Clan x86
Technical (Development, Security, etc.) => General Programming => Botdev => Topic started by: Joe on July 26, 2009, 04:23:39 am
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I told you my library could be useful. Anyhow, Warden doesn't scan for ReadProcessMemory so you should be safe using this on live servers. What this does is draws a neat little map of all the objects in the area -- players, NPCs, herbs, nodes... and some less useful stuff.. signs, benches, etc. Should be pretty uncluttered out in the world though.
Quick map legend:
White = Players
Blue = NPCs
Yellow = Objects (nodes, signs)
Gray = Corpses
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Why would you need this? Addons can already draw the locations all herbs, nodes, players, npcs, etc, on the minimap, if they're not drawn by the default wow client already. Gatherer addon ftw.
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Gatherer requires your guildies (or yourself) to report them to it's database. This has absolutely no database -- it just reads it all from WoW.
Also, this can find enemy players nearby. Useful for gankfesting, or avoiding one.
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That's why gatherer now uses a database provided by wowhead with every spawn location known for herbs, nodes, treasure chests, etc.
I play a Hunter, so I guess I can already see enemy players on my map - including stealthed ones. :P
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But.. mine looks cooler.
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This is hugely helpful to me but servers are down for maintenance so I can't check myself - does this work with the latest patch?
Edit: Nvm, I found a more complete tool at MMOwned.
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Personally, I wouldn't run the risk of running something like this for minimal gains. Most of this functionality is provided by the default client and addons.