Clan x86

General Forums => Gaming => Blizzard, WoW and Bots => Topic started by: Joe on August 28, 2006, 11:02:26 PM

Title: Warlocks!
Post by: Joe on August 28, 2006, 11:02:26 PM
If you're in an instance that your guild has on farm status (where you don't need to be especially paying attention), do your homework or something while spamming these macros unattentively. :)

/script ClearTarget();
/assist <MT HERE>
/script CastSpellByName("Shadow Bolt");

/script ClearTarget();
/assist <MT HERE>
/script CastSpellByName("Drain Life");

/script ClearTarget();
/assist <MT HERE>
/script CastSpellByName("Drain Soul");

/script ClearTarget();
/assist <MT HERE>
/script CastSpellByName("Soul Fire");


Obvious, but it makes my raiding life so ridiculously easy I couldn't resist but to share. :)

EDIT -

This looks fun too. Haven't had a chance to test it out yet, servers going down soon and all.

/script if (UnitHealth("target")<10) then CastSpellByName("Drain Soul") elseif not IsAltKeyDown() then CastSpellByName("Drain Life") else CastSpellByName("Shadow Bolt") end;
Title: Re: Warlocks!
Post by: Krazed on August 28, 2006, 11:26:30 PM
I don't want to hear about your raiding life until you're ATLEAST in full tier1.
Title: Re: Warlocks!
Post by: Joe on August 28, 2006, 11:35:37 PM
I don't want to hear what you want to hear about until you're AT LEAST level 58.
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 12:18:09 AM
You don't need to clear the target.  There's an API function to assist a unit.  You should specify the rank of each spell.


/script AssistByName("MainTank"); CastSpellByName("Spell X(Rank Y)");
Title: Re: Warlocks!
Post by: Blaze on August 29, 2006, 12:27:02 AM
By default it will pick the highest you have, but sure, why not?

Oh, and I'm alpha testing a new addon by the creator of GroupCalander and Outfitter.  It's sooo great...  :D
Title: Re: Warlocks!
Post by: Joe on August 29, 2006, 12:27:40 AM
I clear the target incase I caught a mob that shouldn't have been shot (IE, he was targetting a sapped mob, or a sheeped mob, or something), so I wouldn't shoot that one if he cleared and didn't have a new target. This was being used in ZG personally, so I didn't assist the main tank, I assisted the other warlock.

Also, I'm rather disapointed in your post Sidoh! You didn't include your opinion. With all due respect, I was half expecting you to call me a lazy ass or something. :).
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 12:31:09 AM
Quote from: Blaze on August 29, 2006, 12:27:02 AM
By default it will pick the highest you have, but sure, why not?

I know, but since Joe likes to practice good programming... :P

Quote from: Blaze on August 29, 2006, 12:27:02 AM
Oh, and I'm alpha testing a new addon by the creator of GroupCalander and Outfitter.  It's sooo great...  :D

::)

Quote from: Joex86] link=topic=7200.msg89551#msg89551 date=1156825660]
I clear the target incase I caught a mob that shouldn't have been shot (IE, he was targetting a sapped mob, or a sheeped mob, or something), so I wouldn't shoot that one if he cleared and didn't have a new target. This was being used in ZG personally, so I didn't assist the main tank, I assisted the other warlock.

Also, I'm rather disapointed in your post Sidoh! You didn't include your opinion. With all due respect, I was half expecting you to call me a lazy ass or something. :).

If you're not going to be attentive enough to notice that your target has been afflicted by a crowd control ability, you shouldn't be raiding.  People that don't devote more than a tenth of their attention are what kill raids.

