Traditionally specc'd combat/subtletly, I'm changing to Assassination for 2.0:
Starting at 60:
Improved Evisc 3/3: Increased Eviscerate damage by 15%
Malice 5/5: Increases chance to crit by 5%
Ruthlessness 3/3: 60% chance to add a combo point after a finishing move
Improved Backstab 3/3: +30% crit chance to Backstab
Relentless Strikes 1/1: +20% per combo point to restore 25 energy on a finishing move
Lethality 5/5: +30% Crit damage to Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutiliate, Shiv, and Hemhorrage
Fleet Footed 2/2: +10% chance to resist movement impairing effects and +8% movement speed
Cold Blood: 100% crit chance to next offensive ability
Imp. Kidney Shot 3/3: 9% additional damage while afflicted
Quick Recovery: +20% to healing effects and missed finishing moves cost 80% less energy
Seal Fate 5/5: Crits have a 100% chance to add a combo point
Vigor: +10 energy
Deadened nerves 4/5: -4% to all physical damage taken
Find Weaknesses 5/5: Finishing moves increase all offensive abilities damage by 10% for 10 seconds
Mutilate: Instantly attacks with both weapons for an additional 101 each weapon, +50% damage against poisoned targets, +2 combo points
Subtlety:
Opportunity 5/5: +20% damage to Backstab, Mutliate, Garrote, and Ambush
Initiative: 2/3: +50% chance to add a combo point when using Ambush, Garrote or Cheap Shot
Up to 70:
Sleight of Hand 2/2: -2% chance to be critically hit and +20% threat reduction from Feint
Imp Sap 2/2: +100% chance to return to stealth after Sap
Master of Deception 1/5: Improves stealth
Improved Ambush 3/3: Increases crit chance to Ambush +45%
Improved Sinister Strike 2/2: Reduces the energy cost of Sinister Strike by 5
44/2/15 rogue