Clan x86
Technical (Development, Security, etc.) => General Programming => Topic started by: Joe on January 02, 2006, 06:07:05 pm
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Think AIM. Think Battle.net. Imagine.
More to come!
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... ridiculous?
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ROFL. This is almost as bad as that Battle.net Trillian plugin that I forget who (I think it was Yoni) wrote for someone else I forgot.
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ROFL. This is almost as bad as that Battle.net Trillian plugin that I forget who (I think it was Yoni) wrote for someone else I forgot.
Dante.
And, so essentially, this Battle.net Instant Messenger is pretty much what LoRd put in his bot that utilized the whisper system. Yeah.
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This isn't a bot. Its basically a clone of AOL Instant Messenger (http://aim.com) with more reliable servers, and a different protocol. And yeah, it utilizes the whisper system.
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This isn't a bot. Its basically a clone of AOL Instant Messenger (http://aim.com) with more reliable servers, and a different protocol. And yeah, it utilizes the whisper system.
Battle.net servers are more reliable than AOL servers? Hah! I beg to differ.
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This is stupid, sorry.
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This isn't a bot. Its basically a clone of AOL Instant Messenger (http://aim.com) with more reliable servers, and a different protocol. And yeah, it utilizes the whisper system.
Battle.net servers are more reliable than AOL servers? Hah! I beg to differ.
Yeah, I don't know where I was going with that. =p
But yeah, theres.. 64 of them (16 machines per DNS, IIRC) in four locations, compared to whatever AOL has in one. Not to mention that theres TestBNCS and PvPGN, which haven't been done with AOL's protocol.
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But yeah, theres.. 64 of them (16 machines per DNS, IIRC) in four locations, compared to whatever AOL has in one. Not to mention that theres TestBNCS and PvPGN, which haven't been done with AOL's protocol.
I don't think the delay due to electricity/light traveling accross a medium at 299,792,458 m/s (http://www.google.com/search?hl=en&lr=&rls=GGGL%2CGGGL%3A2005-09%2CGGGL%3Aen&q=c&btnG=Search) will account for any amount of "annoying" lag when you're IM'ing people. Maybe when fractions of a second count (like in a FPS) I'd understand you complaining, but not here...
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I never said lag hurt anybody while IM'ing. I said servers that are down hurt people.
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I never said lag hurt anybody while IM'ing. I said servers that are down hurt people.
You don't think AIM has more than one machine running to service their IM protocol?
You're funny.
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I never said lag hurt anybody while IM'ing. I said servers that are down hurt people.
You don't think AIM has more than one machine running to service their IM protocol?
You're funny.
Well, it is AOL...
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I wrote about two years ago... pretty much retarted.
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IT'S STUPID JUST GIVE UP YOU'RE NEVER GOING TO DO IT.
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Already been done multiple times, don't think any of them were very successful either. :/
http://www.sclegacy.com/features/exclusive_programs.php
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ROFL. This is almost as bad as that Battle.net Trillian plugin that I forget who (I think it was Yoni) wrote for someone else I forgot.
That's a reallly good idea, and a super-useful plugin. I've been wanting to write one for Gaim for a very long time, but have never gotten around to it.
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Useful if you implement some way to message the channel and basically open up a chat window for the channel that you can close at will but still be in the channel. :P
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Isn't that what Yoni's Trillian plugin did?
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There is this (http://gaim-bnet.sourceforge.net) plugin for gaim, but when I last tried to use it (some time ago), I wasn't able to get it to work. I didn't put any effort into discovering why at the time, but it would certainly be a better project than writing a client from the ground up.
If you just want some primitive AIM <-> BNET communication, my announce plugin for JavaOp2 already does that.
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How much effort does it take to leave a bot open?
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Is it me or when someone suggests a new idea in their bot joe takes it and tries doing it?
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It's been done already.
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Is it me or when someone suggests a new idea in their bot joe takes it and tries doing it?
Something along those lines. It's joe!
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Is it me or when someone suggests a new idea in their bot joe takes it and tries doing it?
Something along those lines. It's joe!
Joe likes to attempt to implement neat new ideas. Is that a bad thing?
There is this (http://gaim-bnet.sourceforge.net) plugin for gaim, but when I last tried to use it (some time ago), I wasn't able to get it to work. I didn't put any effort into discovering why at the time, but it would certainly be a better project than writing a client from the ground up.
