Author Topic: Error(s)  (Read 9599 times)

0 Members and 1 Guest are viewing this topic.

Offline Vilent

  • Newbie
  • *
  • Posts: 14
    • View Profile
Error(s)
« on: June 15, 2007, 06:58:18 pm »
Error #1

Quote
nd --> ./java -jar Core/Plugins/SelectPlugins.jar
Exception in thread "main" java.awt.HeadlessException:
No X11 DISPLAY variable was set, but this program performed an operation which requires it.
        at java.awt.GraphicsEnvironment.checkHeadless(Unknown Source)
        at java.awt.Window.<init>(Unknown Source)
        at java.awt.Frame.<init>(Unknown Source)
        at javax.swing.JFrame.<init>(Unknown Source)
        at _main.ConfigurePlugins.<init>(ConfigurePlugins.java:57)
        at _main.ConfigurePlugins.main(ConfigurePlugins.java:333)
vince@teamsoulz.net [~/jre1.6.0_01/bin]#

-------------------------------------------------------------------------------

Error #2

Quote
vince@teamsoulz.net [~/jre1.6.0_01/bin]# ./java -jar Core/CommandlineConfiguration.jar
Unable to find any plugins.
Please download the plugin package from
http://www.javaop.com/download.html
and extract them somewhere.  You will be prompted to find them.
Unable to find any plugins.  Please enter the path where the plugins can be found -->

Offline rabbit

  • x86
  • Hero Member
  • *****
  • Posts: 8092
  • I speak for the entire clan (except Joe)
    • View Profile
Re: Error(s)
« Reply #1 on: June 15, 2007, 07:34:25 pm »
Install X!  Or, if it's installed, re-run the configuration.  That SHOULD fix it.  Otherwise, use something written in C.

Offline Vilent

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: Error(s)
« Reply #2 on: June 15, 2007, 07:38:39 pm »
Getting this Error Message On Connect, I think its because its trying to using BNLS to connect, how do change it to local hashing?

International: [16:56:41.514] NOTICE: Bot 'International' has been started.
International: [16:56:41.518] DEBUG: Entering disconnect()
International: [16:56:41.519] DEBUG: Entering connect()
International: [16:56:41.612] INFO: Trying BNLS server: bnls.valhallalegends.com
International: [16:56:41.678] INFO: Resolving ip for server: useast.battle.net
International: [16:56:41.949] INFO: Resolves to 12 different addresses
International: [16:56:41.949] INFO: Choosing address 0 [useast.battle.net/63.240.202.128]
International: [16:56:41.950] INFO: Attempting to connect
International: [16:56:42.055] INFO: Connected to /63.240.202.128:6112
International: [16:56:42.057] INFO: Trying BNLS server: bnls.valhallalegends.com
International: [16:56:42.062] INFO: Connected to useast.battle.net:6112
International: [16:56:42.063] INFO: Sending protocol byte (0x01).
International: [16:56:42.064] INFO: Switching to Binary protocol.
International: [16:56:42.065] INFO: Sending authorization.
International: [16:56:47.173] WARNING: BNLS server 'bnls.valhallalegends.com' returned an error -- this means the server might not be running.
International: [16:56:47.174] WARNING: The error is: java.net.SocketException: Connection timed out
International: [16:56:47.175] INFO: Attempting to use next BNLS server.
Unable to find usable BNLS server
International: [16:56:47.175] WARNING: Out of BNLS servers, defaulting to local hashing.
International: [16:56:47.176] INFO: Authorization sent, waiting for reply.
International: [16:56:47.177] INFO: Beginning to receive packets
International: [16:56:47.204] DEBUG: Logon type: 0
International: [16:56:47.205] DEBUG: Server token: 5f349792
International: [16:56:47.206] DEBUG: UDP Value: 6950774
International: [16:56:47.207] DEBUG: MPQ Time: Tue Aug 29 11:32:32 PDT 2006
International: [16:56:47.208] DEBUG: Version Check MPQ: ver-IX86-2.mpq
International: [16:56:47.209] DEBUG: Server signature is not present.
--Cache miss!
International: [16:56:47.223] java.lang.NumberFormatException: For input string: "3691659930"
International: [16:56:47.224] java.lang.NumberFormatException.forInputString(Unknown Source)
International: [16:56:47.224] java.lang.Integer.parseInt(Unknown Source)
International: [16:56:47.224] java.lang.Integer.parseInt(Unknown Source)
International: [16:56:47.224] versioning.CheckRevision.checkRevision(CheckRevision.java:76)
International: [16:56:47.224] versioning.Game.checkRevision(Game.java:118)
International: [16:56:47.224] versioning.BNLSWrapper.getVersionCheck(BNLSWrapper.java:121)
International: [16:56:47.224] Login.getAuthCheck(Login.java:152)
International: [16:56:47.225] PluginMain.processedPacket(PluginMain.java:295)
International: [16:56:47.225] pluginmanagers.PluginRegistration.processedIncomingPacket(PluginRegistration.java:722)
International: [16:56:47.225] bot.PacketThread.run(PacketThread.java:179)
« Last Edit: June 15, 2007, 07:59:44 pm by Vilent »

