Author Topic: Character Creation -- Step 1, the Basics  (Read 28695 times)

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Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #30 on: November 22, 2005, 08:09:54 pm »
Haha no, you only want the 4 elements.  You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart.  And one very special friend with green hair...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #31 on: November 22, 2005, 08:30:56 pm »
More Races!

I ripped off a list from the original T&T rules, and I know that some are already listed.  If any of these appeal to you more than the originals did, let me know.  Some of them are monsters, too, which is kinda cool :)

Note that if you pick certain ones (say, dragon), you'll constantly have everybody trying to slay you, and you'll never be playable.  Don't pick a horrible monster, please, without a damn good reason/story.

Dragon
Goblin
Ogre
Orc
Troll
Giant
Werewolf
Demon
Half-orc
Vampire
Gremlin
Lamia
Living statue
Ghoul
Gorgon
Harpy
Mummy
Zombie
Sphinx
Minotaur
Balrog
Ghost
Centaur
Living (duh) Skeleton
Mer-person (not recommended...)
Giant Slug
Shoggoth
Wurm
Chimera
Basilisk
Warg
Unicorn
Wyvern
Giant Spider
Hydra
Griffin
Manticore

Another list (lots of overlap):
Giant
Cyclops
Troll
Naga
Lamia
Ogres
Daemons  (de Camp)
Ghouls (Lovecraftian)
Minotaur
Centaur
Greek Sphynx (winged)
Half Orcs
Chinese Daemons (opposite of Youwarkees, apparently..)
Chinese Angels (Youwarkees, duh)
Living Skeleton
Orcs
Merperson
Vampire
Were-creature (bear, tiger, wolf, fox, rat, pig, etc. etc. etc.)
Siren
Satyrs
Fauns
Goblins
Gremlins
Imps


Offline Blaze

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Re: Character Creation -- Step 1, the Basics
« Reply #32 on: November 22, 2005, 09:17:01 pm »
* Blaze yells again, 1, 2, 3 GNOMES! *
And like a fool I believed myself, and thought I was somebody else...

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #33 on: November 22, 2005, 09:46:53 pm »
* Blaze yells again, 1, 2, 3 GNOMES! *

Be a were-chipmunk!

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #34 on: November 22, 2005, 10:51:17 pm »
ill be a were-fly! just kidding... lol.
Haha no, you only want the 4 elements. You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart. And one very special friend with green hair...
What is heart? And what spells would it consist of? And will we make up spells for each? if so, id like to have some say in them :-)

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #35 on: November 22, 2005, 11:00:41 pm »
ill be a were-fly! just kidding... lol.
Haha no, you only want the 4 elements. You COULD have had over 100...

Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart. And one very special friend with green hair...
What is heart? And what spells would it consist of? And will we make up spells for each? if so, id like to have some say in them :-)

OMG, I can't believe you didn't get the reference.  You goddamn children, watch some older cartoons!

Anyway, yeah, I'm going to pull the spells from Diablo 2, T&T, D&D, and whatever sources I can find that fit.  I'll start a new thread for it, just like I started a thread for Sidoh's. 

Offline Hitmen

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Re: Character Creation -- Step 1, the Basics
« Reply #36 on: November 23, 2005, 06:40:59 am »
Or, I could give you the powers of Earth, Fire, Wind, Water, and Heart.  And one very special friend with green hair...
Haha! This week was senior spirit week at our school and every day has some theme for something for seniors to dress up as, and yesterday someone was captain planet and it kicked ass.
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(22:15:39) Newby: it hurts to swallow

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #37 on: November 23, 2005, 03:28:11 pm »
ok this is what I have so far:
- Name- Carcass
- Gender- Male
- Alignment- Chaotic Neutral
- Class- Sorcerer
- Race- Ghoul ( I was thinking some type of undead character, something that would suit a sorcerer- we might have to make up something :) )
- Description- Still thinking about this

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #38 on: November 24, 2005, 11:43:30 pm »
Name: Araag
Gender: Male
Alignment: Neutral Chaotic
Class: Melee Tank aligned Earth magic
Race: Human + Soul
Age: 17ish
Description:
Okay, this is sort of ripped off, but I've modified it to my likings.
Araag grew up an outcast in his village.  His father, the village chieftan, had a priest's soul bound to his son's body.  The soul was bound to the body through a medium of sand.  The sand has always protected Araag, completely involutarilly.  Araag couldn't cause injury to himself if he wanted to.  The soul, however, would take control of Araag's body when he slept, causing havoc and mayhem.  Araag trained his body and mind to sustain himself without sleep, so as to prevent the priest from surfacing.  Araag was deemed a threat to the village, and his father ordered several failed attempts at his life.

