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I'd personally do as Joe suggests
You might be right about that, Joe.
Why bother? You can just forge a whisper packet and send it to your client...
Kind of offtopic from this, but not too far but. It's been awhile since I've read about the Starcraft InGame drawing on screen, anyone here successfully accomplish it?
Quote from: Dale on July 13, 2008, 08:13:00 pmKind of offtopic from this, but not too far but. It's been awhile since I've read about the Starcraft InGame drawing on screen, anyone here successfully accomplish it?Nobody here, as far as I know. Of course, I very easily could, but I never tried.
Quote from: iago on July 13, 2008, 08:34:47 pmQuote from: Dale on July 13, 2008, 08:13:00 pmKind of offtopic from this, but not too far but. It's been awhile since I've read about the Starcraft InGame drawing on screen, anyone here successfully accomplish it?Nobody here, as far as I know. Of course, I very easily could, but I never tried. Hmm. Might be a good project for you to open source then?
Quote from: Dale on July 13, 2008, 08:54:06 pmQuote from: iago on July 13, 2008, 08:34:47 pmQuote from: Dale on July 13, 2008, 08:13:00 pmKind of offtopic from this, but not too far but. It's been awhile since I've read about the Starcraft InGame drawing on screen, anyone here successfully accomplish it?Nobody here, as far as I know. Of course, I very easily could, but I never tried. Hmm. Might be a good project for you to open source then? I didn't write any code for it. All you have to do is fine a DirectX function that swaps in the backbuffer, then use that pointer to the backbuffer to write to it. Nothing tricky about that. (You obviously have to be in Starcraft's memory space and all that firrst)
Which means risking Warden crap.
ya, I've read a little bit about it but I don't really get it