Clan x86

General Forums => Gaming => Blizzard, WoW and Bots => Topic started by: Blaze on August 28, 2006, 05:59:17 PM

Title: New Talents
Post by: Blaze on August 28, 2006, 05:59:17 PM
So... how is everyone liking their new spells/talents?

http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Title: Re: New Talents
Post by: Towelie on August 30, 2006, 01:25:53 AM
all I can say is... FELGUARD! and maybe spam seed of corruption in AV when everyone is grouped up lol
Title: Re: New Talents
Post by: Screenor on August 30, 2006, 01:56:04 PM
Every rogue in the fucking world is crying at the useless 41 point talents we got. That's all I have to say. :P
Title: Re: New Talents
Post by: Krazed on August 30, 2006, 02:26:14 PM
Quote from: Scr33n0r on August 30, 2006, 01:56:04 PM
Every rogue in the fucking world is crying at the useless 41 point talents we got. That's all I have to say. :P

Look at the last point in Sub, and TRY to tell me thats useless..
Title: Re: New Talents
Post by: Blaze on August 30, 2006, 04:40:58 PM
Mage Invisiblity sucks.
Title: Re: New Talents
Post by: Towelie on August 30, 2006, 04:43:10 PM
Quote from: Blaze on August 30, 2006, 04:40:58 PM
Mage Invisiblity sucks.
great vs rogues!
Title: Re: New Talents
Post by: Blaze on August 30, 2006, 04:44:04 PM
8 seconds to take effect, in those 8 seconds you cannot be damaged or use hostile abilities or it will fail..  Yes, real great.
Title: Re: New Talents
Post by: Towelie on August 30, 2006, 04:50:31 PM
Quote from: Blaze on August 30, 2006, 04:44:04 PM
8 seconds to take effect, in those 8 seconds you cannot be damaged or use hostile abilities or it will fail..  Yes, real great.
You can find out where they are! :P
Title: Re: New Talents
Post by: Blaze on August 30, 2006, 05:16:39 PM
Quote from: Toweliex86] link=topic=7192.msg89719#msg89719 date=1156971031]
Quote from: Blaze on August 30, 2006, 04:44:04 PM
8 seconds to take effect, in those 8 seconds you cannot be damaged or use hostile abilities or it will fail..  Yes, real great.
You can find out where they are! :P

Stealth != Invisible
Title: Re: New Talents
Post by: Towelie on August 30, 2006, 05:23:12 PM
you could see my imp and succubus!
Title: Re: New Talents
Post by: Blaze on August 30, 2006, 05:27:25 PM
Quote from: Toweliex86] link=topic=7192.msg89727#msg89727 date=1156972992]
you could see my imp and succubus!

Yes, but I fail to see how that helps me against rogues.
Title: Re: New Talents
Post by: Screenor on August 30, 2006, 06:53:56 PM
Quote from: Krazed on August 30, 2006, 02:26:14 PM
Quote from: Scr33n0r on August 30, 2006, 01:56:04 PM
Every rogue in the fucking world is crying at the useless 41 point talents we got. That's all I have to say. :P

Look at the last point in Sub, and TRY to tell me thats useless..
k, you got me, every two minutes I'll have a good chance of resisting a spell assuming I know someone's going to cast something at me, and I time the skill right. The only one I've heard a lot of good things about is the warrior fury tree. And a lot of rogues in my guild are leveling warriors right now inbetween raid hours for BC.
Title: Re: New Talents
Post by: Blaze on August 31, 2006, 03:03:20 AM
Quote
Invisibility
Requires Level 68
550 Mana
3.5 sec cast          10 min cooldown
While invisible, the caster may not perform any hostile actions. The caster may not cast any hostile spells or actions for 5 seconds after this effect wears off. Lasts 35 seconds or until cancelled.

This would be a LOT nicer then the crap they gave us.  :)
Title: Re: New Talents
Post by: Joe on September 05, 2006, 06:36:45 AM
Quote from: Blaze on August 30, 2006, 04:44:04 PM
8 seconds to take effect, in those 8 seconds you cannot be damaged or use hostile abilities or it will fail..  Yes, real great.

Now all you need is Divine Shield!

Quote from: Toweliex86] link=topic=7192.msg89727#msg89727 date=1156972992]
you could see my imp and succubus!

Your imp is phase shifted, not invisible. Anyone can see him in broad daylight, but they just can't attack him (he's shifted out of existance).

Quote from: Scr33n0r on August 30, 2006, 06:53:56 PM
Quote from: Krazed on August 30, 2006, 02:26:14 PM
Quote from: Scr33n0r on August 30, 2006, 01:56:04 PM
Every rogue in the fucking world is crying at the useless 41 point talents we got. That's all I have to say. :P

Look at the last point in Sub, and TRY to tell me thats useless..
k, you got me, every two minutes I'll have a good chance of resisting a spell assuming I know someone's going to cast something at me, and I time the skill right. The only one I've heard a lot of good things about is the warrior fury tree. And a lot of rogues in my guild are leveling warriors right now inbetween raid hours for BC.