Offline Sidoh

  • x86
  • Hero Member
  • *****
  • Posts: 17634
  • MHNATY ~~~~~
    • View Profile
    • sidoh
Re: Error(s)
« Reply #3 on: June 15, 2007, 08:48:08 pm »
Put topics related to JavaOp in the JavaOp board, please...

Offline Vilent

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: Error(s)
« Reply #4 on: June 16, 2007, 12:18:12 am »
Sorry, no one knows the answer?

Offline LordVader

  • Full Member
  • ***
  • Posts: 113
  • Knowledge is power.
    • View Profile
    • James Moss on the web!
Re: Error(s)
« Reply #5 on: June 16, 2007, 01:14:55 am »
Can you try to help us help you by providing information such as:
JavaOp version core/plugins (current should be beta 42 think)
What client you are trying to login with: war3, war3xp, d2dv .. etc what client type?
The bnls server even tho it can be seen in the info you provided would be a good idea to put that in black and white somewhere also.

You're not likely to get any meaningfull help I imagine till you provide more meaningfull//complete information.
« Last Edit: June 16, 2007, 01:33:49 am by LordVader »

Offline DBX_5

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Error(s)
« Reply #6 on: June 16, 2007, 07:31:40 am »
I seem to have just recently been getting the same issue...

Quote from: error

[04:28:54.359] NOTICE: Bot 'tBd' has been started.
[04:28:54.391] DEBUG: Entering disconnect()
[04:28:54.438] DEBUG: Entering connect()
[04:28:54.500] INFO: Trying BNLS server: hdx.jbls.org
[04:28:54.578] INFO: Resolving ip for server: useast.battle.net
[04:28:54.766] INFO: Resolves to 12 different addresses
[04:28:54.766] INFO: Choosing address 0 [useast.battle.net/63.240.202.134]
[04:28:54.781] INFO: Attempting to connect
[04:28:55.016] INFO: Connected to /63.240.202.134:6112
[04:28:55.031] INFO: Trying BNLS server: hdx.jbls.org
[04:28:55.063] INFO: Connected to useast.battle.net:6112
[04:28:55.125] INFO: Sending protocol byte (0x01).
[04:28:55.125] INFO: Switching to Binary protocol.
[04:28:55.125] INFO: Sending authorization.
[04:28:58.875] WARNING: BNLS server 'hdx.jbls.org' returned an error -- this means the server might not be running.
[04:28:58.875] WARNING: The error is: java.net.SocketException: java.net.UnknownHostException: hdx.jbls.org
[04:28:58.875] INFO: Attempting to use next BNLS server.
[04:28:58.906] WARNING: Out of BNLS servers, defaulting to local hashing.
[04:28:58.906] INFO: Authorization sent, waiting for reply.
[04:28:58.906] INFO: Beginning to receive packets
[04:28:59.000] DEBUG: Logon type: 2
[04:28:59.000] DEBUG: Server token: dbb870ba
[04:28:59.016] DEBUG: UDP Value: 7735574
[04:28:59.016] DEBUG: MPQ Time: Tue Aug 29 11:32:32 PDT 2006
[04:28:59.016] DEBUG: Version Check MPQ: ver-IX86-2.mpq
[04:28:59.047] DEBUG: Server signature is present.
[04:28:59.078] INFO: Checking server's signature...
[04:28:59.188] INFO: Server successfully authenticated -- it's Blizzard's
[04:28:59.250] java.lang.NumberFormatException: For input string: "3269830690"
[04:28:59.281] java.lang.NumberFormatException.forInputString(Unknown Source)
[04:28:59.281] java.lang.Integer.parseInt(Unknown Source)
[04:28:59.297] java.lang.Integer.parseInt(Unknown Source)
[04:28:59.297] versioning.CheckRevision.checkRevision(CheckRevision.java:75)
[04:28:59.313] versioning.Game.checkRevision(Game.java:118)
[04:28:59.375] versioning.BNLSWrapper.getVersionCheck(BNLSWrapper.java:121)
[04:28:59.453] Login.getAuthCheck(Login.java:152)
[04:28:59.516] PluginMain.processedPacket(PluginMain.java:295)
[04:28:59.547] pluginmanagers.PluginRegistration.processedIncomingPacket(PluginRegistration.java:722)
[04:28:59.547] bot.PacketThread.run(PacketThread.java:179)


I am using BNLS Hdx.jbls.org on Core42 beta WindowsXP trying to run Wc3Roc.

is the Sever just down or is there another problem?