You haven't seen "lazy" until you get AutoHotKey.  I have a button to log me in, one to spam spells while held down, etc.
Title: Re: Warlocks!
Post by: Blaze on August 29, 2006, 01:12:34 AM
Seriously, this mod is going to kick another mod in the arse.  I can't name the other mod, that would give away what this one does.  :)
Title: Re: Warlocks!
Post by: Joe on August 29, 2006, 03:04:45 AM
Jesus Christ Blaze, come off the "Blizzard owns me because I'm an alpha tester" :P. And PS, I still want a key.
Title: Re: Warlocks!
Post by: Blaze on August 29, 2006, 03:14:52 AM
I... didn't mention that.. I'm talking about an addon for 1.12, not 2.00.  :(
Title: Re: Warlocks!
Post by: Screenor on August 29, 2006, 06:35:50 AM
So wait, I realize I'm a botter myself, but...You're essentially afkbotting on your own guild/raid, people who need you, while other people who might actually do something are sitting out waiting for a spot..? Fucking sad Joe, wow.
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 12:00:38 PM
Quote from: Blaze on August 29, 2006, 01:12:34 AM
Seriously, this mod is going to kick another mod in the arse.  I can't name the other mod, that would give away what this one does.  :)

Who cares?  Epeen elsewhere. :P

Quote from: Scr33n0r on August 29, 2006, 06:35:50 AM
So wait, I realize I'm a botter myself, but...You're essentially afkbotting on your own guild/raid, people who need you, while other people who might actually do something are sitting out waiting for a spot..? Fucking sad Joe, wow.

It's not really a bot.  It just saves thet work of changing targets and casting a spell in one button, but it certainly seems that it would allow for him to pay less attention.  He still is at his keyboard, afterall.
Title: Re: Warlocks!
Post by: Krazed on August 29, 2006, 12:24:10 PM
I agree with Screenor on this, theres plenty of kids that would love to have a raid spot and would sit at their computers and click every target and pay attention to every spell thats cast.
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 12:27:08 PM
Quote from: Krazed on August 29, 2006, 12:24:10 PM
I agree with Screenor on this, theres plenty of kids that would love to have a raid spot and would sit at their computers and click every target and pay attention to every spell thats cast.

I already said that it's wrong:

Quote from: Sidoh on August 29, 2006, 12:31:09 AM
If you're not going to be attentive enough to notice that your target has been afflicted by a crowd control ability, you shouldn't be raiding.  People that don't devote more than a tenth of their attention are what kill raids.

but it's not AFK botting.
Title: Re: Warlocks!
Post by: Blaze on August 29, 2006, 01:52:05 PM
What she's saying is if Joe isn't actually playing to have fun and would rather do other stuff, other people that enjoy the game should have his spot.  I agree with this.
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 01:56:38 PM
Quote from: Blaze on August 29, 2006, 01:52:05 PM
What she's saying is if Joe isn't actually playing to have fun and would rather do other stuff, other people that enjoy the game should have his spot.  I agree with this.

... which I already said, but with different reasoning.  You're trying to convince me of a point that I made before either of you posted here. :P
Title: Re: Warlocks!
Post by: Screenor on August 29, 2006, 03:45:27 PM
Quote from: Blaze on August 29, 2006, 01:52:05 PM
What she's saying is if Joe isn't actually playing to have fun and would rather do other stuff, other people that enjoy the game should have his spot.  I agree with this.
...She?
Title: Re: Warlocks!
Post by: Joe on August 29, 2006, 04:57:57 PM
Yeah, Sidoh's a girl! Didn't you know?

I don't think theres anything wrong with this. ZG is on farm status and I'm still enjoying it. TBH, when I was using those macros, I wasn't doing anything else, I was just tired. ZG gives out incredible gold just from the trash mobs (which was all spent / will be spent on my .5, ouch). Besides, nobody else wanted my spot (I tried leaving later but couldn't find anyone, warlock or otherwise, to come).
Title: Re: Warlocks!
Post by: Blaze on August 29, 2006, 05:48:04 PM
Quote from: Scr33n0r on August 29, 2006, 03:45:27 PM
Quote from: Blaze on August 29, 2006, 01:52:05 PM
What she's saying is if Joe isn't actually playing to have fun and would rather do other stuff, other people that enjoy the game should have his spot.  I agree with this.
...She?

