http://s119.photobucket.com/albums/o142/DennyDoler/Videos/?action=view¤t=HammerKing.flv
That dude has intense accuracy!
He's obviously using an aimbot.
I wonder how hard that actually is to learn
Probably easy if you have a large amount of time.
You'd be surprised at how easy that is. Flipping anything that's heavy on one and and light on another (hammer, wrench, bowling pin, screwdriver, knife, etc.) is pretty easy, and getting it to arc where you want isn't that difficult either. Being able to do it consistently would be tricky, but it would just take a little practice.
Quote from: Blaze on November 28, 2007, 04:52:35 PM
Probably easy if you have a large amount of time.
Juggling + hammering = hard...amount of time just means you can learn it sooner than other people, probably.
Quote from: CrAz3D on November 28, 2007, 07:29:10 PM
Quote from: Blaze on November 28, 2007, 04:52:35 PM
Probably easy if you have a large amount of time.
Juggling + hammering = hard...amount of time just means you can learn it sooner than other people, probably.
Juggling hammers = easy, for anybody who's an experienced juggler. And those people already have fairly good control of where the hammers are going, so it's not a big stretch for something like this.
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.
Quote from: igimo on November 28, 2007, 07:44:31 PM
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.
WTF? That's irrelevant, we're not talking about pain.
Quote from: igimo on November 28, 2007, 07:44:31 PM
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.
Yeah, I'm not sure how that's relevant. Your sentence seems really jumbled too, lol.
Anyway, force alone doesn't determine how much something "hurts." Impulse is a much better measure of that.
[tex]\displaystyle I = \int F\,dt[/tex]
Quote from: Sidoh on November 28, 2007, 08:23:40 PM
Quote from: igimo on November 28, 2007, 07:44:31 PM
Hammers only hurt when you apply force. F=MA, if you're not altering mass, then if you reduce the acceleration, it's not going to hurt you much.
Yeah, I'm not sure how that's relevant. Your sentence seems really jumbled too, lol.
Anyway, force alone doesn't determine how much something "hurts." Impulse is a much better measure of that.
[tex]\displaystyle I = \int F\,dt[/tex]
asshole. I was going to talk about impulse :-/
but yeah, Impulse= force times time
As long as we're on a tangent, I should point out that impulse is always slower than warp, but is faster than thrusters.
Quote from: iago on November 28, 2007, 09:36:47 PM
As long as we're on a tangent, I should point out that impulse is always slower than warp, but is faster than thrusters.
As long as we're doing stuff, I have point out that Ludicrous speed beats all of those!
Yeah, just remember not to go strait from Ludicrous to Stop, even if you have a very large head protection system installed.
yeah, you might end up flying across your ship and injuring yourself