I think the reason he said Trans sucks is because...well, he likes to deal damage. (Even though he's wrong that Trans sucks, I think his take on why it sucks is the reasoning for it). Although I do think if he wanted to deal damage he should have rolled a rogue or a warrior.
He told me the other day you and him talked about how he said a warrior could out dps, and you simply told him to shut up, that I didn't agree with, because they can very easily deal more damage then rogues if they're Fury/Arms. (It's bullshit, I know, but Blizzard is stupid and doesn't realize damage is THE only thing us rogues are good at.)
But in all honesty, nothing can beat a good shadowpriest, they're just so...gah, nerf please.
If he thinks Transcendence sucks at all (it's the best set gear in the game for a healing priest, hands down; no questions asked), he should not be running MC, BWL or any other instance. Shadow Priests are crushed in terms of pure damage output in PvE instances. I have never seen a Priest outdamage a mage, warlock, rogue or any other primary DPS class that wasn't AFK, disconnected or preoccupied. Their only worthwhile place is in PvP. My guild won't even allow Priests to stay Shadow spec during raids (if you want to dish out the 100g a week to switch back and forth, I don't think they'll care, but...). Despite his obvious illusions, being shadow spec in shitty gear makes a huge impact on your healing abilities.
Their are lots of classes that can beat a Shadow Priest in PvP. Warlock, mage, warrior (fury), shaman and a good paladin all have an awesome chance of beating a shadow priest 1v1.
Also, fury warriors don't necessarily out damage rogues. They outlive them. They generally have more HP, much higher armor and a lot more defense. Their DPS is also crazy, but try going to a 40 man raid instance where there are concentrated healers on both classes. I haven't run damage meters in a while, but I don't think I've ever seen the fury warriors on top of the rogues.
I told him to shut up because I was frusturated with his unessesary condescending attitude. He thinkks being a shadow priest is a much better choice than being a healing priest, when it's obvious that the intended purpose of a priest is to heal. Sure, they can do well in PvP, but so can any class with the right gear, strategy and team.
Here's the thing, you play a priest, and have no need to watch the damage that we do. Sure, you're leveling a rogue, but you wont know what I mean till you take that to MC/End game PvP, and you'll realize what's going on.
This is how it works:
Fury warriors can now come amazingly close to how much damage we deal, sometimes even surpassing us. If they pull aggro, they can throw on their shield and tank till the MT regains aggro, rogues will be 1/2 shotted by the boss/mob.
You see, while Mages/Priests (cloth wearers) are on an even footing with a rogues' armor, warlocks, (also cloth wearers), easily exceed our armor/hp, I have never seen a decently geared warlock below 4.2k health, and that's normally a minimal. Keep in mind, these classes can also easily deal as much, or more damage in a single shot then us, and it will have nothing based on the target's armor, our attacks do. And did I mention, next patch mages are getting a 30% aggro reduction too all spells cast talent? Meaning as long as they have mana, they will _never_ pull aggro.
Now, aside from this, we are kited by nearly every class that wants to do so, rogue's are the most cooldown reliant class in the whole game, and our cooldowns are amazingly long, sure, we'll put up a good fight once, but that's once every 5 minutes, after that anyone that wants to can come up and destroy us. A Rogue can't reasonably hope to win against most equally geared/skilled opponents without blowing multiple cooldowns, and here's a list to prove it:
Mage - Vanish to break FN. Sprint to regain ground after Blink/Chilled. Potentially need a Blind to recover from the kite.
Hunter - Sprint to regain ground after FD/Trap/Snare. Evasion to avoid WIngclip/Imp wingclip once melee range is regained. Potentially need a Blind to recover from the kite. Vanish/Blind for stunlock.
Druid - Vanish to break Entangle. Evasion to avoid Bash root through to full heal. Adrenaline Rush to overcome Frenzied regeneration. Vanish/Blind for stunlock.
Warrior - Evasion to avoid MS/Hamstring. AR/BF to overcome 6000 odd hp and more armour than a Sherman Tank. Potentially need a Blind/Bandage. Vanish/Blind for stunlock.
Priest - Sprint to regain ground on Fear Kite. Potentially need a Blind to recover from the kite. Vanish/Blind for stunlock.
Warlock - As above in regards to kite. Blind to disorient Warlock while pet [succubus] is killed. AR/BF to get through SL/5000+ hp. Vanish/Blind for stunlock.
Shaman - Sprint/Blind to recover from Frostshock/Earthbind kite. Vanish/Blind for stunlock.
Paladin - Blind to break BoP. AR/BF to get through Plate/Shield. Vanish/Blind for stunlock.
And here's another one that you'll love, regaurdless of what gear we have, the damage of our few abilities will never go up, for example:
Eviscerate, Rupture, Garrote, three of our six damage dealing abilities that will NEVER change, regaurdless of if we're in all greens, or full tier 3.
Vanish is another one, no other skill has been broken as much as this, some instances this wont even bring us out of combat (BWL/MC/some parts of ZG), for fucks sake, you can go into combat while still stealthed. Explain this please.
Now to usefull stunlocks (Rogue vs Hunter):
Blind vs Scattershot.
Blind - 10 second disorient. 5 minute cooldown. Requires an expensive reagent only acquired through a specific profession.
vs
Scattershot - 4 second disorient. 30 second cooldown. Requires no reagent.
See, the problem is this, the only thing rogues are good at, is doing damage. We can't buff our groups like warriors, mages, priests, warlocks, hunters, paladins, and shamans. We can't tank, we can't dispell, we can't heal either. When all those classes come even the least bit close to dealing as much damage as us, we lose our liabllity in the raid.
Do you know how much a full tier 2 rogue can BS crit a full tier 2 shaman? A mail wearing class? Take a guess.
400. That is 400 damage (a dot does more damage in 6 seconds then this), and a BS takes more then half our energy, while the shaman can instant cast crit us for nearly 2k. While also impairing our movement.
Stealth - Every class has something to get us out of stealth, even though we can be seen from 20+ yards away in some occasions, we can be dotted, shouted, and even resist an AoE and still be nocked out of stealth. When a rogue losses his ability to be seen, he's open game for anyone who wants an easy bit of honor.
Now, in all of this, did you know that a Hunter, for every 1 agility, they get 2 AP? For a rogue, for every 1 agility, we also get 1 AP. Now how is it, that a ranged class, barely seeing the likes of melee, gets more AP then a melee class? This I'd love to know. Same goes for Strength, 1 str, 1 AP.
I can't wait till you hit 60, go to end game, do pvp, and then you will immediately realize what makes rogues so frustrated. Trust me, every single other rogue that has played this class will say the exact same thing if they understand what's going on.