Drag your combat window to the right and add messages about enemy spell casting. "X-Person begins casting X-Spell" is really a dead giveaway that they're going to cast that spell, if you're willing to put the extra work into it.
Title: Re: New Talents
Post by: Screenor on September 05, 2006, 06:45:45 AM
Joe, most of the time if someone's actually casting a spell at me I'm either sheeped, feared, or stunned. Seeing my combat log also doesn't help if they're using an instant cast, or a mage and using PoM.
Title: Re: New Talents
Post by: Joe on September 05, 2006, 06:55:18 AM
If I saw a rogue coming at me, I'd death coil and burn him, but not launch another fear after the death coil.
Title: Re: New Talents
Post by: Sidoh on September 05, 2006, 12:37:21 PM
Quote from: Joex86] link=topic=7192.msg90390#msg90390 date=1157453718]
If I saw a rogue coming at me, I'd death coil and burn him, but not launch another fear after the death coil.

That's assuming you saw it. ;)

If you didn't, there's always ambush, several backstabs and stunlock. :P
Title: Re: New Talents
Post by: Screenor on September 05, 2006, 01:23:53 PM
Quote from: Joex86] link=topic=7192.msg90390#msg90390 date=1157453718]
If I saw a rogue coming at me, I'd death coil and burn him, but not launch another fear after the death coil.
Any rogue that just "runs" at a warlock needs to quit playing, now. Also, if you're not fearing the rogue, you need to stop playing.
Title: Re: New Talents
Post by: Krazed on September 05, 2006, 03:26:48 PM
Quote from: Joex86] link=topic=7192.msg90390#msg90390 date=1157453718]
If I saw a rogue coming at me, I'd death coil and burn him, but not launch another fear after the death coil.

If you didn't launch fear, the rogue's away for THREE seconds, you're gonna tell me you can down a rogue in 3 seconds? And, if they wanted, before the deathcoil's up, they can trinket out and stunlock. A rogue that knows how to stunlock is a true match for a lock.  :)
Title: Re: New Talents
Post by: Sidoh on September 05, 2006, 03:38:33 PM
You can't use the trinket in Death Coil, I don't think.  It's a "special" kind of fear.  You can use it on the subsequent fear, though.
Title: Re: New Talents
Post by: Towelie on September 05, 2006, 04:08:16 PM
Quote from: Krazed on September 05, 2006, 03:26:48 PM
Quote from: Joex86] link=topic=7192.msg90390#msg90390 date=1157453718]
If I saw a rogue coming at me, I'd death coil and burn him, but not launch another fear after the death coil.

If you didn't launch fear, the rogue's away for THREE seconds, you're gonna tell me you can down a rogue in 3 seconds? And, if they wanted, before the deathcoil's up, they can trinket out and stunlock. A rogue that knows how to stunlock is a true match for a lock.  :)
if you find a rogue flawless in his stunlock abilities, the warlock has no chance
Title: Re: New Talents
Post by: Screenor on September 05, 2006, 04:58:43 PM
Quote from: Sidoh on September 05, 2006, 03:38:33 PM
You can't use the trinket in Death Coil, I don't think.  It's a "special" kind of fear.  You can use it on the subsequent fear, though.
Truth. You canNOT trinket out of DC, because instead of running in fear, you're running in "terror". ::)

Towelie: if the warlock actually has health it's impossible to stunlock him completely.
Title: Re: New Talents
Post by: Joe on September 05, 2006, 05:05:22 PM
Quote from: Scr33n0r on September 05, 2006, 04:58:43 PM
Towelie: if the warlock actually has health it's impossible to stunlock him completely.

Truth: I have over 300 stamina, 4000 health unbuffed (except for my Imp's Blood Pact) and get stunlocked from 100% to 0% all the time.
Title: Re: New Talents
Post by: Sidoh on September 05, 2006, 05:34:34 PM
Quote from: Joex86] link=topic=7192.msg90442#msg90442 date=1157490322]
Truth: I have over 300 stamina, 4000 health unbuffed (except for my Imp's Blood Pact) and get stunlocked from 100% to 0% all the time.

That's not really that much.  My Priest had 416 Intellect with no buffs at all and my interests in stat bonuses are much more widespread than a Warlocks.
Title: Re: New Talents
Post by: Krazed on September 05, 2006, 08:24:26 PM
Honestly, warlocks with good gear can have upwards of 6k health. And stunlock rogues are HARD, very hard. Impossible, no. If you manage to get the rogue away from you, you win. It's that simple.
Title: Re: New Talents
Post by: Joe on September 05, 2006, 09:41:49 PM
But when you're stunned you're not going to get it away from you. :P

What's the sequence for stunlock? I suppose you'd open with a backstab, then cheap shot. Kidney shot somewhere, too? That'd give you what, 8 seconds to kill someone?
Title: Re: New Talents
Post by: Sidoh on September 05, 2006, 10:24:47 PM
You never open with backstab.  Backstab isn't a finishing move.  You're probably thinking of Ambush, which is 250% Weapon damage + C.  Backstab is 150% + C.

Cheap Shot is also an opening move.  You can't use it at any arbitrary point in the battle.  If you open with a move and immediately want a stun, you use it.  I would normally use kidney shot, then gouge after cheap shot, but I was a sword rogue.

Rogues also have some of the highest burst damage in the game.  It's easily possible to kill someone in eight seconds assuming you have decent gear.
Title: Re: New Talents
Post by: Joe on September 06, 2006, 12:10:22 AM
Yeah, Ambush, not Backstab.

And the last point is why I say fearlock isn't the same as stunlock. You could go paranoid and fear them, drop DoT's, fear, shadowbolt, fear, etc, but I usually wait for them to start running back after breaking it before fearing them again. Unfortunately, pally bubble's pop in that time easy making me die badly.