Clan x86
General Forums => Entertainment District => Topic started by: Lead on December 03, 2008, 12:53:56 pm
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http://www.notdoppler.com/99bricks.php
Very interesting game. Tetris like, but also adds the physics factor of a real tower. Check it out!
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The first time I played it, I kept getting the green 2x2 squares, so I thought I was on ezmode or something.
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406
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Played like twenty games so far, haven't actually finished yet... maybe I should dump more pieces.
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569
I discarded most of the pieces in the beginning to make a stable base, started tapering the tower down ~200, and when I had about 30 pieces left, I just basically held the down arrow to get as high as I could before the wobbly shit fell
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487.
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455
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42, I killed the rest intentionally after that
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42, I killed the rest intentionally after that
Hahahaha win.
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42, I killed the rest intentionally after that
Hahahaha win.
LOL!
The game is very addicting. I can hardly get my towers past ~375.
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Java seems to destroy any web browser other than Chrome.
Actually, it destroys Chrome too, but you can kill the plugin process and reload the page.
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Java works fine on me.
Anyway, the game makes no sense: there's no force that would suddenly cause my towers to start wobbling. All the pieces line up perfectly, and they magically start tipping?
490.
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Anyway, the game makes no sense: there's no force that would suddenly cause my towers to start wobbling. All the pieces line up perfectly, and they magically start tipping?
Wind? The impact of each new brick?
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627 :D
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wtf this isnt tetris
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Wind? Definitely not. 1x4 pieces would not be able to stand straight up more than 2-3 high if this was the case, and I've definitely stacked them higher.
The force of the blocks? It shouldn't be. They seem to be lined up perfectly, then somewhere along the way they unalign. Unevenly. It's annoying.
Proof? Try stacking ONLY 2x2 blocks directly where they spawn. You can do 1x4 if they're put down longways (4x1), but I still recommend only 2x2 pieces. Somewhere it'll magically start to wobble. If there's no wind and the only force is a pseudo-gravity pulling the blocks down, something is amiss.
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try building a stack of books that's more than 10 feet high and get back to us :P
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try building a stack of books that's more than 10 feet high and get back to us :P
If everything is the same (mass, volume), the books are perfectly lined up (like they initially do in the game), and the only force acting on the books is gravity, I don't see what should start going wrong.
I think (since I'm somewhat experienced with ActionScript) I might disassemble the Flash game and find out what exactly they do... just for fun.
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try building a stack of books that's more than 10 feet high and get back to us :P
If everything is the same (mass, volume), the books are perfectly lined up (like they initially do in the game), and the only force acting on the books is gravity, I don't see what should start going wrong.
I think (since I'm somewhat experienced with ActionScript) I might disassemble the Flash game and find out what exactly they do... just for fun.
I think that's the point. It's simulating building a stack in an imperfect world.
I'm pretty sure skyscrapers sway a noticeable amount with the wind, for example.
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The game wouldn't be fun if it was in a perfect world
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The game newby is looking for is called 'tetris'
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I want him to find out what they have in the game that makes the blocks sway, though. It'll be cool.
503
I did the 1x4 standing on end, and at 240 it started to wobble, at 320 it moved enough that the blocks were no longer in line.
The 2x2s started wobbling at 199.
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468, but it was literally falling (after 10 blocks left I just stacked 'em, before then I made them all fit together so there wasn't much way for them to fall) when I ran out of bricks. :O
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i was playing a game like this for the iPhone last night, but I forget what it's called now