I'll teach. There's like, 1 rule. How to make a saving throw (rolling 2 dice). Besides that, damage = total of xd6 + adds - armour. All actions (that aren't rollplayed) are based on rolling 2 dice, doubles-add-roll-over (I had another post about that).
Character generation we'll do straight on the forum, step by step. It's profoundly easy.
If anybody wants magic, that's a little more tricky. I'll have to read up on how it works, and make a call whether to use T&T spells (written by WotC), or RGM spells (written by my friend and me). RGM spells are kinda cool, but I think the original might be better. We'll see!