Author Topic: Character Creation -- Step 1, the Basics  (Read 28668 times)

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Offline iago

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Character Creation -- Step 1, the Basics
« on: November 21, 2005, 08:34:08 pm »
I'm going to take character creation slowly.  Step 1 is easy: imagine and describe your character. 

NOTE: This thread is for ideas and discussions.  I will ask each of you for a final draft of these questions in a week or two.

What do you like playing? 

Basics
I would like a name and gender.  This is important to your characters.

Alignment
This isn't from T&T, but I'm ripping it off anyway.  Chose one of the following:
- Good, Neutral, Evil
And one of these:
- Lawful, Neutral, Chaotic
This is important to me for character development and plot ideas.  I'd like the party to be reasonably consistant (like, if somebody has lawful/good, I don't want somebody else to have chaotic/evil).  Talk this out amongst yourselves, if you need to.

Character class
I am open to any character class you want.  I'll invent rules if I have to.  Think about D&D, or WoW, or Diablo II races.  I'll even rip spells from other games if you want to be like a Druid or something. 

Some ideas:
- Fighter (Warrior, Barbarion, Weapon master, ranger, palidan, berserker, ninja, etc.)
- Magic user (Priest, Mage, Druid, Necromancer, etc)
- Rogue (Adventurer, Rake, Thief, etc.)
- Miscellaneous (Tinkerer, technomancer, scout,

I am totally open to other suggestions. 

Race
There are many races, and you can pick one not from the game if you desire, I'll invent rules.  I'll list some suggestions from the original game, some that we made up, and some that I made up just now.  I'll also describe the weirder ones.  Base your race on how you picture your character, not on the bonuses that I'm not telling you here. 

Human -- The best overall, will have higher stats on average
Elf
Dwarf

Vaard -- Think barbarian, huge, animal skins, from the north, etc.
Hobbit -- Think Lord of the Rings, short, fat, sneaky, very quiet, very nimble
Leprechauns -- Small, can teleport themselves at will, have 3 wishes
Fairies -- Very quick and hard to hit, and are quite good with bows.
Ork -- Huge, smelly, and constantly have adventurers trying to kill them
Ghoul -- The walking dead.  Strong and tough, but slow.  They make ironic necromancers..

Wolfen -- Dog people.  Strong and fast.
Kzinti -- Cat-people.  Tend to have orange and black fur, are quite fierce and very tough
Saurien -- Lizard people.  Very strong, and tough, but are typically outcases

Loose ends...
In addition to this information, I also want a description of your character.  How he/she acts.  What he/she enjoys doing.  Why he/she wants to be an adventurer (lure of gold? experience? fame?).  Is your character young or old?  Fat or thin?  In shape?  Social or recluse?  Religious or no?  Does he give money to the poor?  Charity?  Get drunk?  Pick fights at bars for fun?  Any other characteristics?


Summary
In a week or two, I want your:
- Name
- Gender
- Alignment
- Class
- Race
- Description

This thread is for discussion and suggestions.  I will request your info at a later date. 

We will generate actual stats and skills later.  I am extremely open to suggestions not on this list.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #1 on: November 21, 2005, 08:45:39 pm »
Oh, by the way, you guys really need:

At least one magic user
At least one ranged weapon user
At least a couple hand-to-hand

Having more than one person in a close-combat fight makes a significant difference. 

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #2 on: November 21, 2005, 08:50:27 pm »
1.) Maed
2.) Male
3.) Neutral
4.) Neutral
5.) Mage
6.) Gnome, thats kinda like a hobbit, just cooler.
7.)  ---


Maed is usually lurking in the shadows, waiting to trick oncoming adventuers.
He is purley in it for the Gold, and has learned very well over his many years.
He is small, thin, brilliant, and able to hide almost anywhere.  He tends to
keep kidding from society, and rarely shows himself, but when he does, its either
for the lure of money, or to help lost souls. His mind is in as good of shape as
his body is, and doesn't enter anything he can't win. He is a very powerful mage
and has ecomplished a lot, and owns quite a large plot of forest, where he lives
all alone waiting...
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #3 on: November 21, 2005, 08:56:31 pm »
Haha, Gnome!  Good call, but crappy Window Manager. 

Good work, though.  That's exactly what I wanted :)

Offline Newby

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Re: Character Creation -- Step 1, the Basics
« Reply #4 on: November 21, 2005, 09:02:08 pm »
Name: Merlin [size=0pt]Shut the fuck up, it's named after my dad's fiance's cat! He's so awesome. I miss him. :[[/size]
Sex: Male
Alignment: Neutral Good
Race: Kzinti
Class: Fighter
Description:

Merlin hails from the northern snowy plains. He was abandoned from his family when he was a little kzinti, but managed to learn to survive on his own with very little help. He has a mutual respect for authority and law, although he does find it rediculous at times, such as laws with sodomy. For the most part, he is good hearted, although at times he will stop at nothing to stick a knife in the face of an unsuspecting asshole.
« Last Edit: November 21, 2005, 09:04:06 pm by Newby »
- Newby
http://www.x86labs.org

Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #5 on: November 21, 2005, 09:04:26 pm »
Name -- Mirudraas

Alignment -- Neutral, Neutral

Class -- Dark Mage (Warlock -- shadow magic user), if that's possible.

Race -- Shanask (I'll explain this in a second)

Mirudraas is very dark and mysterious.  He doesn't speak through normal means, but by telecommunication.  He has a very ancient feel to him, like he contains a very in depth knowledge of lore.  However, you can tell that he is very slow and weak physically; he would have a hard time performing any action that required considerable amounts of agility or evasive maneuvers.  You can also see that he relies almost completely on the magics for combat.

A Shanask is a race invented by my boss for Metascape, I haven't seen it used anywhere else.  It's a very unique race, but I'd have no problem with you modifying, removing or adding any of the features that I'm suggesting they have:

 -- They are immortal.  They don't die through aging; only combat wounds will kill them
 -- They don't breath, smell, eat, drink or sleep.  They have no physical body as we know it.
 -- They are veiled in dark, black robes.  Touching their body (reaching into their robes) results in an immediate surge of fear.
 -- Their eyes consist of two red points
 -- They have a constant height: 6'6" and a constant weight: 250 lbs (~113.5 Kg)
 -- They cannot speak through sound waves.  Instead, they use telecommunication.
 -- They are a very ancient race, they are generally very informed on the history of the universe/world (in the game we're playing).
 -- When they die, they disintegrate.  They're gone forever.  No resurrection!  T_T
 -- They see in 90 degree angle monochrome vision.  No color or wide vision range.
 -- They are extremely quiet and mysterious; they often have a seemingly evil "feel" to them, though not all have evil intentions.

