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Online RPG [stolen from Newby's board]

Started by Newby, November 13, 2005, 06:19:07 PM

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Newby

Quote from: Sidoh on November 13, 2005, 06:08:24 PM
That would be neat, haha.  Maybe we should have a Table-top RPG sub-forum in the gaming forum! :O

Ooh. Teamspeak + some table top program = online D&D!
- Newby
http://www.x86labs.org

Quote[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

Quote from: Rule on June 30, 2008, 01:13:20 PM
Quote from: CrAz3D on June 30, 2008, 10:38:22 AM
I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Sidoh

Quote from: Newby on November 13, 2005, 06:19:07 PM
Ooh. Teamspeak + some table top program = online D&D!

Hehe, that would be pretty neat.  It would kind of eliminate a lot of the dynamic aspects of a table-top RPG.  I think it would be pretty neat, though.  You could have the GM draw something as an image (for the position the characters are in), then the players could position themselves in that area, use some types of pointers to ask questions, etc.  That would be some fun software to write, but I've had little experience in that area.

iago

There's a program for online role playing.  It provides functionality for maps, character sheets, dice, scripts, chat, etc.  It was really handy.

It wasn't designed for D&D or Shadowrun or any good games, but it was easily useable for them.

Unfortunately, I forget what it was called, though.  I think it was written in Java. 

That might be a neat project, though, designing/implementing our own. 

Sidoh

Quote from: iago on November 13, 2005, 07:30:23 PM
There's a program for online role playing.  It provides functionality for maps, character sheets, dice, scripts, chat, etc.  It was really handy.

It wasn't designed for D&D or Shadowrun or any good games, but it was easily useable for them.

Unfortunately, I forget what it was called, though.  I think it was written in Java. 

That might be a neat project, though, designing/implementing our own. 

That would be a fun project.  I don't think it would be too terribly difficult, either.  We should consider it for a summer project or something! :)

iago

It depends on how much power you want to put into it.  For sure, you have to be able to share a map, roll dice, keep track of characters.  There should be some way to script a dice-roll (since different games require different rolls), and give different players different levels of power.  Like, there could be 2 GMs (or DMs), or there could be information that a player secretly passes to the GM. 

Which reminds me of something else.  There's nothing more fun than playing players against each other.  Secret plots, etc.

deadly7

Don't program it in Java is all that I could request.
[17:42:21.609] <Ergot> Kutsuju you're girlfrieds pussy must be a 403 error for you
[17:42:25.585] <Ergot> FORBIDDEN

on IRC playing T&T++
<iago> He is unarmed
<Hitmen> he has no arms?!

on AIM with a drunk mythix:
(00:50:05) Mythix: Deadly
(00:50:11) Mythix: I'm going to fuck that red dot out of your head.
(00:50:15) Mythix: with my nine

Sidoh

Quote from: deadly7 on November 14, 2005, 12:29:20 AM
Don't program it in Java is all that I could request.

Why wouldn't we?  It's a good, easy and effective method to make it cross-platform.  Plus, I've never worked in Java.  It would be fun.  :)

iago

Yeah, we definitely have people here on different platforms, and the easiest ways to support them are:
a) web-interface
b) Java

And I don't think a web interface would work for this game. 

This isn't going to be anything hardcore or heavy, though.  If you're worried about speed or memory, don't.