Araag has gained vast control of the sand, and is able to form extremely dense barriers and weapons, as well as being able to encase targets and crush them.  Araag can create a thin sand armor around his entire body, which can protect him, at the cost of a lot of energy.  Araag's specialty, however, is his absolute defense.  Araag can create a barrier of sand around him, entirely encasing him.  He can then create a sand "eye", which allows him to see outside the barrier.  The barrier takes a great deal of force to puncture, and can jut out large spikes attacking anything that approaches.  Araag can only sustain this barrier for a short time, however, and aftwards is nearly depleted of energy, which can leave an opening for the priest to take control, and go on a rampage until Araag wakes up, or is killed.

Due to everyone wanting to kill Araag and whatnot, he has grown quiet, and can be enraged at times, but is generally disinterested in people.  He has spent his days studying and practicing his magiks.  Araag has learned to use some powerful ranged magic, but mainly is a close range type.  He tends to not object to battle, and often walks away unscathed.  Araag left his village at the age of 15 to seek some purpose, and has wandered the lands since, searching for that "something".  Araag is physically quite weak, and relies on his control of sand in battle.
« Last Edit: November 24, 2005, 11:59:37 pm by rabbit »

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #39 on: November 25, 2005, 08:54:09 am »
Rabbit, I have an idea for rules for your character. 

By T&T's original rules, that I don't use, you spend strength to cast spells.  Your STR gets lower and lower as you cast spells, until you rest.  It basically works as MP. 

It sounds like your spells would make more sense that way.  Instead of using the "Power" attribute like we do now, maybe you could spend strength instead.

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #40 on: November 25, 2005, 09:11:13 am »
Well, the way my character is setup, he has very low strength, but makes up for it with powerful magiks.  If he has low strength....how can he have strong magiks?  I don't really understand it, as magic users are typically physically weak anyway.  Let's use AT&T after the merge with Cingular :P

Offline Towelie

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Re: Character Creation -- Step 1, the Basics
« Reply #41 on: November 25, 2005, 12:05:52 pm »
I completely agree. Magic users are supposed to be weak. They are suposed to take a little hits as possible, but do tremendous damage. Warrior type characters  are supposed to take taht damage for them, but sometimes the enemy will go for the magic user, which sucks :)

Offline Sidoh

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Re: Character Creation -- Step 1, the Basics
« Reply #42 on: November 25, 2005, 12:14:06 pm »
I completely agree. Magic users are supposed to be weak. They are suposed to take a little hits as possible, but do tremendous damage. Warrior type characters  are supposed to take taht damage for them, but sometimes the enemy will go for the magic user, which sucks :)

I don't think thats how all casters should be, though.  I think that some should have the ability to take more hits, but at the same time have less uesful/damaging magic.

In WoW, the Warlock class generally has as much HP as a Warrior (a Warlock in my guild almost has 7,000 buffed in MC), but they do take more damage from a same attack.

Offline iago

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Re: Character Creation -- Step 1, the Basics
« Reply #43 on: November 25, 2005, 12:33:33 pm »
Well, the way my character is setup, he has very low strength, but makes up for it with powerful magiks.  If he has low strength....how can he have strong magiks?  I don't really understand it, as magic users are typically physically weak anyway.  Let's use AT&T after the merge with Cingular :P

I could have sworn that my condition for letting you play was that you took either a warrior or a wizard-warrior? :-P

<edit> That was half my reason for high strength.  The other was your description of how your character was badly weakened as a result of casting a powerful spell.  That also sounded like a strength loss. 

<edit2> To support my original thing in this post, here's my exact words:
Quote
Are you still interested in joining T&T?  Provided you take a melee character (or Palidan, if you want magic), you can join.  Mythix is looking out of it, at least for now (since he doesn't have cable for a bit), and we need melee in the party.  RSVP.
« Last Edit: November 25, 2005, 01:40:43 pm by iago »

Offline rabbit

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Re: Character Creation -- Step 1, the Basics
« Reply #44 on: November 25, 2005, 04:41:15 pm »
My character is designed as a close range magic user with 1 long range spell.  He's designed to be a magical tank with his shield spells and crushing attacks.  If he could cast a strong spell and then whack someone in the face for the same damage, what's the point?  I like my magic characters (in all my games).  I wanted to create a character for this which met your guidelines but is also a style I like.

My character is setup to use draining, but powerful spells.  I spose the Sand Armor could be used as a strengh++ spell, but...eh.  He's sort of a Paladin.  I've never been a fan of strong characters with strong magic, it just seems too powerful.  If he loses strength, ok.  I don't mean for him to be a physical character, but he can (*cringe*) be changed.