I think there are more points, but it's been a while since I've played Metascape.  If you approve (and/or want to change something), let me know, iago.  I've always played a Shanask, it's fun!  :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #6 on: November 21, 2005, 09:11:13 pm »
Newby -- good job, I like that

Sidoh -- Beautiful. 

The language you want is already in T&T, it's called "Wizard Speak".  It's normally only available if you roll 99 (on 1d100), but whatever :)

Funny enough, in the Discworld series, they have creatures like that.  Would you be opposed to changing the name of your race to "auditor"?  An auditor is almost exactly how you describe.  They come from another plane of existance to try to bring order and peace to the universe.  It's their job to make sure that the world runs smoothly, and that death and birth and everything is going according to plan.  In the book Hogfather, they wanted to get rid of Death (the personification) because he was becoming too human, but they were foiled. 

Here is the blurb on them from a Wikipedia article:
Quote
The Auditors of Reality are supernatural entities and celestial bureaucrats. They make sure that gravity works, file the appropriate paperwork for each chemical reaction, and so forth. The Auditors hate life, because it's messy and unpredictable, which makes them fall behind on their paperwork; they much prefer barren balls of rock orbiting stars in neat, easily predictable elliptical paths. They really hate humans and other sentient beings, who are much more messy and unpredictable than other living things.

The Auditors are not gods, at least not in the Discworld sense. Gods on the Disc derive their existence from human belief, something that the Auditors find inherently repulsive. Belief and imagination are the ultimate mess: They shape and reform the physical world in almost infinitely varied and complex ways. Where the Auditors see a fragment of carbonaceous chondrite heated by the friction of atmospheric entry, imagination sees a falling star. Where the Auditors see a random cleft in granite, imagination sees a dark cave haunted by monsters. To the Auditors, this is infuriating; after all, how can one catalogue or quantify a dragon, a basilisk, poetry or Justice? The Auditors existed long before humans and would be quite happy to exist without them.

Fortunately for humanity and every other living thing, the Auditors can't simply wipe out life, because that's against the Rules; the Auditors can't break the Rules because, in a certain sense, they are the Rules. Unfortunately, a loophole exists in the Rules which allows the Auditors to influence humans into doing what they cannot do directly; in several of the Discworld novels, the Auditors hire humans to perform tasks that will make the world less "messy", paying them with the gold they created out of thin air using their abilities to manipulate reality.

Being personifications of a concept, the Auditors have no fixed shape. When they manifest in the world, however, they almost always appear as empty grey cowled robes, an appearance which conveys drabness and dullness rather than danger.

The Auditors have no discerning characteristics among themselves and function as a collective; when one speaks, it speaks for all of them, and each Auditor works uniformly with countless numbers of other Auditors. When discussing matters and making choices they work in groups of three. One to agree, one to disagree and one to mediate the two, thus covering all angles of possible debate to find the best solution. In the rare cases when an Auditor appears to develop an individual personality (such as using a personal pronoun to refer to itself or experiencing an emotion) it spontaneously ceases to exist. This happens because, as far as the Auditors are concerned, to have a personality is to be a living being with a beginning and an end, the intervening time between which seems infinitely small to entities who have experienced eternity. This does not seem to have any impact on the rest of the Auditors except maybe as an example to be avoided, because another Auditor immediately takes the place of its vapourised colleague.

Interestingly, the primary opponent of the Auditors' plans for eliminating life is Death. Death does not see himself as the enemy of life, but rather an integral part of it, giving rest to the old and weary, and ensuring that the world doesn't become completely stuffed with life. He has also, over the millennia of performing his function, developed a certain fondness for the humans he ushers into the world beyond. This conflict is all the more fascinating because Pratchett has hinted (in The Discworld Companion) that Death and the Auditors may be related beings. The Auditors are the executive arm of the Old High Ones, the eight beings who create and shape the universe. Death ultimately answers to the eighth of the Old High Ones; Azrael, the death of universes.

In Reaper Man, The Auditors are shown not to always be acting in The Old High Ones' best interests and appear to have a large degree of autonomy.

The animosity between Death and the Auditors is possibly a reference to Benjamin Franklin's famous maxim, "In life, only two things are certian, death and taxes."

The Auditors of Reality have appeared in the Discworld novels Reaper Man, Hogfather, Thief of Time and The Science of Discworld III: Darwin's Watch
Of course, I don't intend to base your character entirely on them, but I think that it would be similar. 

<edit> reading it over, they don't seem as cool as when I read about them in the book.  But no worries, we'll figure you out a race no problemo.  But I want to call it Auditor :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #7 on: November 21, 2005, 09:29:52 pm »
Newby -- good job, I like that

Sidoh -- Beautiful. 

The language you want is already in T&T, it's called "Wizard Speak".  It's normally only available if you roll 99 (on 1d100), but whatever :)

Funny enough, in the Discworld series, they have creatures like that.  Would you be opposed to changing the name of your race to "auditor"?  An auditor is almost exactly how you describe.  They come from another plane of existance to try to bring order and peace to the universe.  It's their job to make sure that the world runs smoothly, and that death and birth and everything is going according to plan.  In the book Hogfather, they wanted to get rid of Death (the personification) because he was becoming too human, but they were foiled. 

Here is the blurb on them from a Wikipedia article:
Quote
The Auditors of Reality are supernatural entities and celestial bureaucrats. They make sure that gravity works, file the appropriate paperwork for each chemical reaction, and so forth. The Auditors hate life, because it's messy and unpredictable, which makes them fall behind on their paperwork; they much prefer barren balls of rock orbiting stars in neat, easily predictable elliptical paths. They really hate humans and other sentient beings, who are much more messy and unpredictable than other living things.

The Auditors are not gods, at least not in the Discworld sense. Gods on the Disc derive their existence from human belief, something that the Auditors find inherently repulsive. Belief and imagination are the ultimate mess: They shape and reform the physical world in almost infinitely varied and complex ways. Where the Auditors see a fragment of carbonaceous chondrite heated by the friction of atmospheric entry, imagination sees a falling star. Where the Auditors see a random cleft in granite, imagination sees a dark cave haunted by monsters. To the Auditors, this is infuriating; after all, how can one catalogue or quantify a dragon, a basilisk, poetry or Justice? The Auditors existed long before humans and would be quite happy to exist without them.

Fortunately for humanity and every other living thing, the Auditors can't simply wipe out life, because that's against the Rules; the Auditors can't break the Rules because, in a certain sense, they are the Rules. Unfortunately, a loophole exists in the Rules which allows the Auditors to influence humans into doing what they cannot do directly; in several of the Discworld novels, the Auditors hire humans to perform tasks that will make the world less "messy", paying them with the gold they created out of thin air using their abilities to manipulate reality.

