Author Topic: Starting money - IMPORTANT  (Read 3524 times)

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Offline iago

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Starting money - IMPORTANT
« on: December 18, 2005, 11:26:22 pm »
I've decided that I'm giving everybody too much starting money.  Mostly because people are complaining/feet-dragging when it comes to equipment (note the post about starting on Dec. 23, most people have done everything except buying equipment).  Plus, you really shouldn't be able to buy the best stuff at the start. 

So instead of:
3d6 * 100

I'm not giving
3d6 * 20

So divide your starting money by 5. 

The only people who've actually spent money so far are Hitmen, who hasn't spent more than 1/5 of his money, and ZeroX.  Sorry to ZeroX :-o

Towelie = 200sp
Blaze = 140sp
Joe = 400sp (he's part leprechaun, so high luck)
ZeroX = 280sp (sorry!)
Hitmen = 380sp (he also has high luck) 

I don't have a total written down for the rest of you, so see me about rolling. 
« Last Edit: December 18, 2005, 11:34:51 pm by iago »

Offline Towelie

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Re: Starting money - IMPORTANT
« Reply #1 on: December 19, 2005, 12:27:09 am »
</3

Offline ZeroX

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Re: Starting money - IMPORTANT
« Reply #2 on: December 19, 2005, 04:01:27 pm »
WONDERFUL!!! There goes my full Scale armor and 2x Kris :(
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Offline iago

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Re: Starting money - IMPORTANT
« Reply #3 on: December 19, 2005, 04:02:48 pm »
You can get 1 Kris! 

Like I said, you shouldn't be able to afford all the best equipment off the start.  It'll give you something to work towards! :)

Offline Joe

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Re: Starting money - IMPORTANT
« Reply #4 on: December 19, 2005, 05:53:35 pm »
ROFL, 400sp! GO ME! =)
I'd personally do as Joe suggests

You might be right about that, Joe.