Clan x86

General Forums => Tabletop Gaming/RPGs => Gaming => T&T Online => Topic started by: iago on December 06, 2005, 05:26:00 PM

Title: Character Sheet
Post by: iago on December 06, 2005, 05:26:00 PM
http://www.javaop.com/~iago/TNTSheet.ods
http://www.javaop.com/~iago/TNTSheet.xls

Can everybody confirm that that works and looks ok on yours?  It should be exactly 1 page.  I tried to make it really, really simple. 

Title: Re: Character Sheet
Post by: Blaze on December 06, 2005, 05:44:41 PM
On print Preview, just one line of the Equipment/whatever notes went to page two. :P
Title: Re: Character Sheet
Post by: iago on December 06, 2005, 05:46:30 PM
Damnit, it works fine for me. 

You'll get over it :)
Title: Re: Character Sheet
Post by: Sidoh on December 06, 2005, 05:49:27 PM
(http://sidoh.dark-wire.net/upload/files/7GNQIFKNXR-1372243b3faaa701.jpg)
Title: Re: Character Sheet
Post by: iago on December 06, 2005, 05:53:26 PM
That looks fine. 

I'm assuming the formulas work? 

PCA = every point over 12 of STR, DEX, and LCK, -36. 

So if STR is 8, DEX is 15, and LCK is 12, they get PCA = 3. 

Can you confirm?
Title: Re: Character Sheet
Post by: Sidoh on December 06, 2005, 06:07:31 PM
Quote from: iago on December 06, 2005, 05:53:26 PM
That looks fine. 

I'm assuming the formulas work? 

PCA = every point over 12 of STR, DEX, and LCK, -36. 

So if STR is 8, DEX is 15, and LCK is 12, they get PCA = 3. 

Can you confirm?

Seems to work fine:

(http://sidoh.dark-wire.net/upload/files/VEHR0J8AID-a0f1ccb561de9364.jpg)

I don't know what I should put for IQ/Hunch, though. :)
Title: Re: Character Sheet
Post by: iago on December 06, 2005, 06:12:34 PM
Well, the numbers you have are just multipliers..  We'll roll for skills later. 

Hunch is a new stat, added to help players.  Multiplier can default to *1.
Title: Re: Character Sheet
Post by: Sidoh on December 06, 2005, 06:15:33 PM
Quote from: iago on December 06, 2005, 06:12:34 PM
Well, the numbers you have are just multipliers..  We'll roll for skills later. 

Hunch is a new stat, added to help players.  Multiplier can default to *1.

Yeah, I figuired they'd work to prove your spreadsheet works, though! :)
Title: Re: Character Sheet
Post by: Newby on December 06, 2005, 09:19:48 PM
Friggin' sweet. :)