Author Topic: [Java] Competitive RPG  (Read 2689 times)

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Offline Hdx

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[Java] Competitive RPG
« on: June 18, 2009, 07:45:17 pm »
I am looking for a few people who know java that are willing to work with me.
I am trying to make a modular 2d game. As many of you know I am horrible at graphical programming so if anyone is willing to help me I can break it down into the segments I need done.
The actuall content of the game has already been developed, I simply need to write a framework that I can adapt the content to.

Each section should be simple and not require MUCH work.
« Last Edit: June 19, 2009, 11:44:27 am by Hdx »
http://img140.exs.cx/img140/6720/hdxnew6lb.gif
09/08/05 - Clan SBs @ USEast
 [19:59:04.000] <DeadHelp> We don't like customers.
 [19:59:05.922] <DeadHelp> They're assholes
 [19:59:08.094] <DeadHelp> And they're never right.

Offline warz

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Re: [Java] Competitive RPG
« Reply #1 on: June 19, 2009, 09:52:32 am »
Each section should be simple and not require MUST work.

heh.
http://www.chyea.org/ - web based markup debugger

Offline Hdx

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Re: [Java] Competitive RPG
« Reply #2 on: June 19, 2009, 11:43:55 am »
*MUCH
But, anyone interested?

Basic Parts:
Maps:
  Grid/Tile based
  Need a editor/loader
  Random combinations [ill explain later, I already know how to do this] 


Sprites: 2d, tick based animation

Battles:
  Sub-environment [any console RPG will show you what i mean]
  Quick Times [Legend of Dragoon, Dark Cloud, Lost Odyssey]
 

The main thing I need help with is the graphics itself, I can do the rest myself :/ i just suck at graphics.
http://img140.exs.cx/img140/6720/hdxnew6lb.gif
09/08/05 - Clan SBs @ USEast
 [19:59:04.000] <DeadHelp> We don't like customers.
 [19:59:05.922] <DeadHelp> They're assholes
 [19:59:08.094] <DeadHelp> And they're never right.