Author Topic: New Feature  (Read 9667 times)

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Offline Armin

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Re: New Feature
« Reply #15 on: October 10, 2005, 06:05:29 pm »
That's wayy to easy though.  :(
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Offline Blaze

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Re: New Feature
« Reply #16 on: October 10, 2005, 07:03:33 pm »
Easy and efficient... so it must be all wrong?
And like a fool I believed myself, and thought I was somebody else...

Offline Joe

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Re: New Feature
« Reply #17 on: October 11, 2005, 07:32:44 pm »
Just figure out what port starcraft is connected on (netstat), open a raw socket, and send Battle.net broadcasts from Battle.net (the TCP protocol allows you to specify where it came from) to StarCraft (again, send it to SC's port).
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Newby

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Re: New Feature
« Reply #18 on: October 11, 2005, 07:37:43 pm »
Just figure out what port starcraft is connected on (netstat), open a raw socket, and send Battle.net broadcasts from Battle.net (the TCP protocol allows you to specify where it came from) to StarCraft (again, send it to SC's port).

You need to initiate a connection first... and if you send a SYN packet with the spoof source address of Battle.net, it's going to send a RST back to Battle.net..
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[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline Blaze

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Re: New Feature
« Reply #19 on: October 11, 2005, 08:41:41 pm »
Which is why my method would be best.
And like a fool I believed myself, and thought I was somebody else...

Offline Joe

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Re: New Feature
« Reply #20 on: October 11, 2005, 09:40:33 pm »
Quote
You need to initiate a connection first... and if you send a SYN packet with the spoof source address of Battle.net, it's going to send a RST back to Battle.net..

Not if theres nothing to be responded to. IIRC, a client doesn't send back SID_IRecievedYourBroadcastAndImLettingYouKnow. =p
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Newby

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Re: New Feature
« Reply #21 on: October 11, 2005, 10:51:27 pm »
Quote
You need to initiate a connection first... and if you send a SYN packet with the spoof source address of Battle.net, it's going to send a RST back to Battle.net..

Not if theres nothing to be responded to. IIRC, a client doesn't send back SID_IRecievedYourBroadcastAndImLettingYouKnow. =p

TCP != UDP.

You can't send a packet to a computer and assume it'll get there. Because you can't send the packet in the first place without initiating a connection (via SYN).

The server has to acknowledge your syn (through SYN/ACK sent back to you).
- Newby
http://www.x86labs.org

Quote
[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT. 

Offline MyndFyre

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Re: New Feature
« Reply #22 on: October 11, 2005, 11:26:28 pm »
UDP:
a->b I sent a message.

TCP:
a->b SYN
b->a SYN | ACK
a->b ACK
a->b message
b->a message received
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Offline Joe

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Re: New Feature
« Reply #23 on: October 12, 2005, 05:25:08 pm »
I knew that? Oops. =)
I'd personally do as Joe suggests

You might be right about that, Joe.


Offline Blaze

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Re: New Feature
« Reply #24 on: October 12, 2005, 05:40:48 pm »
Which is why my method would be best.
And like a fool I believed myself, and thought I was somebody else...

Offline Ryan Marcus

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Re: New Feature
« Reply #25 on: October 14, 2005, 11:36:05 am »
Hmm.. Using Starcraft's built in print function is a tad more complicated then it looks, not to mention it would not be cross platform.

I got my idea to work:

Basicly, you hit F8 to toggle on and off.

When on, a  small box appears with a list of channels on the left, and the chat on the right. When you click on a channel on the left (or type one in) the bot joins that channel and begins to add the text to that window.

If you don't have F keys, its command/control + 8.

It works great.. I use it. Should be in the first beta release of my bot: http://luxer.cjb.net
Thanks, Ryan Marcus

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