Being personifications of a concept, the Auditors have no fixed shape. When they manifest in the world, however, they almost always appear as empty grey cowled robes, an appearance which conveys drabness and dullness rather than danger.

The Auditors have no discerning characteristics among themselves and function as a collective; when one speaks, it speaks for all of them, and each Auditor works uniformly with countless numbers of other Auditors. When discussing matters and making choices they work in groups of three. One to agree, one to disagree and one to mediate the two, thus covering all angles of possible debate to find the best solution. In the rare cases when an Auditor appears to develop an individual personality (such as using a personal pronoun to refer to itself or experiencing an emotion) it spontaneously ceases to exist. This happens because, as far as the Auditors are concerned, to have a personality is to be a living being with a beginning and an end, the intervening time between which seems infinitely small to entities who have experienced eternity. This does not seem to have any impact on the rest of the Auditors except maybe as an example to be avoided, because another Auditor immediately takes the place of its vapourised colleague.

Interestingly, the primary opponent of the Auditors' plans for eliminating life is Death. Death does not see himself as the enemy of life, but rather an integral part of it, giving rest to the old and weary, and ensuring that the world doesn't become completely stuffed with life. He has also, over the millennia of performing his function, developed a certain fondness for the humans he ushers into the world beyond. This conflict is all the more fascinating because Pratchett has hinted (in The Discworld Companion) that Death and the Auditors may be related beings. The Auditors are the executive arm of the Old High Ones, the eight beings who create and shape the universe. Death ultimately answers to the eighth of the Old High Ones; Azrael, the death of universes.

In Reaper Man, The Auditors are shown not to always be acting in The Old High Ones' best interests and appear to have a large degree of autonomy.

The animosity between Death and the Auditors is possibly a reference to Benjamin Franklin's famous maxim, "In life, only two things are certian, death and taxes."

The Auditors of Reality have appeared in the Discworld novels Reaper Man, Hogfather, Thief of Time and The Science of Discworld III: Darwin's Watch
Of course, I don't intend to base your character entirely on them, but I think that it would be similar. 

<edit> reading it over, they don't seem as cool as when I read about them in the book.  But no worries, we'll figure you out a race no problemo.  But I want to call it Auditor :)

That's fine with me, call it whatever you want. :)

Offline Hitmen

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Re: Character Creation -- Step 1, the Basics
« Reply #8 on: November 21, 2005, 09:31:11 pm »
My guy rules.

Name: Count Grishnackh
Sex: Male
Alignment: Chaotic Neutral
Race/Class: Human Necromancer
Description:
Count Grishnackh is a tall, frail, agile, slender, pale scandinavian man. The Count has a fascination with the dead and spends many nights trying to perfect his talent for raising the corpses of fallen foes. He does not waste time and does not like to toil around doing nothing when he could be improving his skills. The Count does not respect authority and does not take orders well. He is unpredictable, though is a decent person and will not incite violence without provocation. Count Grishnackh's main allure is fame, hoping to get his name out there in any way possible. When he's not questing, the Count enjoys movies, music, and long walks on the beach.
Quote
(22:15:39) Newby: it hurts to swallow

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #9 on: November 21, 2005, 09:36:50 pm »
Great! 

We need a ranged guy/fighter, guys :)

Also, here are some more races that I forgot about:

    * Trolls -- Made of rock, very strong, very dumb
    * Golems -- Animated pottery.  Very fragile, but nasty and strong.  They don't think for themselves, so maybe that wouldn't make a good character..
    * Gnomes -- Little troublemakers
    * Undead -- If you want ones that aren't ghouls, that's fine too
    * Werewolves -- Would make a great fighter
    * The Nac Mac Feegle -- Look it up :).  They can't really talk, so they wouldn't make a good character.

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #10 on: November 21, 2005, 09:47:07 pm »
* Gnomes -- Little troublemakers

* Blaze chants "1, 2, 3, GNOMES! *

and by the way, Gnomes are brilliant!
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #11 on: November 21, 2005, 09:51:39 pm »
* Gnomes -- Little troublemakers

* Blaze chants "1, 2, 3, GNOMES! *

and by the way, Gnomes are brilliant!
By the way, would you consider having a Gnome ranger or thief instead?  A Gnome would be amazing at ranged combat, and would also be really good at picking locks, setting/disarming traps, etc. 

You don't have to, but we really need some non-magic characters besides Newby, and it seems like it would fit your discription :-)

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #12 on: November 21, 2005, 10:04:50 pm »
Theif ehh?  Sounds promising. :)
And like a fool I believed myself, and thought I was somebody else...

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #13 on: November 21, 2005, 10:09:27 pm »
ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #14 on: November 21, 2005, 10:17:55 pm »
Theif ehh?  Sounds promising. :)
:-)

You can even use poison!!

ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything
I'm not going to force anybody to take anything. 

I'd like to see somebody take a Palidan character, though.  A combat character who worships some God (there are lots of... interesting Gods).  They would get spells just like a spellcaster, but can also do combat.  Their spells depend on their God.

If you are wanting a spellcaster, that might be an idea. 

Having a Wizard / Necromancer / Priest-or-Palidan wouldn't be so bad.  They do get a unique set of spells. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #15 on: November 21, 2005, 10:29:22 pm »
I think having a Paladin on the team would be nice; they're very spell-castish, I would say. :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #16 on: November 21, 2005, 10:34:40 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #17 on: November 21, 2005, 10:36:04 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Hehe, yeah.  A Priest would be really nice too, though it does seem we're a bit low on melee combat. :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #18 on: November 21, 2005, 10:39:31 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Hehe, yeah.  A Priest would be really nice too, though it does seem we're a bit low on melee combat. :)

Yeah.  The way combat works is:

Everybody player/bad guy rolls their damage.  The lower is subtracted from the higher, and the damage taken is evenly distributed across the losing side. 

What that means is the more melee characters you have, the more damage you do / the less damage you take if you lose. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #19 on: November 21, 2005, 10:42:11 pm »
Yeah.  The way combat works is:

Everybody player/bad guy rolls their damage.  The lower is subtracted from the higher, and the damage taken is evenly distributed across the losing side. 

What that means is the more melee characters you have, the more damage you do / the less damage you take if you lose. 


Awesome.

How does taking damage work?  In metascape, you have Armor and Defense.  Defense allows you to dodge/evade/parry(/etc) attacks.  If your defense doesn't allow you to avoid the attack, your armor reduces it.  Both are based on rolls and a base number (IE - low for a caster, high for a warrior).

