I've added experimental support for BLP1 files into MBNCSUtil. The support is not code-complete and so I'm not yet making an official release. However, you can check the files out of Subversion; details are here (http://www.jinxbot.net/mbncsutil). I haven't yet tested Jpeg compression - I just kind of implemented what the spec said - I haven't yet had a chance to track down a Jpeg-compressed version.
Here's a file from the downloads Ringo posted loaded into my test app:
(http://www.jinxbot.net/pub/war3blp1.png)
Usage samples can be found in my test app, which is located under /branches/Blp1Test.
Note that repository code has the same version as the existing release, 2.0.5.18, and so certain dependencies may break if this is used next to production code.
Also corrected: an issue with the MpqFileStream class, in that it reported that it did not support seeking, but in fact did.
I'm sure I'm not the only one who's thinking.... what's BLP1 mean?
Who knows? It's a texture file.
Click (http://en.wikipedia.org/wiki/.BLP).
Quote from: iago on February 18, 2008, 07:03:02 PM
I'm sure I'm not the only one who's thinking.... what's BLP1 mean?
BLP1 is the texture/image file used in Warcraft 3.
I corrected the issues with JPG loading. I also added a couple utility methods to the MpqArchive class. However, I won't be making a final release until I've ported some BLP2 loading code. It will also likely be refactored.
(http://www.jinxbot.net/pub/war3blpjpg.png)
Hey, pandas!