Krazed.  Didn't you know?
Title: Re: Warlocks!
Post by: Joe on August 29, 2006, 09:44:23 PM
Here's a macro I'm currently using while farming. I'm specced Heavy Destruction (Ruin Firemancer). It seems to give me a surplus on shards, but I can just stop mashing it when they get to a lower health level (I'm farming 50~'s, so the DoT's wipe them out easy).

/script if not IsBuffActive("Curse of Agony", "target") then CastSpellByName("Curse of Agony"); end;
/script if not IsBuffActive("Corruption", "target") then CastSpellByName("Corruption"); end;
/script if IsBuffActive("Immolate", "target") then CastSpellByName("Conflagrate"); end;
/script if (UnitHealth("target")<10) then CastSpellByName("Drain Soul"); end;
/script CastSpellByName("Immolate");


Note: You'll need SuperMacro for that one.

Here's a nifty one for lifting debuffs. Sets focus to you, makes your felhunter lift the debuff, and then sets the focus back to your target. I haven't tried it in-combat so I'm not sure how well it can be used (target switching speed wise), but after combat it works great for removing frost bolts, etc. Note, I didn't write this, but it's definately nifty.

/script if (UnitCreatureFamily("pet") == "Felhunter") then TargetUnit("player");CastPetAction(4);TargetLastEnemy();end;

EDIT -
Is it a suspendable/bannable offense to be using these types of macros? I definately do *look* like a bot, but I'm not worried because I'm farming in very low-traffic areas (Azshara, hehe). Macros are clientside, but the toolbars are serverside (including references to the macros). I wouldn't say so because it's my own work put into my own macros, but of course others will have other opinions.
Title: Re: Warlocks!
Post by: Sidoh on August 29, 2006, 11:58:52 PM
Blizzard has over 9 million customers.  Do you honestly think they'd provide all of them with an API that easily allowed violation of their own TOS?
Title: Re: Warlocks!
Post by: Joe on August 30, 2006, 12:00:25 AM
Quote from: Sidoh on August 29, 2006, 11:58:52 PM
Blizzard has over 9 million customers.  Do you honestly think they'd provide all of them with an API that easily allowed violation of their own TOS?

The AddOn system can be used to easily write a "bot" of sorts that can sit in the middle of Stormwind selling mage water with no human interaction. To answer that, yes. :p
Title: Re: Warlocks!
Post by: Sidoh on August 30, 2006, 12:06:50 AM
Quote from: Joex86] link=topic=7200.msg89663#msg89663 date=1156910425]
The AddOn system can be used to easily write a "bot" of sorts that can sit in the middle of Stormwind selling mage water with no human interaction. To answer that, yes. :p

Prove it.

Plus, I said "EASILY."  Addons are much more complicated than macros which are capped at 255 characters...
Title: Re: Warlocks!
Post by: Joe on August 30, 2006, 12:38:37 AM
Quote from: Sidoh on August 30, 2006, 12:06:50 AMProve it.

Too lazy. It'd be easy though, just act on events.

Quote from: Sidoh on August 30, 2006, 12:06:50 AM
Plus, I said "EASILY."  Addons are much more complicated than macros [...]

I saw that but I decided to ignore it for sake of argument. :)

Quote
Quote from: Sidoh on August 30, 2006, 12:06:50 AM
[...] which are capped at 255 characters...

I give thee "SuperMacro".
Title: Re: Warlocks!
Post by: Sidoh on August 30, 2006, 01:24:14 AM
Quote from: Joex86] link=topic=7200.msg89673#msg89673 date=1156912717]
Too lazy. It'd be easy though, just act on events.

Events go into enough detail to specify when someone has opened a trade window, accepted a trade, etc?


