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Messages - thebigred

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1
JavaOp Support Archive / Re: Status of War3 Warden implementation?
« on: June 07, 2009, 08:03:59 pm »
When I want to edit the Java control panel, there is a proxy option.  However, when I select a proxy server, my java apps (JavaOP in this case) does not use the proxy.  Is there any built-in java functionality to connect via a proxy? 

I'm wondering how much functionality needs to be implemented to run JavaOP through Ringo's or Hdx's Warden bypass.

2
JavaOp Support Archive / Re: Status of War3 Warden implementation?
« on: May 14, 2009, 07:16:51 pm »
oh I see what you meant.  That clears up a lot for me.  I was wondering why I was getting warnings from an IPS about executing shellcode.  And those .bin files that are saved from the bypass are the code that gets executed on our end right? 

Thanks for all the info! 

3
JavaOp Support Archive / Re: Status of War3 Warden implementation?
« on: May 14, 2009, 04:09:19 pm »
Considering that to currently implement warden you have to actually run the module, which Java can not do.
So pretty much you're screwed. If you're doing it in Java.

Warden reads your game's memory, hence why its reading game.dll



I'm unfamiliar with what happens when you load the game, but do we know how much changes in memory, so we can't just dump the memory contents and change what we need?

4
JavaOp Support Archive / Status of War3 Warden implementation?
« on: May 12, 2009, 11:13:03 pm »
How far along is the Warden implementation? 

Is there any code documentation for JavaOP i can use and specifications of Warden?  I ran HDX's Warden proxy and noticed it produces some binary data (RC4 keys?).  I'm guessing Blizzard is using a challenge - reply for authentication of some sort? 

Assuming I've never messed with connections, I'll have to use bnetdocs as well.  I've got a few weeks before I start work and gives me a chance to brush up on Java.  Any svn or cvs server with latest Javaop work?


EDIT:
Links I've been looking at :
http://forum.valhallalegends.com/index.php?topic=17910.0
http://www.skullsecurity.org/wiki/index.php/Warden_Packets

All data is sent encrypted using the key specified in the skullsecurity link (can I assume it's the first four bytes of the War3 key hash?  I'm guessing there is a function to get the cd key hash). 
BNET sends a 0, I send a 0
BNET sends a lot of packets that total the length from the original 0 packet received

What is the relationship between game.dll and warden?  I'm seeing all these game.dll offsets used in Warden implementations.

Feel free to give me more links to read up on.  I'm clearly missing a lot of info.

5
General Programming / Re: Best Java Compiler?
« on: March 14, 2006, 12:33:11 am »
this is kinda old...and i got bored...but the IDE i used when I was taking java programming was JCreator.  Just make a new java file and you can compile and run it with ease.  Nowadays eclipse just seems so much more godlier than it

6
Entertainment District / Re: GO GO PORNO RANGER
« on: March 12, 2006, 01:33:12 pm »
noooooooooooooooo my childhood

7
Entertainment District / Re: How to make Pho
« on: February 16, 2006, 07:32:04 pm »
ROFL

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