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #20 on: November 21, 2005, 10:59:56 pm »
In a little more detail:

Group A rolls their total damage, say 150
Group B rolls their total damage, say 200

The losing group (A) would take the difference in damage (50).

If there were 2 people in combat, they would each take 25. 

Each of the players would subtract their armour's amour value from 25.  So if Player a was using Chain (14) and Player b was using Leather (6), then
Player a would take 25 - 14 = 11
Player b would take 25 - 6 = 19

As you can see, that's really really simple.  And if you don't understand, don't worry.  When we actually play, we'll figure it out. 

Damage itself = weapon damage + weapon skill level dice (I think) + combat adds.  Combat adds are based on STR, DEX, and LUCK. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #21 on: November 21, 2005, 11:03:52 pm »
I see, that makes sense.

Come to think of it, I think there were two different offensive abilities too.  It was like Atack and Power, or something like that.  One was effectively "aim", while the other was "damage".

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #22 on: November 21, 2005, 11:23:21 pm »
Yeah, T&T doesn't care about name.  Everybody always hits, unless they lost the round.  It makes no sense, but it's sooo easy! :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #23 on: November 21, 2005, 11:24:29 pm »
Yeah, T&T doesn't care about name.  Everybody always hits, unless they lost the round.  It makes no sense, but it's sooo easy! :)

Haha, I guess that works! :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #24 on: November 21, 2005, 11:33:46 pm »
Somebody poke Mythix.  He's the only one who hasn't posted in this thread :)

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #25 on: November 22, 2005, 12:13:02 am »
Theif ehh? Sounds promising. :)
:-)

You can even use poison!!

ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything
I'm not going to force anybody to take anything.

I'd like to see somebody take a Palidan character, though. A combat character who worships some God (there are lots of... interesting Gods). They would get spells just like a spellcaster, but can also do combat. Their spells depend on their God.

If you are wanting a spellcaster, that might be an idea.

Having a Wizard / Necromancer / Priest-or-Palidan wouldn't be so bad. They do get a unique set of spells.

I was thinking along the lines of a sorcerer from diablo 2, with all the neat elemental spells :-)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #26 on: November 22, 2005, 01:23:43 am »
Theif ehh? Sounds promising. :)
:-)

You can even use poison!!

ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything
I'm not going to force anybody to take anything.

I'd like to see somebody take a Palidan character, though. A combat character who worships some God (there are lots of... interesting Gods). They would get spells just like a spellcaster, but can also do combat. Their spells depend on their God.

If you are wanting a spellcaster, that might be an idea.

Having a Wizard / Necromancer / Priest-or-Palidan wouldn't be so bad. They do get a unique set of spells.

I was thinking along the lines of a sorcerer from diablo 2, with all the neat elemental spells :-)

There's no elemental-type character in the game, actually. 

But we can invent one, if you want.  "Elementalist", unless you can think of something better :-P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #27 on: November 22, 2005, 06:05:01 pm »
sounds awesome, make sure you have all of the elements that Aristotle invented: earth, water, air and fire.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #28 on: November 22, 2005, 08:05:12 pm »
sounds awesome, make sure you have all of the elements that Aristotle invented: earth, water, air and fire.
He didn't invent them, or even name them.  He just put them together :-P

And damn, you got me.  I was going to give you Hydrogen Breath, Create Oxygen, Create Lead, etc.

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #29 on: November 22, 2005, 08:08:14 pm »
hmm, what about liguid tungsten bath, and sulfur injection? think I can get those? ;-)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #30 on: November 22, 2005, 08:09:54 pm »
Haha no, you only want the 4 elements.  You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart.  And one very special friend with green hair...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #31 on: November 22, 2005, 08:30:56 pm »
More Races!

I ripped off a list from the original T&T rules, and I know that some are already listed.  If any of these appeal to you more than the originals did, let me know.  Some of them are monsters, too, which is kinda cool :)

Note that if you pick certain ones (say, dragon), you'll constantly have everybody trying to slay you, and you'll never be playable.  Don't pick a horrible monster, please, without a damn good reason/story.

Dragon
Goblin
Ogre
Orc
Troll
Giant
Werewolf
Demon
Half-orc
Vampire
Gremlin
Lamia
Living statue
Ghoul
Gorgon
Harpy
Mummy
Zombie
Sphinx
Minotaur
Balrog
Ghost
Centaur
Living (duh) Skeleton
Mer-person (not recommended...)
Giant Slug
Shoggoth
Wurm
Chimera
Basilisk
Warg
Unicorn
Wyvern
Giant Spider
Hydra
Griffin
Manticore

Another list (lots of overlap):
Giant
Cyclops
Troll
Naga
Lamia
Ogres
Daemons  (de Camp)
Ghouls (Lovecraftian)
Minotaur
Centaur
Greek Sphynx (winged)
Half Orcs
Chinese Daemons (opposite of Youwarkees, apparently..)
Chinese Angels (Youwarkees, duh)
Living Skeleton
Orcs
Merperson
Vampire
Were-creature (bear, tiger, wolf, fox, rat, pig, etc. etc. etc.)
Siren
Satyrs
Fauns
Goblins
Gremlins
Imps


Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #32 on: November 22, 2005, 09:17:01 pm »
* Blaze yells again, 1, 2, 3 GNOMES! *
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #33 on: November 22, 2005, 09:46:53 pm »
* Blaze yells again, 1, 2, 3 GNOMES! *

Be a were-chipmunk!

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #34 on: November 22, 2005, 10:51:17 pm »
ill be a were-fly! just kidding... lol.
Haha no, you only want the 4 elements. You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart. And one very special friend with green hair...
What is heart? And what spells would it consist of? And will we make up spells for each? if so, id like to have some say in them :-)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #35 on: November 22, 2005, 11:00:41 pm »
ill be a were-fly! just kidding... lol.
Haha no, you only want the 4 elements. You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart. And one very special friend with green hair...
What is heart? And what spells would it consist of? And will we make up spells for each? if so, id like to have some say in them :-)

OMG, I can't believe you didn't get the reference.  You goddamn children, watch some older cartoons!

Anyway, yeah, I'm going to pull the spells from Diablo 2, T&T, D&D, and whatever sources I can find that fit.  I'll start a new thread for it, just like I started a thread for Sidoh's. 