Quote from: Joex86] link=topic=7200.msg89673#msg89673 date=1156912717]
I saw that but I decided to ignore it for sake of argument. :)

That is the argument.

Quote from: Joex86] link=topic=7200.msg89673#msg89673 date=1156912717]
I give thee "SuperMacro".

Which gives you what, 1024 characters?  Don't bring up points that don't change anything...
Title: Re: Warlocks!
Post by: Towelie on August 30, 2006, 01:25:17 AM
Quite off topic you are
Title: Re: Warlocks!
Post by: Sidoh on August 30, 2006, 01:25:54 AM
Quote from: Toweliex86] link=topic=7200.msg89676#msg89676 date=1156915517]
Quite off topic you are

Who cares?
Title: Re: Warlocks!
Post by: Towelie on August 30, 2006, 01:36:57 AM
Quote from: Sidoh on August 30, 2006, 01:25:54 AM
Quote from: Toweliex86] link=topic=7200.msg89676#msg89676 date=1156915517]
Quite off topic you are

Who cares?
obviously newby
Title: Re: Warlocks!
Post by: Joe on August 30, 2006, 03:52:43 AM
I'm too lazy to individually quote.

API functions allow you to see who the trade window is with, and you can open a trade window with somebody when they whisper you.

Also, SuperMacro gives 7000 characters.
Title: Re: Warlocks!
Post by: Sidoh on August 30, 2006, 11:03:38 AM
Quote from: Joex86] link=topic=7200.msg89684#msg89684 date=1156924363]
I'm too lazy to individually quote.

API functions allow you to see who the trade window is with, and you can open a trade window with somebody when they whisper you.

Also, SuperMacro gives 7000 characters.

I know that, but it'd be a very sloppy way of doing it.  You can make macros to move things into the trade window and wait until they put in an amount of money greater than or equal to some threshold before you accept?

They've changed it since I've used it, then... but it still doesn't change much.  Something like what you're describing would better be made an addon for obvious reasons...
Title: Re: Warlocks!
Post by: Joe on August 30, 2006, 12:52:50 PM
Quote from: Sidoh on August 30, 2006, 11:03:38 AM
Quote from: Joex86] link=topic=7200.msg89684#msg89684 date=1156924363]
I'm too lazy to individually quote.

API functions allow you to see who the trade window is with, and you can open a trade window with somebody when they whisper you.

Also, SuperMacro gives 7000 characters.

I know that, but it'd be a very sloppy way of doing it.  You can make macros to move things into the trade window and wait until they put in an amount of money greater than or equal to some threshold before you accept?

They've changed it since I've used it, then... but it still doesn't change much.  Something like what you're describing would better be made an addon for obvious reasons...

Right, it would be an addon. I only brought up that it could be done as an addon, though not a macro, for sake of argument over its do-ability. So really we've both agreed that it can be done as an addon, but not a macro, and defeats the purpose of this argument. :)
Title: Re: Warlocks!
Post by: Sidoh on August 31, 2006, 11:50:05 AM
Quote from: Joex86] link=topic=7200.msg89696#msg89696 date=1156956770]
Right, it would be an addon. I only brought up that it could be done as an addon, though not a macro, for sake of argument over its do-ability. So really we've both agreed that it can be done as an addon, but not a macro, and defeats the purpose of this argument. :)

You didn't answer my questions.

From what I can tell, there are no events associated with trade functions, which makes sense...  you'd have to have the people whisper you at proper times, which would get overly complicated for most people.  Plus, I'm really sure that it'd be evident enough to the average person that its an automated system... one that warrants punishment.  You'd be banned in a week. :P
Title: Re: Warlocks!
Post by: Blaze on August 31, 2006, 01:38:08 PM
Addons cannot be bots.  Addons can automate small steps, but they cannot activate each other, nor can they make you move or make you face a direction.  They can change the direction of your camera vision, though... *shrug*

You won't be banned for using the macros you posted.