Author Topic: [WAR3, W3XP] Packet before W3GS_REQJOIN  (Read 4351 times)

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Offline Lance

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[WAR3, W3XP] Packet before W3GS_REQJOIN
« on: November 30, 2009, 12:10:22 pm »
How do I get battle.net to give me the IP and game port for the host of a specified private game name? I have looked everywhere for the packet and can't find it.

Thanks  :)
« Last Edit: November 30, 2009, 12:14:18 pm by SarCaSTiC »
Quote from: Joe
[23:55:31] [william@enterprise ~/Documents/Programming/javaop2]$ svn commit -m 'Tried to fix StayConnected. Again.'
Committed revision 63.
StayConnected strikes back!

Offline rabbit

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Re: [WAR3, W3XP] Packet before W3GS_REQJOIN
« Reply #1 on: November 30, 2009, 01:49:35 pm »
Packet log it?

Offline Lance

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Re: [WAR3, W3XP] Packet before W3GS_REQJOIN
« Reply #2 on: November 30, 2009, 02:00:23 pm »
Packet log it?

I was just about to update the thread saying never mind I'm going to packet log it  :D

I did, and found what I was looking for. Thanks :)
Quote from: Joe
[23:55:31] [william@enterprise ~/Documents/Programming/javaop2]$ svn commit -m 'Tried to fix StayConnected. Again.'
Committed revision 63.
StayConnected strikes back!

Offline Chavo

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Re: [WAR3, W3XP] Packet before W3GS_REQJOIN
« Reply #3 on: November 30, 2009, 02:42:43 pm »
for anyone else needing this, you just send SID_GETADVLISTEX with the private game name as a parameter