Author Topic: Starting WoW...  (Read 13137 times)

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Offline Armin

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Re: Starting WoW...
« Reply #30 on: May 22, 2007, 09:21:45 am »
Hunters are fun, too, but from what I've seen, they've lost their utility in end-game. If you're just going for kicks and giggles, though, they can be a lot of fun, too.
You sure? Ice traps for CC, some hunters can double ice trap, and they do DPS well.

Ice Trap has a 30 second cooldown now with a 20 second duration, good luck doubling.
http://worldofwarcraft.com/info/classes/hunter/talents.html
Look at the third tier Survival talent, "Clever Traps," and the last tier Survival talent, "Readiness."
Hitmen: art is gay

Offline Joe

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Re: Starting WoW...
« Reply #31 on: May 22, 2007, 01:21:14 pm »
Bard is basically the Warrior class, right?..

Uhh, no. Learn2D&D.

Bard plays an instrument, and is for the most part worthless.

Oh, heh.

I think I mixed bard and barb. Learn2D2. :P
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Blaze

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Re: Starting WoW...
« Reply #32 on: May 22, 2007, 07:52:04 pm »
No survival hunter will be let into any self-respecting guild.

20 second duration with 15% increase

20 * 1.15 = 23 seconds

30 second cooldown

30 - 23 = 7 seconds of ZOMG no double.

23 + 5 = 28

30 - 28 = 2 second of ZOMG NO DOUBLE.

Conclusion:  You have to pop a 5 minute cooldown to trap someone for < 28 seconds WITH diminishing returns.
« Last Edit: May 22, 2007, 07:57:43 pm by Blaze »
And like a fool I believed myself, and thought I was somebody else...

Offline Armin

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Re: Starting WoW...
« Reply #33 on: May 22, 2007, 08:53:31 pm »
My point was you could do it. Not that it would be insanely effective.
Hitmen: art is gay

Offline Joe

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Re: Starting WoW...
« Reply #34 on: May 22, 2007, 10:57:24 pm »
Quote
Conclusion:  You have to pop a 5 minute cooldown to trap someone for < 28 seconds WITH diminishing returns.

Agh! Diminishing returns is irrelevant due to the 5 minute cooldown!
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Newby

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Re: Starting WoW...
« Reply #35 on: May 23, 2007, 12:51:42 am »
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Conclusion:  You have to pop a 5 minute cooldown to trap someone for < 28 seconds WITH diminishing returns.

Agh! Diminishing returns is irrelevant due to the 5 minute cooldown!

Death Coil has diminishing returns and it has a 3 second fear / 2 minute cooldown. :P
- Newby
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Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline Joe

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Re: Starting WoW...
« Reply #36 on: May 23, 2007, 02:30:46 am »
Yeah, but it diminishes Fear as well. They're both horror.
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Armin

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Re: Starting WoW...
« Reply #37 on: May 23, 2007, 09:50:30 am »
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* Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
Hitmen: art is gay