Author Topic: Lockdown =o  (Read 2684 times)

0 Members and 1 Guest are viewing this topic.

Offline Punk

  • Newbie
  • *
  • Posts: 21
    • View Profile
Lockdown =o
« on: April 26, 2009, 05:41:31 pm »
Well, not quite sure if this was the appropriate place to post this, but seeing how this is the "iago related-stuff forum", i'm posting it here.

Anyways, I was checking out your lockdown project on skullsecurity and decided to test it out. I'm using vc++ 08 so I had to use the project upgrader. All went well until I decided to test it =o. I compiled successfully and ran lockdown.exe with the required files accordingly in each folder and got 19/19 for Warcraft. When it came down to starcraft or broodwar, it failed all tests. What could be the cause? Everything is in place and is up-to-date.

Offline Lead

  • x86
  • Hero Member
  • *****
  • Posts: 635
  • Shaman of Sexy.
    • View Profile
Re: Lockdown =o
« Reply #1 on: April 27, 2009, 05:16:06 am »
I believe I read that you won't pass Starcraft checks 100%.


Quote
Son, if you really want something in this life, you have to work for it. Now quiet! They're about to announce the lottery numbers. - Homer Simpson

Offline iago

  • Leader
  • Administrator
  • Hero Member
  • *****
  • Posts: 17914
  • Fnord.
    • View Profile
    • SkullSecurity
Re: Lockdown =o
« Reply #2 on: April 27, 2009, 08:50:29 am »
I would guess because I developed it with an older version of Starcraft, so the tests fail on the new version. I *think* the tests depend on memory addresses for the game.

But I don't really know -- it's been a lonnnnng time.