Offline Hitmen

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Re: Character Creation -- Step 1, the Basics
« Reply #36 on: November 23, 2005, 06:40:59 am »
Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart.  And one very special friend with green hair...
Haha! This week was senior spirit week at our school and every day has some theme for something for seniors to dress up as, and yesterday someone was captain planet and it kicked ass.
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Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #37 on: November 23, 2005, 03:28:11 pm »
ok this is what I have so far:
- Name- Carcass
- Gender- Male
- Alignment- Chaotic Neutral
- Class- Sorcerer
- Race- Ghoul ( I was thinking some type of undead character, something that would suit a sorcerer- we might have to make up something :) )
- Description- Still thinking about this

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #38 on: November 24, 2005, 11:43:30 pm »
Name: Araag
Gender: Male
Alignment: Neutral Chaotic
Class: Melee Tank aligned Earth magic
Race: Human + Soul
Age: 17ish
Description:
Okay, this is sort of ripped off, but I've modified it to my likings.
Araag grew up an outcast in his village.  His father, the village chieftan, had a priest's soul bound to his son's body.  The soul was bound to the body through a medium of sand.  The sand has always protected Araag, completely involutarilly.  Araag couldn't cause injury to himself if he wanted to.  The soul, however, would take control of Araag's body when he slept, causing havoc and mayhem.  Araag trained his body and mind to sustain himself without sleep, so as to prevent the priest from surfacing.  Araag was deemed a threat to the village, and his father ordered several failed attempts at his life.

Araag has gained vast control of the sand, and is able to form extremely dense barriers and weapons, as well as being able to encase targets and crush them.  Araag can create a thin sand armor around his entire body, which can protect him, at the cost of a lot of energy.  Araag's specialty, however, is his absolute defense.  Araag can create a barrier of sand around him, entirely encasing him.  He can then create a sand "eye", which allows him to see outside the barrier.  The barrier takes a great deal of force to puncture, and can jut out large spikes attacking anything that approaches.  Araag can only sustain this barrier for a short time, however, and aftwards is nearly depleted of energy, which can leave an opening for the priest to take control, and go on a rampage until Araag wakes up, or is killed.

Due to everyone wanting to kill Araag and whatnot, he has grown quiet, and can be enraged at times, but is generally disinterested in people.  He has spent his days studying and practicing his magiks.  Araag has learned to use some powerful ranged magic, but mainly is a close range type.  He tends to not object to battle, and often walks away unscathed.  Araag left his village at the age of 15 to seek some purpose, and has wandered the lands since, searching for that "something".  Araag is physically quite weak, and relies on his control of sand in battle.
« Last Edit: November 24, 2005, 11:59:37 pm by rabbit »

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #39 on: November 25, 2005, 08:54:09 am »
Rabbit, I have an idea for rules for your character. 

By T&T's original rules, that I don't use, you spend strength to cast spells.  Your STR gets lower and lower as you cast spells, until you rest.  It basically works as MP. 

It sounds like your spells would make more sense that way.  Instead of using the "Power" attribute like we do now, maybe you could spend strength instead.

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #40 on: November 25, 2005, 09:11:13 am »
Well, the way my character is setup, he has very low strength, but makes up for it with powerful magiks.  If he has low strength....how can he have strong magiks?  I don't really understand it, as magic users are typically physically weak anyway.  Let's use AT&T after the merge with Cingular :P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #41 on: November 25, 2005, 12:05:52 pm »
I completely agree. Magic users are supposed to be weak. They are suposed to take a little hits as possible, but do tremendous damage. Warrior type characters  are supposed to take taht damage for them, but sometimes the enemy will go for the magic user, which sucks :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #42 on: November 25, 2005, 12:14:06 pm »
I completely agree. Magic users are supposed to be weak. They are suposed to take a little hits as possible, but do tremendous damage. Warrior type characters  are supposed to take taht damage for them, but sometimes the enemy will go for the magic user, which sucks :)

I don't think thats how all casters should be, though.  I think that some should have the ability to take more hits, but at the same time have less uesful/damaging magic.

In WoW, the Warlock class generally has as much HP as a Warrior (a Warlock in my guild almost has 7,000 buffed in MC), but they do take more damage from a same attack.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #43 on: November 25, 2005, 12:33:33 pm »
Well, the way my character is setup, he has very low strength, but makes up for it with powerful magiks.  If he has low strength....how can he have strong magiks?  I don't really understand it, as magic users are typically physically weak anyway.  Let's use AT&T after the merge with Cingular :P

I could have sworn that my condition for letting you play was that you took either a warrior or a wizard-warrior? :-P

<edit> That was half my reason for high strength.  The other was your description of how your character was badly weakened as a result of casting a powerful spell.  That also sounded like a strength loss. 

<edit2> To support my original thing in this post, here's my exact words:
Quote
Are you still interested in joining T&T?  Provided you take a melee character (or Palidan, if you want magic), you can join.  Mythix is looking out of it, at least for now (since he doesn't have cable for a bit), and we need melee in the party.  RSVP.
« Last Edit: November 25, 2005, 01:40:43 pm by iago »

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #44 on: November 25, 2005, 04:41:15 pm »
My character is designed as a close range magic user with 1 long range spell.  He's designed to be a magical tank with his shield spells and crushing attacks.  If he could cast a strong spell and then whack someone in the face for the same damage, what's the point?  I like my magic characters (in all my games).  I wanted to create a character for this which met your guidelines but is also a style I like.

My character is setup to use draining, but powerful spells.  I spose the Sand Armor could be used as a strengh++ spell, but...eh.  He's sort of a Paladin.  I've never been a fan of strong characters with strong magic, it just seems too powerful.  If he loses strength, ok.  I don't mean for him to be a physical character, but he can (*cringe*) be changed.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #45 on: November 25, 2005, 04:52:04 pm »
My character is designed as a close range magic user with 1 long range spell.  He's designed to be a magical tank with his shield spells and crushing attacks.  If he could cast a strong spell and then whack someone in the face for the same damage, what's the point?  I like my magic characters (in all my games).  I wanted to create a character for this which met your guidelines but is also a style I like.

My character is setup to use draining, but powerful spells.  I spose the Sand Armor could be used as a strengh++ spell, but...eh.  He's sort of a Paladin.  I've never been a fan of strong characters with strong magic, it just seems too powerful.  If he loses strength, ok.  I don't mean for him to be a physical character, but he can (*cringe*) be changed.

Well, when I recommended Palidan, I was thinking along the lines of the ones in D2 and Neverwinter Nights (and, presumably, all of D&D).  Basically, a couple spells like heal / cure disease / turn undead, and maybe "buff"-syle spells (like the palidans in Diablo 2), and a combat-type character besides that. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #46 on: November 25, 2005, 05:00:42 pm »
Well, when I recommended Palidan, I was thinking along the lines of the ones in D2 and Neverwinter Nights (and, presumably, all of D&D).  Basically, a couple spells like heal / cure disease / turn undead, and maybe "buff"-syle spells (like the palidans in Diablo 2), and a combat-type character besides that. 

Yeah, I think a Paladin would be a pretty useful character class for our party since we don't really have a healer yet.

