Clan x86

General Forums => Tabletop Gaming/RPGs => Gaming => T&T Online => Topic started by: iago on November 15, 2005, 06:52:17 PM

Title: Game style
Post by: iago on November 15, 2005, 06:52:17 PM
The first thing is, what kind of game style do you like?

Dungeon?  Open-ended missions?  Wide/totally open?
Assassination? Robbery?  Heroic?  Evil?

And what kind of party?  Lawful Good or Chaotic Evil?  We've had parties that spent most of their time robbing people, and there's nothing wrong with that.  We've also had a party who were like holy crusaders.  So it can go either way. 

Do you want like mission based, where you find somebody who is looking to hire a group of adventurers?  Or do you just want to look at a map and decide what to do?  Or do you want to find/make your own missions ("let's rob that church")?

Give me some idea of what type of game you'd all like. 
Title: Re: Game style
Post by: Newby on November 15, 2005, 07:59:32 PM
Quote from: iago on November 15, 2005, 06:52:17 PM
The first thing is, what kind of game style do you like?

Dungeon?  Open-ended missions?  Wide/totally open?
Assassination? Robbery?  Heroic?  Evil?

Within the quest we can do totally evil stuff, like killing and such. We can do stuff in secrecy so that we look really really good, but we kick lots and lots of ass.
Title: Re: Game style
Post by: Sidoh on November 15, 2005, 10:12:49 PM
I don't mind much, but I agree with newby on the open-ended missions.  I also prefer futuristic situations compared to medieval ones.
Title: Re: Game style
Post by: iago on November 15, 2005, 10:34:05 PM
Well, at least for now, I'm planning on doing fantasy, which is basically medieval.  If this works very well, I'll consider running Shadowrun this way.  But Shadowrun is +++harder to run, so that might not work out. 
Title: Re: Game style
Post by: Hitmen on November 15, 2005, 11:12:14 PM
easier is good for now!
</noob>
Title: Re: Game style
Post by: Blaze on November 15, 2005, 11:20:51 PM
Quote from: Newby on November 15, 2005, 07:59:32 PM
Quote from: iago on November 15, 2005, 06:52:17 PM
The first thing is, what kind of game style do you like?

Dungeon?  Open-ended missions?  Wide/totally open?
Assassination? Robbery?  Heroic?  Evil?

Within the quest we can do totally evil stuff, like killing and such. We can do stuff in secrecy so that we look really really good, but we kick lots and lots of ass.

Yeah, that sounds good, but since we have some people new to this concept, lets go easy in the begining. :)
Title: Re: Game style
Post by: Newby on November 15, 2005, 11:23:02 PM
Quote from: Blaze on November 15, 2005, 11:20:51 PM
Quote from: Newby on November 15, 2005, 07:59:32 PM
Quote from: iago on November 15, 2005, 06:52:17 PM
The first thing is, what kind of game style do you like?

Dungeon?  Open-ended missions?  Wide/totally open?
Assassination? Robbery?  Heroic?  Evil?

Within the quest we can do totally evil stuff, like killing and such. We can do stuff in secrecy so that we look really really good, but we kick lots and lots of ass.

Yeah, that sounds good, but since we have some people new to this concept, lets go easy in the begining. :)

That's why I said we can.

i.e. we can get a reward for rescuing a person, and then demand a better reward, and even kill them and take more money :D
Title: Re: Game style
Post by: Blaze on November 15, 2005, 11:25:02 PM
Quote from: Newby on November 15, 2005, 11:23:02 PM
i.e. we can get a reward for rescuing a person, and then demand a better reward, and even kill them and take more money :D
Note to self: Never hire Newby for work.

Yeah, this is starting to get cool++. :)
Title: Re: Game style
Post by: Newby on November 15, 2005, 11:33:27 PM
Quote from: Blaze on November 15, 2005, 11:25:02 PM
Quote from: Newby on November 15, 2005, 11:23:02 PM
i.e. we can get a reward for rescuing a person, and then demand a better reward, and even kill them and take more money :D
Note to self: Never hire Newby for work.

Yeah, this is starting to get cool++. :)

That's what I do in everything. I get the reward, and ask for more. I then demand more, and kill+take if I don't get what I want.

I'm what I guess you could say, neutral evil. :)

Plus, adding in backstabbing && evil stuff helps teach people the structure of the game a lot quicker.
Title: Re: Game style
Post by: iago on November 15, 2005, 11:54:47 PM
Haha yeah. 

Btw, you sound more like Chaotic Good :P
Title: Re: Game style
Post by: Newby on November 15, 2005, 11:56:20 PM
Quote from: iago on November 15, 2005, 11:54:47 PM
Haha yeah. 

Btw, you sound more like Chaotic Good :P

Eh, chaotic good would be more like "HE COMMIT THE CRIME, HE GET HIS HEAD CHOPPED OFF" whereas neutral evil does it for himself. "I did your fucking quest, give me some more fucking money or I'll tell them I found a kilo of heroin in your house, and you'll get arrested!"
Title: Re: Game style
Post by: Towelie on November 16, 2005, 12:33:19 AM
hmm Could we commit genocide if we wanted to?
Title: Re: Game style
Post by: Towelie on November 16, 2005, 12:36:23 AM
Im thinking on the line of open-ended mission, evil. But Ill do any way you guys want :-)
Title: Re: Game style
Post by: Sidoh on November 16, 2005, 12:43:40 AM
Quote from: Toweliex86] link=topic=3766.msg38867#msg38867 date=1132119199]
hmm Could we commit genocide if we wanted to?

Of course.  Fucking Je.....sus haters.
Title: Re: Game style
Post by: Towelie on November 16, 2005, 01:07:38 AM
finish it off!
add the w! :-D