Clan x86

General Forums => Entertainment District => Topic started by: Lead on December 03, 2008, 12:53:56 pm

Title: 99 bricks
Post by: Lead on December 03, 2008, 12:53:56 pm
http://www.notdoppler.com/99bricks.php

Very interesting game. Tetris like, but also adds the physics factor of a real tower. Check it out!
Title: Re: 99 bricks
Post by: Camel on December 03, 2008, 03:27:14 pm
The first time I played it, I kept getting the green 2x2 squares, so I thought I was on ezmode or something.
Title: Re: 99 bricks
Post by: Super_X on December 03, 2008, 07:41:02 pm
406
Title: Re: 99 bricks
Post by: topaz~ on December 03, 2008, 08:33:04 pm
Played like twenty games so far, haven't actually finished yet... maybe I should dump more pieces.
Title: Re: 99 bricks
Post by: Camel on December 03, 2008, 10:01:33 pm
569

I discarded most of the pieces in the beginning to make a stable base, started tapering the tower down ~200, and when I had about 30 pieces left, I just basically held the down arrow to get as high as I could before the wobbly shit fell
Title: Re: 99 bricks
Post by: topaz~ on December 04, 2008, 12:41:49 am
487.
Title: Re: 99 bricks
Post by: Super_X on December 07, 2008, 02:34:09 am
455
Title: Re: 99 bricks
Post by: Chavo on December 07, 2008, 02:38:36 am
42, I killed the rest intentionally after that
Title: Re: 99 bricks
Post by: deadly7 on December 07, 2008, 07:35:09 pm
42, I killed the rest intentionally after that
Hahahaha win.
Title: Re: 99 bricks
Post by: Lead on December 08, 2008, 06:50:54 am
42, I killed the rest intentionally after that
Hahahaha win.

LOL!

The game is very addicting. I can hardly get my towers past ~375.
Title: Re: 99 bricks
Post by: Camel on December 08, 2008, 11:57:33 am
Java seems to destroy any web browser other than Chrome.

Actually, it destroys Chrome too, but you can kill the plugin process and reload the page.
Title: Re: 99 bricks
Post by: Newby on December 09, 2008, 11:52:57 pm
Java works fine on me.

Anyway, the game makes no sense: there's no force that would suddenly cause my towers to start wobbling. All the pieces line up perfectly, and they magically start tipping?

490.
Title: Re: 99 bricks
Post by: Camel on December 10, 2008, 12:21:44 pm
Anyway, the game makes no sense: there's no force that would suddenly cause my towers to start wobbling. All the pieces line up perfectly, and they magically start tipping?

Wind? The impact of each new brick?
Title: Re: 99 bricks
Post by: dark_drake on December 10, 2008, 04:23:53 pm
627 :D
Title: Re: 99 bricks
Post by: Warrior on December 10, 2008, 08:52:53 pm
wtf this isnt tetris
Title: Re: 99 bricks
Post by: Newby on December 10, 2008, 08:56:51 pm
Wind? Definitely not. 1x4 pieces would not be able to stand straight up more than 2-3 high if this was the case, and I've definitely stacked them higher.

The force of the blocks? It shouldn't be. They seem to be lined up perfectly, then somewhere along the way they unalign. Unevenly. It's annoying.

Proof? Try stacking ONLY 2x2 blocks directly where they spawn. You can do 1x4 if they're put down longways (4x1), but I still recommend only 2x2 pieces. Somewhere it'll magically start to wobble. If there's no wind and the only force is a pseudo-gravity pulling the blocks down, something is amiss.
Title: Re: 99 bricks
Post by: Sidoh on December 10, 2008, 09:15:33 pm
try building a stack of books that's more than 10 feet high and get back to us :P
Title: Re: 99 bricks
Post by: Newby on December 10, 2008, 09:31:47 pm
try building a stack of books that's more than 10 feet high and get back to us :P

If everything is the same (mass, volume), the books are perfectly lined up (like they initially do in the game), and the only force acting on the books is gravity, I don't see what should start going wrong.

I think (since I'm somewhat experienced with ActionScript) I might disassemble the Flash game and find out what exactly they do... just for fun.
Title: Re: 99 bricks
Post by: Sidoh on December 11, 2008, 02:07:46 am
try building a stack of books that's more than 10 feet high and get back to us :P

If everything is the same (mass, volume), the books are perfectly lined up (like they initially do in the game), and the only force acting on the books is gravity, I don't see what should start going wrong.

I think (since I'm somewhat experienced with ActionScript) I might disassemble the Flash game and find out what exactly they do... just for fun.

I think that's the point.  It's simulating building a stack in an imperfect world.

I'm pretty sure skyscrapers sway a noticeable amount with the wind, for example.
Title: Re: 99 bricks
Post by: Towelie on December 11, 2008, 06:10:49 am
The game wouldn't be fun if it was in a perfect world
Title: Re: 99 bricks
Post by: Hitmen on December 11, 2008, 03:22:13 pm
The game newby is looking for is called 'tetris'
Title: Re: 99 bricks
Post by: Super_X on December 11, 2008, 03:56:37 pm
I want him to find out what they have in the game that makes the blocks sway, though. It'll be cool.

503


I did the 1x4 standing on end, and at 240 it started to wobble, at 320 it moved enough that the blocks were no longer in line.

The 2x2s started wobbling at 199.
Title: Re: 99 bricks
Post by: Ribose on January 31, 2009, 11:19:56 pm
468, but it was literally falling (after 10 blocks left I just stacked 'em, before then I made them all fit together so there wasn't much way for them to fall) when I ran out of bricks. :O
Title: Re: 99 bricks
Post by: iago on February 01, 2009, 12:05:24 am
i was playing a game like this for the iPhone last night, but I forget what it's called now