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #47 on: November 25, 2005, 05:14:23 pm »
In wow, mages are really really weak, and do crazy dps. :P
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #48 on: November 25, 2005, 05:16:54 pm »
In the original Tunnels and Trolls, spellcasters would have a super high strength.  Your mage can beat your barbarian at arm wrestling, hah!  :-)

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #49 on: November 25, 2005, 05:31:13 pm »
In the original Tunnels and Trolls, spellcasters would have a super high strength.  Your mage can beat your barbarian at arm wrestling, hah!  :-)


Wouldn't that make the mage a good melee class too? :P
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #50 on: November 25, 2005, 05:32:32 pm »
Well, they were required to have high strength and dex.  So yeah, actually :)

It makes no sense.  But T&T was designed to be a really simple, basic game.  Character sheets were designed to fit on a 3x5 card. 

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #51 on: November 25, 2005, 05:32:43 pm »
Ugh!!! I hated the D2 Paladins.  I liked to use Enchant on my Sorc to do lots of damage, and use Cold/Chill/Freezing Shield and Nova.

Anyway, I'd still like to know if my character is ok, or if he needs to be changed.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #52 on: November 25, 2005, 05:59:38 pm »
I'm not sure, I'm still sorting out my spell list.

I've decided to have 3 groups, Wizard, Necro, and Druid.  Wizards will have healing-type spells, so Sidoh can be the designated healer. 

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #53 on: November 25, 2005, 06:31:21 pm »
"Ok...so Tucker is the fighter, and Crunchbite is the Healer, and I am the powerful...and intelligent...wizard.  This is going to be the best party, EVER"

That aside, what happened to an elementalist?

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #54 on: November 25, 2005, 09:55:49 pm »
I'm calling him a Druid.  He'll still have elemental magic, as well as other nature-type magic. 

Offline Mythix

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Re: Character Creation -- Step 1, the Basics
« Reply #55 on: November 25, 2005, 11:33:11 pm »
Name: Unknown
Gender: Male
Alignment: Neutral, Lawful
Class: Rogue
Race: Elf

Description:


Richness does not merit everyone. Those men lay powerful and lusted with greed shall be cleansed. In the darkness a single rogue raisens his bow as the cart of wealth passes by. Slowly a single arrow is released spooking the horses and giving this young thief enough time to collect his rich and fame. The men of power are in a trance staring childlike at the rogues covered face. As he strips them of their jewels and earthly possessions. A young peasant community is rewarded with new livestock and a new lease on life. This elven invader has no name, but its rumored that his home  village on the island of Baktala knows his legacy.
« Last Edit: November 25, 2005, 11:34:59 pm by Mythix »
Philosophy, n. A route of many roads leading from nowhere to nothing.

- Ambrose Bierce


Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #56 on: November 25, 2005, 11:50:27 pm »
You said you wanted half elf/half gargoyle, are you still interested in that? Gargoyles are considered a good race in this world, although I'm not entirely sure how breeding would work (since they're made of stone...), but I think it'd still be interesting :)

Offline Mythix

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Re: Character Creation -- Step 1, the Basics
« Reply #57 on: November 26, 2005, 04:11:05 am »
Sure, most of that was because of the D&D song :P
Philosophy, n. A route of many roads leading from nowhere to nothing.

- Ambrose Bierce


Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #58 on: November 26, 2005, 11:05:42 am »
Haha

Well, I don't think it's possible for an elf and gargoyle to have sex (or, it's painful+++), so you'll have to come up with a reason. 

Magic accident?
Genetic experiment?
Evil warlock?
Dark secret?

Offline Hitmen

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Re: Character Creation -- Step 1, the Basics
« Reply #59 on: November 26, 2005, 11:10:43 am »
A really, really, really kinky elf.
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Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #60 on: November 26, 2005, 11:12:36 am »
You can't have sex with a rock!  I don't care how horny you are!

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #61 on: November 26, 2005, 12:16:46 pm »
You can't have sex with a rock!  I don't care how horny you are!
You know, there are operations so s/he wouldn't have to....
And like a fool I believed myself, and thought I was somebody else...

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #62 on: November 26, 2005, 12:20:39 pm »
You can't have sex with a rock!  I don't care how horny you are!
Well, you CAN, I just doubt it will result in offspring :P

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #63 on: November 26, 2005, 12:30:13 pm »
You can't have sex with a rock!  I don't care how horny you are!
You know, there are operations so s/he wouldn't have to....
Well, yeah, that was my point of asking how :-P

You can't have sex with a rock!  I don't care how horny you are!
Well, you CAN, I just doubt it will result in offspring :P
Prove it.

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #64 on: November 26, 2005, 12:31:15 pm »
You can't have sex with a rock!  I don't care how horny you are!
Well, you CAN, I just doubt it will result in offspring :P
Prove it.
Quote
Hah, poor rabbit.
And like a fool I believed myself, and thought I was somebody else...

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #65 on: November 26, 2005, 12:35:57 pm »
A really, really, really kinky elf.

Yeah.  And LOTS of alcohol.

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #66 on: November 26, 2005, 09:14:12 pm »
You can't have sex with a rock!  I don't care how horny you are!
Well, you CAN, I just doubt it will result in offspring :P
Prove it.
*sigh*
http://www.stockroom.com/b474.htm

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #67 on: November 26, 2005, 09:15:15 pm »
You can't have sex with a rock!  I don't care how horny you are!
Well, you CAN, I just doubt it will result in offspring :P
Prove it.
*sigh*
http://www.stockroom.com/b474.htm
Hm, ok!

Next step: giving birth to a half-rock baby.  Ouch!

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #68 on: November 26, 2005, 09:22:54 pm »
... Ouch.

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #69 on: November 30, 2005, 09:19:20 pm »
What if my character was a necrobeastopedophile. Could I possibly have sex with dead baby animals? Like a dead puppy or something.... Ok I dont think I'm going to do that, but ...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #70 on: November 30, 2005, 09:42:48 pm »
What if my character was a necrobeastopedophile. Could I possibly have sex with dead baby animals? Like a dead puppy or something.... Ok I dont think I'm going to do that, but ...

You could have sex with dead baby animals anyway.  I just don't recommend it. :-P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #71 on: November 30, 2005, 10:19:25 pm »
Neither would I, that is a little weird. That is an extreme fetish if you have it

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #72 on: November 30, 2005, 10:31:52 pm »
Neither would I, that is a little weird. That is an extreme fetish if you have it

I think this is the perfect time for one of these:



:D

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #73 on: November 30, 2005, 10:32:59 pm »
rofl. I know sidoh is a necrobeastopedophile ;)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #74 on: November 30, 2005, 10:35:23 pm »
rofl. I know sidoh is a necrobeastopedophile ;)


Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #75 on: November 30, 2005, 10:36:32 pm »
well, hes not a young child, and hes not dead.

