't want to have more than 5 players + GM.  So hopefully we won't be leaving anybody out, but for now, it's first-time-first-serve.