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Messages - Camel

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16
General Discussion / Re: Chrome OS -- Concept
« on: December 03, 2009, 12:11:00 pm »
The base price of VZW's unlimited data plan is $30/mo, but you get 20% off (of the unlimited data plan) if you renew your contract when you buy a droid. That stacks with other discounts - for example, I get another 10% off for working at my company.

17
JavaOp Support Archive / Re: Using local hashes
« on: December 02, 2009, 12:39:10 am »
It's basically a spying tool. They aren't always looking.

18
General Discussion / Re: Chrome OS -- Concept
« on: December 01, 2009, 07:59:20 pm »
No, that's a widely circulated myth. When you buy the tethering package, they run you through a special proxy server that limits you to 5GB of tethered data, but there's no limit on handset data.

19
General Discussion / Re: DROID
« on: December 01, 2009, 02:33:31 am »
Cool. Most devices will probably end up getting 2.0 anyways, though - if not officially, at least by the hacking community.

20
General Discussion / Re: Chrome OS -- Concept
« on: November 30, 2009, 09:58:19 pm »
Couple that with the fact that cell phone companies just will not give you a cheap data plan (making your data inaccessible, away from wifi), I don't even see cloud computing useful for netbooks.
The people that would appeal to most likely already have data plans for their iPhones or whatever. You don't need to pay for two accounts, though they certainly wouldn't object to you paying for two. I have a USB card that lets me use my phone's unlimited data plan on my MacBook without the phone's assistance. Very handy, because tethering demolishes the phone's battery.

21
JavaOp Board / Re: SVN Repository Information
« on: November 30, 2009, 09:52:12 pm »
Oh, I was under the impression that it wasn't publicly accessible, since the one time I tried to hit it in the past it didn't work for whatever reason.

22
Botdev / Re: Information on W3GS data
« on: November 30, 2009, 02:45:50 pm »
I don't know what to make of this:
Quote from: Dota.For.Rest
                 |last Zero is not Coded - it used only for detect end of Coded data
                  |Decode is simple: all Coded data splited by 8 bytes blocks
                  |First byte of each block is first bits of 7 bytes data bit0 always 1
                  |Bit1 represents bit0 of byte1, bit2 represents bit0 of byte2 ...
                  |Left 7 bytes bit0 set to 1 for coded data

I'm new to Java and application programming in general, so sorry if it's obvious, but I just don't get it.
A byte is 8 bits, thus its value can be between 0 and 2^8-1. Read about bitwise operations - and/or/xor, shifts, etc. Don't confuse bitwise operations with boolean operations; they behave differently, but share the names. It should make more sense after you've mastered that.

23
General Discussion / Re: Chrome OS -- Concept
« on: November 30, 2009, 12:55:33 pm »
I sincerely doubt that cloud computing will ever replace traditional desktop computing. It's ideal for netbooks, and it probably won't thrive anywhere else.

24
JavaOp Board / Re: SVN Repository Information
« on: November 30, 2009, 11:56:28 am »
Thanks, Joe. Not sure what the point of a private SVN server for a public open-source project is - makes it impossible to submit patches.

25
JavaOp Support Archive / Re: Using local hashes
« on: November 30, 2009, 11:55:35 am »
The only thing that I can say is when you're using ROC with TFT installed, the game connects as TFT then sends a "change client" message, boiling down to, I don't think you can use TFT hashes with ROC, so changing to "w3xp" should fix it in that case.
Sorry if this is off-topic, but Battle.net doesn't actually care if you use SID_SWITCHPRODUCT. You can just log in as WAR3, even if you have W3XP hashes. Obviously, emulating client behavior as closely as possible is preferable, but I think this is a safe caveat to use since it's how D2XP logs in as D2DV, and the code is probably reused on the server.

26
JavaOp Support Archive / Re: Using local hashes
« on: November 29, 2009, 04:27:14 pm »
Unless I'm mistaken, JavaOp will still do local hashing for your keys and password even if you use BNLS. What's the big concern?

27
General Discussion / Re: DROID
« on: November 29, 2009, 04:25:01 pm »
The changes is 2.0 are mostly cosmetic. Google maps navigation relies on it, but I don't recall any other useful features that it added.

28
General Discussion / Re: Mafias in virtual worlds
« on: November 27, 2009, 04:12:06 am »
www.there.com

My avatar is Camel

29
New Project Announcements / Re: [VB.NET] Rebirth
« on: November 26, 2009, 03:38:08 am »
Dim iconPath As String = Application.StartupPath & "\icons\" & Hex(bni.Flags) & ".bmp"
Nice BNI parser :P

30
Gaming / Re: Diablo 3
« on: November 26, 2009, 03:32:48 am »
Even if it sucks on its release day, they will inevitably fix it as long as they're making money on it.

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