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #76 on: November 30, 2005, 10:38:34 pm »
well, hes not a young child, and hes not dead.

I was saying "YA RLY."  The owl's just there for visual aid. :P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #77 on: November 30, 2005, 10:39:21 pm »
ok, well ill tell you if I find a dead baby animal around my house, and quickly ship it to you in overnight mail.

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #78 on: November 30, 2005, 10:49:56 pm »
ok, well ill tell you if I find a dead baby animal around my house, and quickly ship it to you in overnight mail.

Mmm... thanks.

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #79 on: November 30, 2005, 10:54:22 pm »
dont mention it

Offline ZeroX

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Re: Character Creation -- Step 1, the Basics
« Reply #80 on: December 17, 2005, 08:55:57 pm »
- Name: Zero the Great

- Gender: Male

- Alignment: Neutral/Chaotic

- Class: Theif

- Race: Ghoul

- Description: 6'2" Very Light in skin and wears very dark cloths so he cant be seen. Skinny looking but very strong. He always is thinking about robbing the next guy and wields two daggers.He is very religous always practing in the dark arts. He dosent really like anybody, But when it comes down to it he is a very good party member to have taking on Dungens and Bosses.
Zeroforce
Zeroforce
Zeroforce





Quote
mutsumibear: David's coming over Sunday so we can have mad sex all day.
zxdropoff: lucky you
mutsumibear: :D I know.
mutsumibear: I just pray I don't start my period before then.
zxdropoff: omfg
zxdropoff: stfu
zxdropoff: now please
mutsumibear: HAHA
mutsumibear: I love disturbing you.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #81 on: December 17, 2005, 09:15:25 pm »
Can you give me a brief (couple lines) description of a Ghoul?  Ghouls are seen differently depending on who you talk to. 

The first thing I think of is H.P.Lovecraft's ghouls, which look like this:

That one is a little insane, but oh well.  They're typically subterrainean.  Maybe descended from man, maybe not.  Eat red meat/flesh.  I'm not sure what else to say. 

But I'd like a description of a "ghoul" anyway, to include in my rules :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #82 on: December 17, 2005, 11:08:26 pm »
Ew, yuck. 

Incidentally, HP Lovecraft was a crackhead.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #83 on: December 17, 2005, 11:10:02 pm »
Ew, yuck. 

Incidentally, HP Lovecraft was a crackhead.

I know he was clinically insane, but I didn't know he was a crackhead :)

Offline ZeroX

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Re: Character Creation -- Step 1, the Basics
« Reply #84 on: December 18, 2005, 04:19:02 pm »
When I think of a Ghoul something like this. But think of him with a black cape going over his head so you cant see his face.



<iago edit> Tripod sucks at hosting images
« Last Edit: December 18, 2005, 04:22:29 pm by iago »
Zeroforce
Zeroforce
Zeroforce





Quote
mutsumibear: David's coming over Sunday so we can have mad sex all day.
zxdropoff: lucky you
mutsumibear: :D I know.
mutsumibear: I just pray I don't start my period before then.
zxdropoff: omfg
zxdropoff: stfu
zxdropoff: now please
mutsumibear: HAHA
mutsumibear: I love disturbing you.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #85 on: December 18, 2005, 04:23:05 pm »
Ooh, you want the pussier ones.. gotcha :P

But yeah, can you give me a couple sentences description, like the race descriptions I already have, so I can add it to my rules?

Offline Joe

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Re: Character Creation -- Step 1, the Basics
« Reply #86 on: December 18, 2005, 04:55:37 pm »
I originally had this character in mind..
Quote
Name:      Joe
Gender:    Male
Alignment: Good
Lawful:    Neutral
Class:     Shadow Preist (heals friends, but also causes magical damage)
Race:      Elf (Well DUH)

Enjoys levitating friends into trees for no aparent reason.
Would like to adventure for the experience, and perhas money, but not the fame.
Young (think mid-thirtys).
Neither glutton nor toothpick.
In shape.
Social.
Non-religious.
Doesn't give to charity (too busy doing fun stuff like lighting his hair on fire, causing no damage!)
Doesn't get drunk.
Doesn't pick barfights.

But after discussing it with iago, I've decided to change my race to a leprechaun-gnome, so now I'm short (Leprechaun), even shorter (Gnome), intelligent (Gnome), evasive (Gnome), and lucky (Leprechaun).



I plan to play a healer, mainly, but I'm also sort of the jack of all trades (I mend fabric, cook food, etc). I'm also taking Zen Archery (with Meditation), so I can snipe stuff if needed, but eh.
I'd personally do as Joe suggests

You might be right about that, Joe.


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Re: Character Creation -- Step 1, the Basics
« Reply #87 on: December 20, 2005, 06:32:53 pm »
Name: Oberon Foster (Oberon meaning King of the Fairies, from Shakespeare, and Foster meaning "Forest Guardian" in Latin.)
Gender: Male
Alignment: Neutral, Neutral (He may do malevolent/not-exactly-moral things to further his position in life.)
Class: Rogue
Race: Fairy

How I act: I excel when danger is at a distance, but fly away as fast as possible when it approaches me. I excel in hiding and sneaking around due to my small size.

I'm a pretty arrogant fairy and will make fun of the weakened foe while I shoot them with my fairy bow. I'm also rather well endowed for a fairy. :)

What I enjoy doing: Making fun of things. Playing pranks on my fellow travelers. Drinking. I'm also a gambler.

Incentive: Gold, fame would be nice but it comes second. I'm a greedy fairy.

Age: Young
Fat or Thin? Thin
In Shape? Yes, for a Fairy.
Social or Recluse? Social
Religious? Yes, I worship Sessifet - the naked blue Goddess of the Afternoon.
Charity: I don't give any money to anybody unless they intend to pay interest when they pay me back.
Drunk/Fights? Yes drunk, no to fights - unless it's against another fairy/someone small or I can fly to the corner and shootabitch.






« Last Edit: December 20, 2005, 06:37:39 pm by OG Trust »

Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #88 on: December 20, 2005, 06:36:41 pm »
Name: Oberon Foster (Oberon meaning King of the Fairies, from Shakespeare, and Foster meaning "Forest Guardian" in Latin.)
Gender: Male
Alignment: Neutral, Neutral (He may do malevolent/not-exactly-moral things to further his position in life.)
Class: Rogue
Race: Fairy

How I act: I excel when danger is at a distance, but fly away as fast as possible when it approaches me. I excel in hiding and sneaking around due to my small size.

