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Topics - Punk

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General Programming / .NET Sockets
« on: October 04, 2009, 08:27:53 PM »
I've looked at documentations on listening sockets but what I don't seem to get is why some examples would use Socket opposed to TcpListner? Aren't they pretty much the same thing?

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General Programming / Couple question regarding .net
« on: October 03, 2009, 02:22:48 AM »
Refusing for the last couple years to learn how the .Net platform works, I've decided that I probably should knock this one off my shoulder. Actually, it wasn't until 3 days ago when my dad's friend asked if I could write him some new server software for his company... The software will be accepting / responding to many multiple active connections.

So I did some research and asking around and noticed a lot of people pointed me towards .Net. I would do it in C, but my experience level isn't quite there yet and I know if I did something like that with my level of experience, I would create clusters of memory leaks.

Knowing VB6, I thought it would probably be easiest to go to VB.Net. Therefore, I would be able to get the project done a lot faster.

So my questions are...

Would .Net be suitable for this project?
Is C# and VB equivalent in performance since they both compile down to the same CLR?

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Botdev / SID_AUTH_INFO Signature
« on: May 25, 2009, 04:26:29 PM »
I'm looking for some information on the 0x50 128-bit signature that battle.net includes at the end of the packet. I've done countless hours of trying to find documentation on this, but have found close to none. I talked this over with brew and we came to the conclusion that the signature is generated by the servers ipaddress in conjuction with powmod.

I'm relatively new to encryption so right now I'm stuck at a brick wall. I'm trying to write a gateway (in C or VB6, haven't decided yet) for Warcraft III. Unfortunately, in order to do this, I have to update the signature battle.net sends to the client, else wise, the Warcraft III client will pop an error informing me that the server I am trying to connect to doesn't appear to be a battle.net server.

So, ultimately, I need a way to generate the 128-bit signature.

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iago's forum / Lockdown =o
« on: April 26, 2009, 05:41:31 PM »
Well, not quite sure if this was the appropriate place to post this, but seeing how this is the "iago related-stuff forum", i'm posting it here.

Anyways, I was checking out your lockdown project on skullsecurity and decided to test it out. I'm using vc++ 08 so I had to use the project upgrader. All went well until I decided to test it =o. I compiled successfully and ran lockdown.exe with the required files accordingly in each folder and got 19/19 for Warcraft. When it came down to starcraft or broodwar, it failed all tests. What could be the cause? Everything is in place and is up-to-date.

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Introductions! / Hellooo
« on: February 03, 2009, 02:54:13 PM »
Yoooo

I know a couple people from here. I think Rabbit would be one of them but I can't be to sure if that's R.a.b.b.i.t. from {DK}.

Anyways, my real name is Chris. I'm 20 and I live in the sunshine state.

I have hobbies (don't we all) but my favorite hobbies would be programming, working out at the gym, and mixed martial arts.

Currently programming in C++ and VB6 but I know Delphi/pascal, and a little bit of C#. I love computers and I love learning new things. I've been coding for like... 4 to 5 years now.

I'm experienced in karate, wrestling (grappling), and JiuJitsu. I'll be starting Muay Thai and striking / boxing in a couple months after.

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