Offline LordVader

  • Full Member
  • ***
  • Posts: 113
  • Knowledge is power.
    • View Profile
    • James Moss on the web!
Re: Error(s)
« Reply #7 on: June 17, 2007, 03:48:12 am »
Quote
[04:28:58.875] WARNING: BNLS server 'hdx.jbls.org' returned an error -- this means the server might not be running.
[04:28:58.875] WARNING: The error is: java.net.SocketException: java.net.UnknownHostException: hdx.jbls.org

Generally means server is down yes, try jbls.org is sometimes up with hdx.jbls.org isn't.

Offline pro_

  • Newbie
  • *
  • Posts: 25
    • View Profile
Re: Error(s)
« Reply #8 on: June 21, 2007, 08:25:11 pm »
Try logon.berzerkerjbls.com
« Last Edit: June 21, 2007, 08:32:56 pm by pro_ »

Offline Joe

  • B&
  • Moderator
  • Hero Member
  • *****
  • Posts: 10319
  • In Soviet Russia, text read you!
    • View Profile
    • Github
Re: Error(s)
« Reply #9 on: June 22, 2007, 06:08:33 pm »
Quote
[04:28:58.875] WARNING: BNLS server 'hdx.jbls.org' returned an error -- this means the server might not be running.
[04:28:58.875] WARNING: The error is: java.net.SocketException: java.net.UnknownHostException: hdx.jbls.org

Generally means server is down yes, try jbls.org is sometimes up with hdx.jbls.org isn't.

Hdx's is moving and currently doesn't have a internet connection, so jbls.org is down. hdx.jbls.org is currently being hosted by Stealth, however his connection is rather flaky.

Try logon.berzerkerjbls.com

I don't trust berzerker, and I wouldn't recommend it.
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline pro_

  • Newbie
  • *
  • Posts: 25
    • View Profile
Re: Error(s)
« Reply #10 on: June 22, 2007, 10:06:40 pm »
well, its the only bnls i found that works, and it doesn't do hashing right?

Offline Hdx

  • The Hdx!
  • Full Member
  • ***
  • Posts: 311
  • <3 Java/Cpp/VB/QB
    • View Profile
Re: Error(s)
« Reply #11 on: June 24, 2007, 07:18:21 pm »
JBLS.org should be up unless Fapiko rebooted the server.
I need a SSH client to restart JBLS if thats the case.
Hdx.JBLS.org is being hosted by Stealth, but I get net back on wendsday suposidly so jsut hold your nickers till then.

~Hdx
http://img140.exs.cx/img140/6720/hdxnew6lb.gif
09/08/05 - Clan SBs @ USEast
 [19:59:04.000] <DeadHelp> We don't like customers.
 [19:59:05.922] <DeadHelp> They're assholes
 [19:59:08.094] <DeadHelp> And they're never right.

Offline Joe

  • B&
  • Moderator
  • Hero Member
  • *****
  • Posts: 10319
  • In Soviet Russia, text read you!
    • View Profile
    • Github
Re: Error(s)
« Reply #12 on: June 26, 2007, 03:49:08 am »
well, its the only bnls i found that works, and it doesn't do hashing right?

Did you seriously just ask that?
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline pro_

  • Newbie
  • *
  • Posts: 25
    • View Profile
Re: Error(s)
« Reply #13 on: June 27, 2007, 01:14:41 am »
I thought the cd key never went over the wire plaintext, and that the bnls server just sent the necessary info to the client.

I connect to BNLS, request a BNLS_GETVERSIONBYTE, send SID_AUTH_INFO and with that information, I request a BNLS_VERSIONCHECKEX2.

Key hashing and password hashing is done locally, as it has always been and always will be. I think it's a pretty dumb idea to send your CD-Key and password over the wire in plain-text. I trust Yoni and Skywing, but a JBLS server is ridiculously easy to rig up to steal such information.
« Last Edit: June 27, 2007, 01:21:44 am by pro_ »

Offline Joe

  • B&
  • Moderator
  • Hero Member
  • *****
  • Posts: 10319
  • In Soviet Russia, text read you!
    • View Profile
    • Github
Re: Error(s)
« Reply #14 on: June 27, 2007, 02:17:56 am »
Oh. I thought you meant the hashing of the game files, lol.
I'd personally do as Joe suggests

You might be right about that, Joe.