I'm a pretty arrogant fairy and will make fun of the weakened foe while I shoot them with my fairy bow. I'm also rather well endowed for a fairy. :)

What I enjoy doing: Making fun of things. Playing pranks on my fellow travelers. Drinking.

Incentive: Gold, fame would be nice but it comes second. I'm a greedy fairy.

Age: Young
Fat or Thin? Thin
In Shape? Yes, for a Fairy.
Social or Recluse? Social
Religious? Yes, I worship Sessifet - the naked blue Goddess of the Afternoon.
Charity: I don't give any money to anybody unless they intend to pay interest when they pay me back.
Drunk/Fights? Yes drunk, no to fights - unless it's against another fairy/someone small or I can fly to the corner and shootabitch.

Great until the last line. :)
And like a fool I believed myself, and thought I was somebody else...

trust

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Re: Character Creation -- Step 1, the Basics
« Reply #89 on: December 20, 2005, 08:57:24 pm »
Newby wanted me to rewrite my description in a paragraph so here:

Oberon Foster hails from a wood near Athens (aside: that's from A Midsummer Night's Dream too :P) where he ruled as King. The fairy kingdoms population was drastically lessened after a surprise attack from a rival fairy kingdrom which resided in a wood near Greece. Unfortunately, the kingdom eventually began to fall apart along with the royal system in place. Oberon is an adventure seeker and also is in pursuit to regain his wealth and fame and hopes to eventually start his kingdom anew (or take over the rival kingdom.)

Oberon's former status greatly influences his personality and abilities. He had expert training in his areas of interest, and was especially was interested in lockpicking, which aids him in his role as a thief now. Although not very kingly, it does bring him a rush and also aids in his path back towards the top. Oberon is extremely skilled with his bow, and is also extremely fast. However, in close range combat he is easily overpowered by even the weakest of foe. Though, just in case he is equipped with a small dagger so that he can make an attempt at survival long enough to be rescued or run away and hide (which he also excels at.) Furthermore, due to his previous status and training he is a rather arrogant fellow -  especially on the battlefield. He will not retreat until it is absolutely necessary, but he generally doesn't need to as he's an expert at military tactics and planning battles. He makes fun of his enemies when they are at their weakest, and some of that humor spills over onto his friends (poking fun at them, playing pranks on them, etc.) but it's all in good fun. He's also well endowed. After Oberon was forced to leave his kingdom, he took of drinking and gambling as a way to escape from the problem - that spills over into today and he can often be seeing drinking alcohol (he enjoys wine the most) or playing a game of cards.

Oberon had only been king for a short time (some 9 years) since he was 18, he is currently 27. He is thin and inshape and of course very social. However, he grew acustommed to viewing himself highly and only took akin to one God - Sessifet, but only because she was naked. Oberon is opposed to charity and it's a rare event that he helps those in need, unless they're very good friends or he's going to get something out of it.




« Last Edit: December 20, 2005, 08:58:57 pm by OG Trust »

Offline ZeroX

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Re: Character Creation -- Step 1, the Basics
« Reply #90 on: December 20, 2005, 10:05:24 pm »
Ghouls eat faries :)
Zeroforce
Zeroforce
Zeroforce





Quote
mutsumibear: David's coming over Sunday so we can have mad sex all day.
zxdropoff: lucky you
mutsumibear: :D I know.
mutsumibear: I just pray I don't start my period before then.
zxdropoff: omfg
zxdropoff: stfu
zxdropoff: now please
mutsumibear: HAHA
mutsumibear: I love disturbing you.

trust

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Re: Character Creation -- Step 1, the Basics
« Reply #91 on: December 21, 2005, 06:18:14 am »
Ghouls eat faries :)

If they can catch us.

Offline deadly7

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Re: Character Creation -- Step 1, the Basics
« Reply #92 on: December 26, 2005, 03:33:11 pm »
Name: Volmar
Gender: Male
Alignment: Evil, Chaotic
Class: Ninja
Race: Night Elf
History/Description:  Volmar grew up a son of Klag and Klarine.  His life was normal throughout his entire school life, and he excelled in everything.  However, the one subject he excelled in the most was in gym.  He was incredibly athletic.  He bore muscles that would make the strongest man intimidated, however his arms were normal sized.  His gym teacher commented to him that he knew of a college for “people like him.”  The truly gifted, the quick, the athletic.  They would train him to be a killer in the dark, or a shadow in the light.  He would stand out in public, but he would not attract attention.  His work would be fast, his moves precise.  His college years went by in a hurry.  His first year out of college his parents were murdered.  He went home and found their bloody bodies on the floor in their bedroom.  His father’s skull bore a dagger with a note attached to the blade.  He pulled the dagger out and heard his father’s skull cave inward.  He read the note affixed to it.  It read: “You’ll be next.”  Fear had never been part of his life, and it wasn’t going to engulf him now.  He gained friendship with others while trying to find his parents’ killers.  Now he’s set out with them in the hopes of one day, avenging the death of his parents.
[17:42:21.609] <Ergot> Kutsuju you're girlfrieds pussy must be a 403 error for you
 [17:42:25.585] <Ergot> FORBIDDEN

on IRC playing T&T++
<iago> He is unarmed
<Hitmen> he has no arms?!

on AIM with a drunk mythix:
(00:50:05) Mythix: Deadly
(00:50:11) Mythix: I'm going to fuck that red dot out of your head.
(00:50:15) Mythix: with my nine

Offline ZeroX

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Re: Character Creation -- Step 1, the Basics
« Reply #93 on: December 28, 2005, 12:59:56 am »
Quote
- Name: Zane

- Gender: Male

- Alignment: Neutral/Chaotic

- Class: Theif

- Race: Ghoul

- Description: 6'2" Very Light in skin and wears very dark cloths so he cant be seen. Skinny looking but very strong. He always is thinking about robbing the next guy and wields two daggers.He is very religous always practing in the dark arts. He dosent really like anybody, But when it comes down to it he is a very good party member to have taking on Dungens and Bosses. He likes to not talk to the outside world much becuase he is a travler but still loves time to steal from the average "Joe".

-Image:http://www.javaop.com/~iago/ghoul-in-the-pew.jpg

Iam going to be switching my char to this. Nothign really big just a few minor edits to the name and the height so nothing to big. I just dont like the name :(
Zeroforce
Zeroforce
Zeroforce





Quote
mutsumibear: David's coming over Sunday so we can have mad sex all day.
zxdropoff: lucky you
mutsumibear: :D I know.
mutsumibear: I just pray I don't start my period before then.
zxdropoff: omfg
zxdropoff: stfu
zxdropoff: now please
mutsumibear: HAHA
mutsumibear: I love disturbing you.