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Just a note:Lockdown is completely possible to do in Java But its not working yet.~Hdx
I'd personally do as Joe suggests
You might be right about that, Joe.
[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~Hdx
Quote from: HdxBmx27 on February 24, 2007, 10:34:16 pm[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~HdxI'm pretty sure I wrote a lockdown plugin for JavaOp v1 if you can find it.
Quote from: OG Trust on March 06, 2007, 09:02:43 pmQuote from: HdxBmx27 on February 24, 2007, 10:34:16 pm[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~HdxI'm pretty sure I wrote a lockdown plugin for JavaOp v1 if you can find it.Lockdown is a new type of checkrevision created by Battle.net which hashes various parts of memory, and does some other things. Not channel lockdown, which is retarded.
Quote from: rabbit on March 06, 2007, 09:51:54 pmQuote from: OG Trust on March 06, 2007, 09:02:43 pmQuote from: HdxBmx27 on February 24, 2007, 10:34:16 pm[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~HdxI'm pretty sure I wrote a lockdown plugin for JavaOp v1 if you can find it.Lockdown is a new type of checkrevision created by Battle.net which hashes various parts of memory, and does some other things. Not channel lockdown, which is retarded.oh sorry, yeah I was talking about channel lockdown.
[23:04:34] <deadly7[x86]> Newby[x86][23:04:35] <deadly7[x86]> YOU ARE AN EMO[23:04:39] <Newby[x86]> shush it woman
[17:53:31] InsaneJoey[e2] was banned by x86 (GO EAT A BAG OF FUCK ASSHOLE (randomban)).
Put it this way Joe... you're on my Buddy List... if there's no one else on an you're the only one, I'd rather talk to myself.
Quote from: OG Trust on March 06, 2007, 10:25:46 pmQuote from: rabbit on March 06, 2007, 09:51:54 pmQuote from: OG Trust on March 06, 2007, 09:02:43 pmQuote from: HdxBmx27 on February 24, 2007, 10:34:16 pm[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~HdxI'm pretty sure I wrote a lockdown plugin for JavaOp v1 if you can find it.Lockdown is a new type of checkrevision created by Battle.net which hashes various parts of memory, and does some other things. Not channel lockdown, which is retarded.oh sorry, yeah I was talking about channel lockdown.Lol
Quote from: Furious on March 07, 2007, 07:31:37 amQuote from: OG Trust on March 06, 2007, 10:25:46 pmQuote from: rabbit on March 06, 2007, 09:51:54 pmQuote from: OG Trust on March 06, 2007, 09:02:43 pmQuote from: HdxBmx27 on February 24, 2007, 10:34:16 pm[Joe Edit: Split from *me*]Just a note:Lockdown is completely possible to do in Java But its not working yet.~HdxI'm pretty sure I wrote a lockdown plugin for JavaOp v1 if you can find it.Lockdown is a new type of checkrevision created by Battle.net which hashes various parts of memory, and does some other things. Not channel lockdown, which is retarded.oh sorry, yeah I was talking about channel lockdown.Lol What a waste of like a kilobit of bandwidth for me.
Quote from: HdxBmx27 on February 24, 2007, 10:34:16 pmJust a note:Lockdown is completely possible to do in Java But its not working yet.~HdxDumping StarCraft's RAM image to a file is cheating, results in massive "hash files", and will be broken as soon as someone implements it and Blizzard changes lockdown to hash the location it loaded itself into memory as well.Just sayin'.
Hm, if you replaced CreateFile, DeleteFile, etc, with stubs, couldn't you actually make your own lockdown DLL's that didn't check for the hacks?
The one from Battle.net checks for exactly one hack.
Quote from: iago on April 11, 2007, 07:22:24 pmThe one from Battle.net checks for exactly one hack.Saying that is misleading. Checkrevision only checks for one hack's file name. Since most hacks deal with modifying memory, and the new Checkrevision routines check for that, I'd say it checks for a whole realm of hacks.
No, I'm saying that we could write a DLL that has the same functionality as the BnFtp DLL's, but doesn't check for hacks. By patching StarCraft's CreateFile and DeleteFile, we can stick our own DLL in the folder and StarCraft *should* run it instead.