Apparently warden is booting bots off after a couple minutes, any chance of a workaround?
I know the mac versions of blizz games lack warden, due to the way the OS restricts memory access, is there a way to take advantage of that?
example warden packets for wc3(2 diff bots):
[19:37:02.581] Unknown packet received:
[19:37:02.597] Buffer contents:
ff 5e 29 00 2f 6f fe 3a 69 df 23 a1 61 bf 83 c5 .^)./o.:i.#.a...
eb eb c9 b8 10 22 8e 07 a9 20 24 d3 d2 e2 de 7e ....."... $....~
15 3d 83 e6 18 86 7c c3 ab .=....|..
Length: 41
[19:37:12.494] Unknown packet received:
[19:37:12.496] Buffer contents:
ff 5e 29 00 65 b1 07 fc a3 2e 16 96 50 95 80 c3 .^).e.......P...
1e c0 7c cb 01 fd 28 16 15 0a 9c 3d 72 67 3d 1f ..|...(....=rg=.
22 b2 59 9c e9 e2 6b 59 6c ".Y...kYl
Length: 41
The OSX version of W3 has a complete implementation of Warden, that's a false rumor that's going around. It's ridiculous to suggest that an application does not have read access to its own memory.
It is true, however, that Warden is not enabled for XMAC.
yet
StarCraft's Warden has been fully reversed and implemented by Hdx. The next release of JavaOp is simply to get everything up to date and add a few bug fixes and get the project back on its feet. After this release, I'll talk with him and get Warden in StarCraft, and see what he knows about WarCraft III.
Quote from: Joe on April 16, 2009, 01:02:36 AM
...and get Warden in StarCraft, and see what he knows about WarCraft III.
They are the same.
Does HDX's download and run modules when they update? :D
Yes. Which sucks, cause I can't do that in Java.