Clan x86

Technical (Development, Security, etc.) => General Programming => Topic started by: Hell-Lord on August 30, 2007, 02:32:39 AM

Title: DirectX or XNA?
Post by: Hell-Lord on August 30, 2007, 02:32:39 AM
Hmmm i have been so bored so i decided to mess about with DirectX and C# almost completed a pretty good game just to work on some of the vectors and stuff :) But as i hear more and more about game programming  i see more information about XNA. I just downloaded it and it does look a lot more resourceful than basic C# with DirectX. What i really would like to know is how different are the two, which executes faster and does XNA have more options than DirectX? I haven't really found any valuable information apart from that on MSDN, so please if you have any ideas ;) I'd love to know.
Title: Re: DirectX or XNA?
Post by: Warrior on August 30, 2007, 02:58:36 AM
XNA.

MDX 1.1 is depreciated and MDX 2.0 is cancelled.

XNA is the future of Graphics in a managed environment. Plus it can do just about the same thing MDX could, except they remove the Fixed Function Pipeline in favor of Shaders for effects.