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My character is designed as a close range magic user with 1 long range spell. He's designed to be a magical tank with his shield spells and crushing attacks. If he could cast a strong spell and then whack someone in the face for the same damage, what's the point? I like my magic characters (in all my games). I wanted to create a character for this which met your guidelines but is also a style I like.My character is setup to use draining, but powerful spells. I spose the Sand Armor could be used as a strengh++ spell, but...eh. He's sort of a Paladin. I've never been a fan of strong characters with strong magic, it just seems too powerful. If he loses strength, ok. I don't mean for him to be a physical character, but he can (*cringe*) be changed.
Well, when I recommended Palidan, I was thinking along the lines of the ones in D2 and Neverwinter Nights (and, presumably, all of D&D). Basically, a couple spells like heal / cure disease / turn undead, and maybe "buff"-syle spells (like the palidans in Diablo 2), and a combat-type character besides that.
In the original Tunnels and Trolls, spellcasters would have a super high strength. Your mage can beat your barbarian at arm wrestling, hah! :-)
(22:15:39) Newby: it hurts to swallow