Author Topic: Character Creation -- Step 1, the Basics  (Read 28673 times)

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Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #15 on: November 21, 2005, 10:29:22 pm »
I think having a Paladin on the team would be nice; they're very spell-castish, I would say. :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #16 on: November 21, 2005, 10:34:40 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #17 on: November 21, 2005, 10:36:04 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Hehe, yeah.  A Priest would be really nice too, though it does seem we're a bit low on melee combat. :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #18 on: November 21, 2005, 10:39:31 pm »
Because they can fight, they can't cast spells as well as a priest.  They have equal abilities, technically, but you only have a limited number of attribute points.  Which actually brings up another topic, which I'll start another thread about :)

Hehe, yeah.  A Priest would be really nice too, though it does seem we're a bit low on melee combat. :)

Yeah.  The way combat works is:

Everybody player/bad guy rolls their damage.  The lower is subtracted from the higher, and the damage taken is evenly distributed across the losing side. 

What that means is the more melee characters you have, the more damage you do / the less damage you take if you lose. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #19 on: November 21, 2005, 10:42:11 pm »
Yeah.  The way combat works is:

Everybody player/bad guy rolls their damage.  The lower is subtracted from the higher, and the damage taken is evenly distributed across the losing side. 

What that means is the more melee characters you have, the more damage you do / the less damage you take if you lose. 


Awesome.

How does taking damage work?  In metascape, you have Armor and Defense.  Defense allows you to dodge/evade/parry(/etc) attacks.  If your defense doesn't allow you to avoid the attack, your armor reduces it.  Both are based on rolls and a base number (IE - low for a caster, high for a warrior).

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #20 on: November 21, 2005, 10:59:56 pm »
In a little more detail:

Group A rolls their total damage, say 150
Group B rolls their total damage, say 200

The losing group (A) would take the difference in damage (50).

If there were 2 people in combat, they would each take 25. 

Each of the players would subtract their armour's amour value from 25.  So if Player a was using Chain (14) and Player b was using Leather (6), then
Player a would take 25 - 14 = 11
Player b would take 25 - 6 = 19

As you can see, that's really really simple.  And if you don't understand, don't worry.  When we actually play, we'll figure it out. 

Damage itself = weapon damage + weapon skill level dice (I think) + combat adds.  Combat adds are based on STR, DEX, and LUCK. 

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #21 on: November 21, 2005, 11:03:52 pm »
I see, that makes sense.

Come to think of it, I think there were two different offensive abilities too.  It was like Atack and Power, or something like that.  One was effectively "aim", while the other was "damage".

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #22 on: November 21, 2005, 11:23:21 pm »
Yeah, T&T doesn't care about name.  Everybody always hits, unless they lost the round.  It makes no sense, but it's sooo easy! :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #23 on: November 21, 2005, 11:24:29 pm »
Yeah, T&T doesn't care about name.  Everybody always hits, unless they lost the round.  It makes no sense, but it's sooo easy! :)

Haha, I guess that works! :)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #24 on: November 21, 2005, 11:33:46 pm »
Somebody poke Mythix.  He's the only one who hasn't posted in this thread :)

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #25 on: November 22, 2005, 12:13:02 am »
Theif ehh? Sounds promising. :)
:-)

You can even use poison!!

ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything
I'm not going to force anybody to take anything.

I'd like to see somebody take a Palidan character, though. A combat character who worships some God (there are lots of... interesting Gods). They would get spells just like a spellcaster, but can also do combat. Their spells depend on their God.

If you are wanting a spellcaster, that might be an idea.

Having a Wizard / Necromancer / Priest-or-Palidan wouldn't be so bad. They do get a unique set of spells.

I was thinking along the lines of a sorcerer from diablo 2, with all the neat elemental spells :-)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #26 on: November 22, 2005, 01:23:43 am »
Theif ehh? Sounds promising. :)
:-)

You can even use poison!!

ok, well I've been wanting to be a spellcaster sinse I heard about this... I dont know how this will work out with 3 mages, but I want to know if we will all be able to be them or who gets to be a mage before I choose everything
I'm not going to force anybody to take anything.

I'd like to see somebody take a Palidan character, though. A combat character who worships some God (there are lots of... interesting Gods). They would get spells just like a spellcaster, but can also do combat. Their spells depend on their God.

If you are wanting a spellcaster, that might be an idea.

Having a Wizard / Necromancer / Priest-or-Palidan wouldn't be so bad. They do get a unique set of spells.

I was thinking along the lines of a sorcerer from diablo 2, with all the neat elemental spells :-)

There's no elemental-type character in the game, actually. 

But we can invent one, if you want.  "Elementalist", unless you can think of something better :-P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #27 on: November 22, 2005, 06:05:01 pm »
sounds awesome, make sure you have all of the elements that Aristotle invented: earth, water, air and fire.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #28 on: November 22, 2005, 08:05:12 pm »
sounds awesome, make sure you have all of the elements that Aristotle invented: earth, water, air and fire.
He didn't invent them, or even name them.  He just put them together :-P

And damn, you got me.  I was going to give you Hydrogen Breath, Create Oxygen, Create Lead, etc.

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #29 on: November 22, 2005, 08:08:14 pm »
hmm, what about liguid tungsten bath, and sulfur injection? think I can get those? ;-)