Quote from: Sidoh on November 13, 2005, 06:08:24 PM
That would be neat, haha. Maybe we should have a Table-top RPG sub-forum in the gaming forum! :O
Ooh. Teamspeak + some table top program = online D&D!
Quote from: Newby on November 13, 2005, 06:19:07 PM
Ooh. Teamspeak + some table top program = online D&D!
Hehe, that would be pretty neat. It would kind of eliminate a lot of the dynamic aspects of a table-top RPG. I think it would be pretty neat, though. You could have the GM draw something as an image (for the position the characters are in), then the players could position themselves in that area, use some types of pointers to ask questions, etc. That would be some fun software to write, but I've had little experience in that area.
There's a program for online role playing. It provides functionality for maps, character sheets, dice, scripts, chat, etc. It was really handy.
It wasn't designed for D&D or Shadowrun or any good games, but it was easily useable for them.
Unfortunately, I forget what it was called, though. I think it was written in Java.
That might be a neat project, though, designing/implementing our own.
Quote from: iago on November 13, 2005, 07:30:23 PM
There's a program for online role playing. It provides functionality for maps, character sheets, dice, scripts, chat, etc. It was really handy.
It wasn't designed for D&D or Shadowrun or any good games, but it was easily useable for them.
Unfortunately, I forget what it was called, though. I think it was written in Java.
That might be a neat project, though, designing/implementing our own.
That would be a fun project. I don't think it would be too terribly difficult, either. We should consider it for a summer project or something! :)
It depends on how much power you want to put into it. For sure, you have to be able to share a map, roll dice, keep track of characters. There should be some way to script a dice-roll (since different games require different rolls), and give different players different levels of power. Like, there could be 2 GMs (or DMs), or there could be information that a player secretly passes to the GM.
Which reminds me of something else. There's nothing more fun than playing players against each other. Secret plots, etc.
Don't program it in Java is all that I could request.
Quote from: deadly7 on November 14, 2005, 12:29:20 AM
Don't program it in Java is all that I could request.
Why wouldn't we? It's a good, easy and effective method to make it cross-platform. Plus, I've never worked in Java. It would be fun. :)
Yeah, we definitely have people here on different platforms, and the easiest ways to support them are:
a) web-interface
b) Java
And I don't think a web interface would work for this game.
This isn't going to be anything hardcore or heavy, though. If you're worried about speed or memory, don't.