Author Topic: errors at connect  (Read 2919 times)

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Offline Muhbaer

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errors at connect
« on: August 11, 2009, 08:54:51 AM »
Hi there.
I followed the JavaOp2 "getting started.." tutorial and entered my data, pass, realm, bnls, etc,. saved, klicked connect:

Code: [Select]
[14:49:49.740] INFO: Resolving ip for server: europe.battle.net
[14:49:49.753] INFO: Resolves to 8 different addresses
[14:49:49.761] INFO: Choosing address 4 [europe.battle.net/213.248.106.202]
[14:49:49.762] INFO: Attempting to connect
[14:49:49.869] INFO: Connected to /213.248.106.202:6112
[14:49:49.871] INFO: Connected to europe.battle.net:6112
[14:49:49.872] INFO: Sending protocol byte (0x01).
[14:49:49.873] INFO: Switching to Binary protocol.
[14:49:49.875] INFO: Sending authorization.
[14:49:49.876] INFO: Authorization sent, waiting for reply.
[14:49:49.878] INFO: Beginning to receive packets
[14:49:49.996] java.lang.NumberFormatException: For input string: "2479469916"
[14:49:50.000] java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
[14:49:50.001] java.lang.Integer.parseInt(Integer.java:484)
[14:49:50.002] java.lang.Integer.parseInt(Integer.java:514)
[14:49:50.003] versioning.CheckRevision.checkRevision(CheckRevision.java:77)
[14:49:50.004] versioning.Game.checkRevision(Game.java:118)
[14:49:50.005] versioning.BNLSWrapper.getVersionCheck(BNLSWrapper.java:121)
[14:49:50.006] Login.getAuthCheck(Login.java:152)
[14:49:50.007] PluginMain.processedPacket(PluginMain.java:295)
[14:49:50.008] pluginmanagers.PluginRegistration.processedIncomingPacket(PluginRegistration.java:722)
[14:49:50.009] bot.PacketThread.run(PacketThread.java:179)

Since I once tried to understand java but quit it after a while I don't have a clue what to do.

Hope you guys know what it says :)


EDIT: I thought I should give you some more input, here we go:
BNLS server: jbls.org
Game: Diablo 2
realm: europe
OS: Ubuntu Linux 9.04
if it turns out to be a Linux problem pls feel free to move it into the Linux section, but who knows o.o

EDIT_II: I read in the _GameData.txt that he refered to Game.exe D2Client.dll and BnClient.dll in a specific directory and I copied my files there, but still the same error
so far cu
Muh
« Last Edit: August 11, 2009, 09:13:07 AM by Muhbaer »

Offline Camel

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Re: errors at connect
« Reply #1 on: August 12, 2009, 05:43:27 PM »
Your bot is doing local checkrevisions; try enabling BNLS?

<Camel> i said what what
<Blaze> in the butt
<Camel> you want to do it in my butt?
<Blaze> in my butt
<Camel> let's do it in the butt
<Blaze> Okay!

Offline Joe

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Re: errors at connect
« Reply #2 on: August 15, 2009, 12:41:14 PM »
BNLS can't be disabled. Local hashing is a fallback method.

After a run-in with Clan aC, jbls.org is disabled. You can thank Stealth for that. Meanwhile, you're going to have to use a different JBLS server.
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Camel

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Re: errors at connect
« Reply #3 on: August 15, 2009, 06:42:04 PM »
jbls.clanbnu.net is getting DOSd too, but they're relying on JBLS being fragile (it crashes under heavy load). Just ban the offending IPs.

<Camel> i said what what
<Blaze> in the butt
<Camel> you want to do it in my butt?
<Blaze> in my butt
<Camel> let's do it in the butt
<Blaze> Okay!

Offline Hdx

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Re: errors at connect
« Reply #4 on: August 15, 2009, 06:45:20 PM »
After a run-in with Clan aC, jbls.org is disabled. You can thank Stealth for that.
Umm what?
JBLS.org being down has nothing to do with aC or Andy...
I've just gotten bored with running it.
Anyone want the domain redirected to them?
http://img140.exs.cx/img140/6720/hdxnew6lb.gif
09/08/05 - Clan SBs @ USEast
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Offline Blaze

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Re: errors at connect
« Reply #5 on: August 15, 2009, 06:49:16 PM »
Hdx, where can I find a copy of jbls to host?
« Last Edit: August 15, 2009, 07:01:03 PM by Blaze »
And like a fool I believed myself, and thought I was somebody else...

Offline Forged

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Re: errors at connect
« Reply #6 on: August 15, 2009, 07:52:33 PM »