If you just want some primitive AIM <-> BNET communication, my announce plugin for JavaOp2 already does that.
It worked fine for me, and there's also a binary version that works with Starcraft. I'd rather do it from scratch, though, I don't think it would be terribly difficult. :)
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Sure it is when you make a big fuss about it and never get it done.
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Wow, you guys are real supportive.
You don't think AIM has more than one machine running to service their IM protocol?
You're funny.
Did you read my post? I said that it had a single location, not a single server. Ugh.
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Wow, you guys are real supportive.
We love you. Well, some of us do, anyhow. ;) :-*
If you want to try something new, write something useful. If you can't think of anything useful, try to write a program that emulates something you use every day. Something like, uh, an AIM client, or a web browser.
If you do like me and try and think of things you don't have, you'll get so bored and confused you'll quit programming. :P
Did you read my post? I said that it had a single location, not a single server. Ugh.
Location? Elaborate, now you've confused me. :(
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If you want to try something new, write something useful. If you can't think of anything useful, try to write a program that emulates something you use every day. Something like, uh, an AIM client, or a web browser.
That seems much more useless than making something interesting. :P
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Did you read my post? I said that it had a single location, not a single server. Ugh.
I really don't think it's in a single location anyway. And even if this is true, why does it really matter? In all the years of my life, I've had the internet backbone for my state go down... once, I think. And they fixed it within an hour. That was only for government buildings, too.
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Did you read my post? I said that it had a single location, not a single server. Ugh.
I really don't think it's in a single location anyway. And even if this is true, why does it really matter? In all the years of my life, I've had the internet backbone for my state go down... once, I think. And they fixed it within an hour. That was only for government buildings, too.
What if there was a large-scale war that Blizzard survived and AOL didn't? :P
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Did you read my post? I said that it had a single location, not a single server. Ugh.
I really don't think it's in a single location anyway. And even if this is true, why does it really matter? In all the years of my life, I've had the internet backbone for my state go down... once, I think. And they fixed it within an hour. That was only for government buildings, too.
What if there was a large-scale war that Blizzard survived and AOL didn't? :P
If they both started DDoSing eachother, AOL would win because of all their dronescustomers.
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But Blizzard has all those Koreans.
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What if there was a large-scale war that Blizzard survived and AOL didn't? :P
I think the status of Instant Messaging servers would be one of the last concerns if a whole section of California was bombed. I'm pretty sure they're not that centralized anyway.
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If aol went out, people would just use another real IM service. :)
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Like.. this..
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Is this something you plan on implementing in Revelation Bot?
Wow, I wasn't really thinking when I posted that. Good luck! I'd be willing to beta it if you get it done. :D
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Insane idea: make a Gaim plugin for Battle.net!
Do it Joe! It would be something I would appreciate and it wouldn't be a stupid idea.
EDIT -- I fail to see why this was locked and no one has said anything about it, so it remains unlocked for the time being.
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/me thinks newby didn't read unTactical's earlier post
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/me thinks newby didn't read unTactical's earlier post
I was thinking that too.
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/me thinks newby didn't read unTactical's earlier post
I talked with iago about that plugin a while ago, and if I recall correctly, that just logs in on the telnet/CHAT protocol. Not as a binary client.
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touché salesman, touché
I was more referring to the fact that I had already discussed the idea, so it's not all that "Insane" for you to mention it ;)
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touché salesman, touché
I was more referring to the fact that I had already discussed the idea, so it's not all that "Insane" for you to mention it ;)
ROFL. Volcano insurance!
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I was more referring to the fact that I had already discussed the idea
You didn't discuss the idea of writing a Gaim Binary Battle.net client! You discussed the idea of an already existing plugin, whether it was for a base or not!
Aha! :)
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Since someone didn't understand it from before, this thread is locked.
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Since someone didn't understand it from before, this thread is locked.
EDIT -- I fail to see why this was locked and no one has said anything about it, so it remains unlocked for the time being.
Any particular reason? =P
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Eww @ locking it, there is still valid discussion going on here..
Anyway, there is already a Gaim Binary-Bot plugin. It can be found here:
http://sourceforge.net/projects/gaim-bnetg
It's pre-alpha and has a lame name, but at least it exists.
It would be a very cool project, definitely. I'd like to do it one day. :-/