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Messages - sdfg

Pages: [1] 2
1
Botdev / Re: SID_AUTH_INFO Signature
« on: May 29, 2009, 04:54:24 pm »
Correct me if i'm wrong, but using the birthday attack principle couldn't you get that down to 8^64?

2
Botdev / Re: SID_AUTH_INFO Signature
« on: May 28, 2009, 12:15:37 am »
Brew gave me a good idea. What if you temporarily changed the subroutine that verifies the address to always return a pos value then change it back after 0x51?

bool verifyItIsBlizzard() {
    return YES_IT_IS;
}


Yup!
It's 7 bytes, all you need to do is find out where to put them!

3
Trash Can / Re: Can't Get bot to connect (using mac)
« on: May 28, 2009, 12:10:16 am »
Ya, I'm quite a bit more intelligent then the average 'smart' person.
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah

4
Botdev / Re: SID_AUTH_INFO Signature
« on: May 26, 2009, 07:54:13 am »
I talked this over with brew and we came to the conclusion that the signature is generated by the servers ipaddress in conjuction with powmod.

You must've misunderstood, it's not generated with powmod, it's checked with powmod :( i'm sure brew wouldn't say something dumb like that.

The signature is a 1024 byte number that, when raised to the power of 0x10001, modulus this big honkin' number, it comes out to another 1024 byte number where the first four bytes are the ip address of the server you'd like to connect to, and the rest are 0xBBs. Finding such a unique number takes a lot of effort unless you have Blizzard's algorithm to do this. This is somewhat similar to how Starcraft checks if a warden module is indeed from Blizzard, imagine the results if you connected to a pvpgn server that sent some arbitrary code to execute... =[
They're smart people. They've been in this business for a while, and it really is not as simple as you and everyone else in this thread makes it seem (they've implemented the code to check the signature, not to generate one, since that's the entire point behind this security).

5
Entertainment District / Re: Like a Boss!
« on: April 18, 2009, 10:19:42 am »
A little old but good.

Yeah Blaze what the fuck this was posted 1 week ago. Come on now you need to be quicker. Haven't you ever heard of the tortoise and the hare? Rabbits move lightning fast.

Internet time travels at an accelerated rate.  I forget by how much, but it's considerable.

Moving clocks run slower. Duh. Not sure how you'd accelerate them.

Moving the hands. Not the object itself. Therefore, the dilation of time effect does not apply to this.

6
General Discussion / Re: Let's hear it!
« on: March 12, 2009, 04:01:30 pm »
I e-mailed the professor, saying I missed it because I was sick, but didn't feel it was worth anyone's time to go get a note since it wasn't that serious anymore, and he said "We'll prorate."

Not sure what that means. I think it means I'll end up in the same square I would be if I didn't go.
If he said he'd prorate your grades, it means he'll treat the missed class as one that didn't happen (so you couldn't have missed it anyway) for you.

Attendence is graded!???!?

7
General Discussion / Re: Let's hear it!
« on: March 03, 2009, 03:52:17 pm »
I'm so sleep deprived. Midterm tomorrow, I know nothing and after studying since 7pm, I still feel I'm going to fail an open note, open book exam. :(

Ok, I'm not that sleep deprived, but damn.

Adderall?

8
General Programming / Re: Facebook Puzzles
« on: February 15, 2009, 08:27:05 am »
I found the one you're stuck on to be pretty straightforward. Basically, find the dollars per pound value for each, compare, then use whatever is least costly.

9
General Discussion / Re: Let's hear it!
« on: February 09, 2009, 06:54:51 pm »
the boot loader may not be recognizing the key press if you are using a usb keyboard
Wouldn't it would run in USB legacy mode?

10
General Discussion / Re: 20 petaflops supercomputer
« on: February 03, 2009, 02:17:58 pm »
i thought that's what a fish does.....

11
General Discussion / Re: Network infrastructure setup help
« on: December 01, 2008, 08:25:44 am »
my dad runs it and loves it.
Wow, my dad doesn't know how to turn on a computer :P!
L33T must run in the family...

12
Gaming / Re: StarCraft 2: The Trilogy?!
« on: November 20, 2008, 07:13:46 pm »
You can only be disconnected for sending an overly large packet.

13
General Programming / Range of hardware breakpoints
« on: November 08, 2008, 06:10:46 pm »
Is there any way to set execute hardware breakpoints for every instruction in a certain range of memory in ollydbg?

14
Botdev / Re: SRP proof?
« on: September 10, 2008, 04:25:08 pm »
u is the first 4 bytes of SHA1(B), according to iago's notes.

15
Botdev / Re: SRP proof?
« on: September 06, 2008, 02:16:18 pm »
Nobody? :(
I was kinda hoping iago would see this and help me, since he is the one who reversed it in the first place, and my code is heavily based on his notes.
Or somebody else who knows whatsup... O well
* sdfg goes back to the batcave

Thanks anyways!

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