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Messages - Hdx

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Entertainment District / Re: Ponyo
« on: August 11, 2009, 01:46:44 am »
Fuckers turned us away -.- theater filled.
We were like 3 people behind the last people they let in ARGH, torrent time I guess.

JavaOp Support Archive / Re: Please Help!
« on: August 09, 2009, 08:32:40 pm »
There was a patch not to long ago, are you sure everything is updated?

Entertainment District / Re: Ponyo
« on: August 09, 2009, 07:48:23 pm »
Just got back from the Kumoricon meeting, i'm officially a yojimbo now. Thats the security detail, we basically are the do it all guys :P
We even have fancy radio codes [Black - Fight, Blue - Medical Help needed, Red - Call 911 RIGHT FUCKING NOW, Yellow - General, Pink - Missing child, etc..]
Anyways, got my ticket for tomarrow's showing. new just need to find someone to bring with as I'ts a admit 2.
But ya, Spirited away, Howls moving castle, all my favorite animes, so can't wait to see whats with this one!

Entertainment District / Ponyo
« on: August 09, 2009, 05:21:32 am »
Ponyo, is a new anime movie that is coming out soon. By Hayao Miyazaki, the guy behind, Kiki's delevery service, Howl's moving castle, Princess Mononoke, Etc.. I got pre-release screening tickets for this monday, should be awesome.
So, any anime fans in here?

I'll post a short review [yay/nay basically] after I see it if you guys should see it on the 14th :P

General Programming / Re: [Java] Competitive RPG
« on: June 19, 2009, 11:43:55 am »
But, anyone interested?

Basic Parts:
  Grid/Tile based
  Need a editor/loader
  Random combinations [ill explain later, I already know how to do this] 

Sprites: 2d, tick based animation

  Sub-environment [any console RPG will show you what i mean]
  Quick Times [Legend of Dragoon, Dark Cloud, Lost Odyssey]

The main thing I need help with is the graphics itself, I can do the rest myself :/ i just suck at graphics.

General Programming / [Java] Competitive RPG
« on: June 18, 2009, 07:45:17 pm »
I am looking for a few people who know java that are willing to work with me.
I am trying to make a modular 2d game. As many of you know I am horrible at graphical programming so if anyone is willing to help me I can break it down into the segments I need done.
The actuall content of the game has already been developed, I simply need to write a framework that I can adapt the content to.

Each section should be simple and not require MUCH work.

JavaOp Support Archive / Re: Status of War3 Warden implementation?
« on: June 08, 2009, 05:42:39 pm »
Camel, if you'd like to msg me on bnet I'll see if I can add 4a in real fast.

Botdev / Re: SID_AUTH_INFO Signature
« on: May 29, 2009, 09:29:17 am »
Aha, I just noticed that you asked how to generate the signature, not how to verify it -- the easy answer is, it's impossible. :)

The long answer is, you have to hack Blizzard or something if you want it.

Well, it's 128 characters. That means that there's only 255^128 different possibilities. It shouldn't take more than a few hours decades to generate the one for your IP.

And since it's mod, I think there may be more than one correct number.

Trash Can / Re: Can't Get bot to connect (using mac)
« on: May 26, 2009, 02:03:56 am »
The schema is irrelevant; what's in question is the product id. If an unknown product id is encountered, the appropriate behavior would be to allow it to connect as always. The suggestion was simply to avoid attempting to connect if it will certainly fail anyways. For someone who is smarter than smart, you have a very closed-minded view.
Close minded is fun :) Anyways, it wouldn't be bad to add in something like this. But, im jsut saying the bot is old, before anyone thought of being uber user-friendly. If someone feels like adding it then it would be great. but as it stands it isnt implemented.
That is not something one can intuitively pick up from simply installing or playing the game. Even if it were, what is the point in belittling such a minor oversight?
I belittle everyone, who makes this guy ny special?
*looks at my D2LOD combo case*
*notices that it has both cdkeys*
*concludes that the expansion requires the original's valid key*

But anyways, its resolved, use the proper keys.
If you want to debate if newbie checking should be added to the bot, talk to Joe.

JavaOp Support Archive / Re: Can't Get bot to connect (using mac)
« on: May 25, 2009, 09:50:06 pm »
so i cant connect using tft?
You need to enter both the ROC and TFT keys.

Joe edit -- left useful stuff but removed trolling.

JavaOp Support Archive / Re: Can't Get bot to connect (using mac)
« on: May 22, 2009, 09:10:21 am »
you forget javaop is rather old, and most people arnt retarded.
So no, its not really needed, plus, what happens when the cdkey schema changes again?
Its much easier to just tell the nubs to stop being retarded.

JavaOp Support Archive / Re: Can't Get bot to connect (using mac)
« on: May 21, 2009, 03:09:03 am »
Did you just enter JUST the TFT key?
Did you not read my post where I said that TFT requires ROC as well?

Trash Can / Re: Can\\
« on: May 20, 2009, 05:42:40 pm »
Wow seriously what the fuck man, have you never used a bot before?
No we won't give you cdkeys, use your own damn keys.
If you own two diffrent games, use one key while you're playing the other, and visa versa
If you don't have two keys, you're screwed.
And before you ask, NO you CAN NOT use your original key and play tft or LOD at the same time, they use both of your cdkeys.

JavaOp Support Archive / Re: Status of War3 Warden implementation?
« on: May 14, 2009, 07:22:09 pm »
oh I see what you meant.  That clears up a lot for me.  I was wondering why I was getting warnings from an IPS about executing shellcode.  And those .bin files that are saved from the bypass are the code that gets executed on our end right? 

Thanks for all the info! 
The compressed encrypted version yes.

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