theres a patch being released tonight, soon, and I hope it does something about warlocks. how can a class top in dps, top in dot and have awesome defense, plus a minion? cmon.
http://www.methart.com/chaosBBS/index.php?topic=1489.0
Quote
Warlock
* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
... Cool, that just ruined demonology.
They need to review the entire warlock class. They're nuts.
On the good side: I'm loving the Warrior buff. It's not too much either, just enough to let me use some skills. Thunder Clap in defensive mode is something that should of been there since the game's launch.
Charge/Intercept breaking snares is useless. I mean Intercept has at most a 20s cooldown..that's great once every 20 seconds I can break a icebolt? And how fast can a mage spam it?
And having Charge break snares is useless since it cant be used in combat.
Why the fuck would they nerf druids ???
Quote from: Krazed on February 25, 2007, 07:29:56 AM
... Cool, that just ruined demonology.
Not really. Heh.
Quote from: ZeroX on February 25, 2007, 11:17:22 AM
Why the fuck would they nerf druids ???
Because you guys could bearform outtank warriors while going cat to DPS AND you could heal yourself.
yeah man, druids were the class that needed to be nurfed also. and lets make priests the next good class!
Edit:
WTF, fucking priests up TOO?! is this all because of the arena crap? theyre going to let a small portion of the game fuck up all these classes?
Priests
* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, "Mass Dispel" will now always pick that effect as its target.
Quote from: Sidoh on February 25, 2007, 03:32:36 PM
Quote from: Newby on February 25, 2007, 01:09:16 PM
Not really. Heh.
You're level 50? :|
Nah. But 5% more dmg isn't really that big a deal. Hell, the 20% increased damage on my VW is nearly nothing.
Perhaps 5% was really something at the higher levels, but it didn't seem that big a deal to me.
Quote from: Newby on February 25, 2007, 04:00:21 PM
Nah. But 5% more dmg isn't really that big a deal. Hell, the 20% increased damage on my VW is nearly nothing.
Perhaps 5% was really something at the higher levels, but it didn't seem that big a deal to me.
Yeah, I wouldn't say it isn't a big deal until you've used the talent (both before and after).
5% spell dmg isn't a lot at low levels when you have about 50spelldmg. I have 700spelldmg, taking 5% and putting it to crit (which I don't need) sucks.
http://forums.worldofwarcraft.com/thread.html?topicId=79188427&pageNo=3&sid=1#45
Hopefully Tseric explained well enough why it was done (in his mind).