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At least one real zero?

Started by Ender, April 10, 2008, 09:10:01 PM

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Ender

I like this problem 8)

Given that a + b/2 + c/3 + d/4 + e/5 = 0,

does the polynomial p(x) = a + bx + cx^2 + dx^3 + ex^4 have at least one real zero?

Feel free to post your progress / ask for hint.

Nate


Joe

0 + 0/2 + 0/3 + 0/4 + 0/5 = 0

boom
Quote from: Camel on June 09, 2009, 04:12:23 PMI'd personally do as Joe suggests

Quote from: AntiVirus on October 19, 2010, 02:36:52 PM
You might be right about that, Joe.


Sidoh

Quote from: Joe on April 10, 2008, 10:18:29 PM
0 + 0/2 + 0/3 + 0/4 + 0/5 = 0

boom

He's asking for a general solution, not a solution of one in infinitely many cases. :P

Ender

Quote from: Joe on April 10, 2008, 10:18:29 PM
0 + 0/2 + 0/3 + 0/4 + 0/5 = 0

boom

The question is whether p(x) has at least one real zero.

You gave a solution to a + b/2 + c/3 + d/4 + e/5 = 0, i.e. (0, 0, 0, 0, 0), but this is entirely unrelated. You need to show that there is a solution to p(x) = 0.

And you also need not come up with an explicit solution. You can just as well show that there is one, without explicitly saying what this solution is.

Nate

#5
Im not going to bother but since the constraint seems to indicate P(1)=0, then I would say yea, there probably a zero of p(x)...too lazy to do the math to prove it though.

P(0)=0 as well but 0<x<1 for P(x) isn't zero...so its a parabola and the inflection point of that parabola is a zero of p(x) or something like that.

Ender

Incorrect. p(1) is not necessarily 0, nor is p(0). In particular, p(1) = a + b + c + d + e, and p(0) = a. The constraint doesn't say that p(1) = 0.

Nate

P(x) as in the anti derivative of p(x).  Your given constraint is P(1)=0.

Ender

Quote from: Nate on April 11, 2008, 01:26:27 AM
P(x) as in the anti derivative of p(x).  Your given constraint is P(1)=0.

Oh -- I didn't notice your notation.

You've made good progress, but it's not complete yet. P(0) = 0 and P(1) = 0. Now what?

Nate

for 0 < x < 1, P(x) <> 0, therefore, p(x) needs to signs between 0 and 1 crossing the x-axis...I am sorry my math doesn't translate to words very well.

Ender

Yep, that's basically it =) Though there's a particular calculus theorem that says what you just said succinctly.

Ender

Forgot to say -- Good job, Nate!

Ender

So yeah, now that Nate got it, I'll just say the calculus theorem. It's Rolle's Theorem.

Nate

Calculus theorems are pointless, they can all be easily re derived on the spot if you don't see a solution intuitively.

Newby

Quote from: Nate on April 11, 2008, 05:33:56 PM
Calculus theorems are pointless, they can all be easily re derived on the spot if you don't see a solution intuitively.

Unless you're a math nerd like Ender or Rule, in which case they're amazing. :P
- Newby
http://www.x86labs.org

Quote[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

Quote from: Rule on June 30, 2008, 01:13:20 PM
Quote from: CrAz3D on June 30, 2008, 10:38:22 AM
I'd bet that you're currently bloated like a water ballon on a hot summer's day.

That analogy doesn't even make sense.  Why would a water balloon be especially bloated on a hot summer's day? For your sake, I hope there wasn't too much logic testing on your LSAT.